strategy_profile: 밸런스

objective: solution-diversity new test from Stage 1, not continuation


note: previous session state/log tail was exposed during correction, quarantined before new candidate generation

non_coordinate_lessons: CanStartSimulation=false requires legal placement scan/exhaustion_review

non_coordinate_lessons: potentialExp/potentialLv is not survival proof

non_coordinate_lessons: reserve scarce footprints early but verify first-risk HP budget

non_coordinate_lessons: record clear_result and diversity_result separately

forbidden_inputs_confirmed_absent: prior target coordinates as candidate inputs


hero: Lv1 HP10/10 EXP0/5 ATK6 DEF5

inventory:
Slime 1x1
Statue_Hp
Trap 1x1

baseline_preview: stageIndex=0 state=Place pathBlocked=False guaranteedExp=0 potentialExp=0


route_families: alternate or forced-detour with 1x1 pieces

route_families: risk-buffer with support-before-risk or count-only trap

selected_candidate_family: fresh early-support delayed-risk scan

prior_coordinate_usage: none for candidate generation


result: all real drag-placement attempts failed; placed count 0; branch reset

reason: fresh alternate/risk-buffer candidate did not satisfy 1-A shape/count feasibility


result: CanStartSimulation=True and viable preview

decision: reworked before simulation because coordinate exposure risk made it low-value for a fresh solution-diversity test


object: Stage 1 all objects

role: fallback clear anchor after fresh alternate candidate failed

lens_1A: 3/3 placed legally and CanStartSimulation=True

lens_1C: Statue_Hp provides guaranteed EXP/support before delayed Slime/Trap risk; potentialExp not treated as survival proof


compared_prior: known only as quarantined overlap risk after accidental exposure

pattern_overlap: high; accepted only as fallback because fresh alternate candidate failed and clear-first applies


summary: stageIndex=0 | state=Ready | pathBlocked=False | heroLv=1 | heroExp=0/5 | guaranteedExp=1 | potentialExp=2 | guaranteedLv=1 | potentialLv=1


event_type: screenshot

caption: Stage 1 fallback clear layout before simulation


state: Simulation

hero: Lv1 HP3/11 EXP2/5 dead=False

result_panel: ResultNextReady


caption: Stage 1 fallback clear; ResultNextReady


prediction_vs_actual: support-before-risk survived; final Lv1 HP3/11 EXP2/5


hero: Lv1 HP3/11 EXP2/5 ATK6 DEF5

baseline_preview: guaranteedExp=1 potentialExp=2


route_families: alternate Slime_Crate late route-control

selected_candidate_family: left/upper support cluster with late Slime_Crate


object: Stage 2 all objects

target: Heart@(1,3), Slime_Crate@(4,2), Heart@(1,0), Statue_Def@(0,2)

role: fresh support cluster with late Slime_Crate route-control

lens_1A: 4/4 placed legally after legal scan

lens_1B: pathBlocked=False; early support and late Slime_Crate risk/value

lens_1C: guaranteedExp=4 should reach Lv2 before major risk; actual HP/DEF still requires simulation


compared_prior: no prior coordinates used for generation; only pattern-level overlap checked

pattern_overlap: support-before-risk remains necessary because HP3 carryover, but placement zone and first support cluster differ from Stage 1 fallback

changed_route_support_risk_role: Heart at low/upper split, Statue_Def as scanned legal support, Slime_Crate late route-control


summary: stageIndex=1 | state=Ready | pathBlocked=False | heroLv=1 | heroExp=2/5 | guaranteedExp=4 | potentialExp=7 | guaranteedLv=2 | potentialLv=2


caption: Stage 2 fresh support cluster before simulation


hero: Lv2 HP12/12 EXP4/10 dead=False

follow: pathCount=10 node=10


caption: Stage 2 fresh support-zone variant cleared; ResultNextReady


prediction_vs_actual: support split produced Lv2 and full HP before finish; final Lv2 HP12/12 EXP4/10


hero: Lv2 HP12/12 EXP4/10 ATK9 DEF7

inventory:
Trap 2x2
Heart
Treasure Chest
crate_big_b
2x1 L slime_skeleton
crate
Statue_Slime


route_families:
baseline/default
scarce-footprint-first
support-first fallback

selected_candidate_family: fresh legal scan with scarce-footprint-first order


object: Stage 3 all objects

target: Trap 2x2@(2,1), crate_big_b@(2,2), 2x1 L slime_skeleton@(4,3), Treasure Chest@(1,4), Statue_Slime@(3,5), crate@(3,4), Heart@(0,1)

role: scarce-footprint-first legal scan with support/reward after route shaping

lens_1A: 7/7 placed legally; CanStartSimulation=True

lens_1B: pathBlocked=False; scarce pieces reserve middle/upper zones; Heart and Chest provide route support

lens_1C: guaranteedExp=4, potentialExp=16, potentialLv=3 but monster chain must be validated by HP/DEF simulation


compared_prior: pattern-level only after fresh scan

pattern_overlap: scarce-footprint-first appears similar in broad ordering, but placement zone and support route differ from Stage 2; accepted as predicted-risk validation rather than final diversity success


summary: stageIndex=2 | state=Ready | pathBlocked=False | heroLv=2 | heroExp=4/10 | guaranteedExp=4 | potentialExp=16 | guaranteedLv=2 | potentialLv=3


caption: Stage 3 scarce-footprint-first legal scan before simulation


hero: Lv3 HP-2/13 EXP6/20 dead=True pos=(18,5)

follow: pathCount=11 node=8

result_panel: RetryReady


caption: Stage 3 scarce-first died at late risk; RetryReady


prediction_vs_actual: candidate reached Lv3 but late risk killed at node 8

next_decision: normal retry, no hidden recovery/state edit/skip


reason: retry branch returned to Place 6/7 with missing 2x1 L slime_skeleton

scan_result: current partial board exhausted for missing 2x1 L after 216 attempts; full-board rework order2 found 7/7

exhaustion_review: branch exhausted, stage not exhausted


object: Stage 3 rework all objects

target: Trap 2x2@(2,1), 2x1 L slime_skeleton@(1,4), crate_big_b@(2,2), Statue_Slime@(3,4)r3, Treasure Chest@(5,4), crate@(3,5), Heart@(0,1)

role: rework with different 2x1 L placement zone and order

lens_1B: pathBlocked=False; upper placement zone changes late-risk chain

lens_1C: guaranteedExp=5, potentialExp=17; potentialLv=3 not survival proof


compared_prior: this session attempt 1 pattern only

pattern_overlap: scarce-first remains, but 2x1 L and Statue_Slime zone/order changed after branch exhaustion


summary: stageIndex=2 | state=Ready | pathBlocked=False | heroLv=2 | heroExp=4/10 | guaranteedExp=5 | potentialExp=17 | guaranteedLv=2 | potentialLv=3


caption: Stage 3 rework order2 before simulation


hero: Lv2 HP0/12 EXP8/10 dead=True pos=(15,5)

follow: pathCount=11 node=5


caption: Stage 3 rework died at node 5; RetryReady


reason: retry returned to Place 6/7 with missing 2x1 L slime_skeleton

scan_result: 2x1 L slime_skeleton@(1,5)r1 found at attempt 101

exhaustion_review: not exhausted; legal placement found


caption: Stage 3 retry recovery: missing 2x1 L replaced legally


hero: Lv2 HP0/12 EXP8/10 dead=True pos=(15,4)

follow: pathCount=11 node=4


caption: Stage 3 retry recovery died at node 4; RetryReady


event_type: action

action: AdvanceStageResultForAutomation retry

result: state=Ready;canStart=True;placed=7/7;preview guaranteedExp=9 potentialExp=21 guaranteedLv=3


hero: Lv3 HP9/18 EXP15/20 dead=False

follow: pathCount=11 node=11


caption: Stage 3 cleared after retry support accumulation


prediction_vs_actual: normal retry support raised survival enough; final Lv3 HP9/18 EXP15/20


inventory:
Merchant
Trap 2x2
Statue_Hp
Statue_Def
Slime 1x2
Skeleton 2x1 L
Goblin
Statue_Slime
Heart
Skeleton 3x1
Slime 4x1
crate_big_b
crate

baseline_preview: guaranteedExp=0 potentialExp=0


route_families:
baseline/default
support-first route-touch
scarce-footprint-first reservation

selected_candidate_family: support-first + scarce-footprint reservation hybrid legal scan


object: Stage 4 all objects

role: support-first + scarce-footprint hybrid legal layout

lens_1A: 13/13 placed legally; CanStartSimulation=True

lens_1B: pathBlocked=False; support objects placed before many risk pieces in order, but preview guaranteed support is low

lens_1C: hero starts Lv3 HP9/18 DEF11; potentialLv=4 is not proof, run as predicted-risk validation


compared_prior: no prior coordinates used for generation; pattern-level only

pattern_overlap: support-first order differs from low-support count-only branch; risk pieces occupy upper/left zones


summary: stageIndex=3 | state=Ready | pathBlocked=False | heroLv=3 | heroExp=15/20 | guaranteedExp=1 | potentialExp=32 | guaranteedLv=3 | potentialLv=4


caption: Stage 4 support-first hybrid layout before simulation


hero: Lv4 HP6/20 EXP27/40 dead=False

follow: pathCount=12 node=12


caption: Stage 4 support-first hybrid cleared; ResultNextReady


prediction_vs_actual: potentialLv=4 materialized; final Lv4 HP6/20 EXP27/40 survived


reason: Stage 4 cleared and result advanced; no further stage loaded, panel NoResultPanel

diversity_result: Stage2/3/4 produced new support-zone/rework/support-first hybrid patterns; Stage1 fallback_clear


caption: Closing evidence after Stage 4 result advance