ok=False;canStartInventoryDrag=False;stage=3;state=Place;canPlace=True;cursorAllowDrag=True;uiAllowDrag=True;cursorDragging=False;selected=null;mousePosition=(832.00, 506.00);localPoint=(-128.00, 696.00);insideRawImage=False;viewportPoint=(0.40, 1.27);hitCollider=null;hitParent=null;hitParentActive=False;hasObjectPlace=False;hasChildController=False;colliderCenter=null;colliderBounds=null;hitRootPosition=null;required_followup=Only click inventory when canStartInventoryDrag=True and hitParent matches the intended object. After click, require drag-offset-check --require-tracking.


Use game_view_content_pixel_rect for render-xy mapping; game_view_window_pixel_rect includes Unity Game View tab/toolbar pixels.

Game View window is smaller than target render size; viewport may be clipped

derived toolbar/top inset is small; inspect move proof before clicking


cliclick target uses '=' for absolute negative coordinates; move and click are accepted only when cliclick p:. reports the cursor within tolerance of the intended logical coordinate.

Verify the cursor is visible inside the Game View content target before trusting this target for gameplay input.


Before inventory click, require canStartInventoryDrag=True and the intended hitParent. After click, require drag-offset-check --require-tracking to show dragging=True, selectedCollider non-null, and trackingOk=True.

ok=True;canStartInventoryDrag=True;stage=3;state=Place;canPlace=True;cursorAllowDrag=True;uiAllowDrag=True;cursorDragging=False;selected=null;mousePosition=(1088.00, 131.00);localPoint=(128.00, 321.00);insideRawImage=True;viewportPoint=(0.60, 0.86);hitCollider=Block_0_0;hitParent=Heart_non_special(Clone);hitParentActive=True;hasObjectPlace=True;hasChildController=True;colliderCenter=(-98.00, -93.82, -9.00);colliderBounds=(1.00, 1.00, 0.00);hitRootPosition=(-98.00, -93.82, -9.00);required_followup=Only click inventory when canStartInventoryDrag=True and hitParent matches the intended object. After click, require drag-offset-check --require-tracking.


Instant click mode minimizes hover time by sending move and click in one cliclick invocation; safety is verified with post-click position and proof screenshots.


For click-place, require trackingOk=True, compute mouse/grid target as desired object world position minus dragOffset, then run placement-commit-check.

dragging=True;selected=Heart_non_special(Clone);objectPos=(27.00, -3.00, 0.00);objectPlaceDragging=True;dragOffset=(0.00, 0.00);selectedCollider=Block_0_0;selectedColliderCenter=(27.00, -3.00, 0.00);mousePosition=(1088.00, 131.00, 0.00);mouseWorld=(27.00, -2.89, -10.00);snappedMouseWorld=(27.00, -3.00, 0.00);expectedObjectPos=(27.00, -3.00, 0.00);trackingDelta=0;trackingOk=True;trackingIssue=;target_rule=desiredObjectWorld - dragOffset gives the mouse/grid target before click-place


test Heart root22,2 in the early support corridor

Selection confirms the already-mapped inventory target and adds no new placement rule.

exact hit resolved Heart_non_special and drag started

first pointer move transiently failed, retry landed exactly


Summary: Heart selected with trackingOk


place Heart at root22,2 to extend the early survival corridor


selected Heart_non_special
target render768,679
placed4 inventory9 before commit

move to root22,2 and require a green current-stage footprint

Heart is selected and tracking cleanly; root22,2 is the first open tile immediately left of Def23,2. 화면 우선 검토: visible 버튼·대화·타겟을 같은 cycle의 screenshot, pointer proof 또는 probe와 함께 확인했다.


root22,2 directly continues Merchant-HP-Def support while preserving the lower entry tile


place Heart22,2 only if allGreen/current-stage


Continue the verified early support sequence.

화면 우선 검토: visible 버튼·대화·타겟을 같은 cycle의 screenshot, pointer proof 또는 probe와 함께 확인했다. 화면 우선 검토: visible 버튼·대화·타겟을 같은 cycle의 screenshot, pointer proof 또는 probe와 함께 확인했다.


Click-place only when allGreen=true, allCurrentStage=true, activeGridCurrentStage=true, and allPlaceable=true. For multi-cell objects, every part must be green/current-stage, not only the selected collider.


Before simulation or the next placement depends on this result, require commitClean=true, the intended object present in placedObjects, absent from inventoryObjects, and the expected placed/inventory counts. commitClean alone only proves drag cleanup.

stage=3;state=Place;canPlace=True;canStart=False;timeScale=1;dialogueActive=False;storyState=None;placedCount=5;inventoryCount=8;dragging=False;selected=null;selectedParent=null;selectedInPlaced=False;selectedInInventory=False;commitClean=True;issues=;placed=Trap 2x2(Clone)@(26.00, 6.00, 0.00) parent=Placed|Merchant(Clone)@(25.00, 2.00, 0.00) parent=Placed|Statue_Hp(Clone)@(24.00, 3.00, 0.00) parent=Placed|Statue_Def(Clone)@(23.00, 3.00, 0.00) parent=Placed|Heart_non_special(Clone)@(22.00, 2.00, 0.00) parent=Placed|;inventory=Slime 1x2(Clone)@(-109.00, -93.82, -9.00) parent=Inventory|Skeleton 2x1 L(Clone)@(-106.00, -93.82, -9.00) parent=Inventory|Goblin 1x1(Clone)@(-103.00, -93.82, -9.00) parent=Inventory|Statue_Slime(Clone)@(-101.00, -93.82, -9.00) parent=Inventory|Skeleton 3x1(Clone)@(-98.00, -93.82, -9.00) parent=Inventory|Slime 4x1(Clone)@(-94.00, -93.82, -9.00) parent=Inventory|crate_big_b(Clone)@(-89.00, -93.82, -9.00) parent=Inventory|crate(Clone)@(-86.00, -93.82, -9.00) parent=Inventory|


pack the least-flexible long monster shapes in peripheral tiles

The legal early Heart anchor extends the verified survival corridor.


Summary: Heart22,2 clean5/8


Full preview must show Heart before high-risk monster fights.

Heart commits legally at root22,2 as a single current-stage cell.

Pack long monster shapes outside the five-object support corridor, then preview full routing.

Keep Heart22,2 immediately after the Def23,2 support cell.


select the least-flexible Skeleton3x1 before smaller monsters


8 inventory remain
Skeleton3x1 center near render1160,1020
no drag active

prove exact inventory hit then select Skeleton3x1

With the five-object survival corridor committed, Skeleton3x1 is fully visible near the right-center of the inventory. 화면 우선 검토: visible 버튼·대화·타겟을 같은 cycle의 screenshot, pointer proof 또는 probe와 함께 확인했다.


exact hit selects Skeleton 3x1 and starts clean drag

three-cell rigid shape should claim legal peripheral space before flexible pieces


select Skeleton3x1 after exact hit proof


Begin peripheral packing after completed support corridor.

K082 directs long monster shapes outside the support corridor.


ok=True;canStartInventoryDrag=True;stage=3;state=Place;canPlace=True;cursorAllowDrag=True;uiAllowDrag=True;cursorDragging=False;selected=null;mousePosition=(1160.00, 131.00);localPoint=(200.00, 321.00);insideRawImage=True;viewportPoint=(0.65, 0.86);hitCollider=Skeleton;hitParent=Skeleton 3x1(Clone);hitParentActive=True;hasObjectPlace=True;hasChildController=True;colliderCenter=(-97.00, -93.82, -9.00);colliderBounds=(1.00, 1.00, 0.00);hitRootPosition=(-98.00, -93.82, -9.00);required_followup=Only click inventory when canStartInventoryDrag=True and hitParent matches the intended object. After click, require drag-offset-check --require-tracking.


dragging=True;selected=Skeleton 3x1(Clone);objectPos=(27.00, -3.00, 0.00);objectPlaceDragging=True;dragOffset=(-1.00, 0.00);selectedCollider=Skeleton;selectedColliderCenter=(28.00, -3.00, 0.00);mousePosition=(1160.00, 131.00, 0.00);mouseWorld=(28.13, -2.89, -10.00);snappedMouseWorld=(28.00, -3.00, 0.00);expectedObjectPos=(27.00, -3.00, 0.00);trackingDelta=0;trackingOk=True;trackingIssue=;target_rule=desiredObjectWorld - dragOffset gives the mouse/grid target before click-place


Summary: Skeleton3x1 tracking


test Skeleton3x1 horizontal root21,6 on the top-left periphery


pointer render768,376 accounts for offset

top-left band is outside support corridor

move and inspect all three footprint cells

Skeleton3x1 tracks from its center collider with dragOffset -1,0; root21,6 therefore requires mouse world22,6. 화면 우선 검토: visible 버튼·대화·타겟을 같은 cycle의 screenshot, pointer proof 또는 probe와 함께 확인했다.


peripheral top-left band preserves the early support path and allocates rigid width


place Skeleton3x1 root21,6 only if all parts green


Pack the rigid monster outside the support corridor.

K082 directs long monster shapes to peripheral space.


root21,6 rejected because world21,6 is red

shift to root22,6 and require all three green

Exact red endpoint constrains the rigid row.

world21,6 red despite current-stage tile


Summary: root21,6 has red left endpoint


Require all three cells green at root22,6.

Skeleton3 root21,6 shows world21,6 red while22,6 and23,6 are green.

Preserve top-row packing while avoiding the blocked left endpoint.

Reject root21,6 and shift the three-cell monster right to test root22,6.


test the one-cell-right correction Skeleton3 root22,6


target desired root22,6
drag offset requires mouse world23,6
target render832,376

move right one and require all three green

The rigid monster remains selected; K083 isolates world21,6 as the only red endpoint in the previous candidate. 화면 우선 검토: visible 버튼·대화·타겟을 같은 cycle의 screenshot, pointer proof 또는 probe와 함께 확인했다.


minimal correction removes the known red endpoint without entering the support corridor


place Skeleton3 root22,6 only if allGreen


K083 rejects root21,6 and directs root22,6.


stage=3;state=Place;canPlace=True;canStart=False;timeScale=1;dialogueActive=False;storyState=None;placedCount=6;inventoryCount=7;dragging=False;selected=null;selectedParent=null;selectedInPlaced=False;selectedInInventory=False;commitClean=True;issues=;placed=Trap 2x2(Clone)@(26.00, 6.00, 0.00) parent=Placed|Merchant(Clone)@(25.00, 2.00, 0.00) parent=Placed|Statue_Hp(Clone)@(24.00, 3.00, 0.00) parent=Placed|Statue_Def(Clone)@(23.00, 3.00, 0.00) parent=Placed|Heart_non_special(Clone)@(22.00, 2.00, 0.00) parent=Placed|Skeleton 3x1(Clone)@(22.00, 6.00, 0.00) parent=Placed|;inventory=Slime 1x2(Clone)@(-109.00, -93.82, -9.00) parent=Inventory|Skeleton 2x1 L(Clone)@(-106.00, -93.82, -9.00) parent=Inventory|Goblin 1x1(Clone)@(-103.00, -93.82, -9.00) parent=Inventory|Statue_Slime(Clone)@(-101.00, -93.82, -9.00) parent=Inventory|Slime 4x1(Clone)@(-98.00, -93.82, -9.00) parent=Inventory|crate_big_b(Clone)@(-93.00, -93.82, -9.00) parent=Inventory|crate(Clone)@(-90.00, -93.82, -9.00) parent=Inventory|


select Slime4x1 and allocate the next rigid peripheral band

One-cell correction produced a verified rigid anchor.


Summary: Skeleton3 root22,6 clean6/7


Full preview must keep support ahead of this fight.

Skeleton3 commits horizontally at root22,6 covering22-24,6.

Allocate Slime4x1 to a different peripheral row and preserve the support corridor.

Keep Skeleton3 at root22,6 as the top-left rigid monster band.


select Slime4x1 as the remaining widest rigid monster


7 inventory remain
target center near render1186,1020
no drag

prove exact Slime4 inventory hit then select

Slime4x1 is fully visible as four blue slimes near the right-center inventory. 화면 우선 검토: visible 버튼·대화·타겟을 같은 cycle의 screenshot, pointer proof 또는 probe와 함께 확인했다.


widest remaining shape should be allocated before flexible objects


Allocate the other rigid monster band next.

K084 explicitly directs Slime4 to another peripheral row.


ok=True;canStartInventoryDrag=True;stage=3;state=Place;canPlace=True;cursorAllowDrag=True;uiAllowDrag=True;cursorDragging=False;selected=null;mousePosition=(1186.00, 131.00);localPoint=(226.00, 321.00);insideRawImage=True;viewportPoint=(0.67, 0.86);hitCollider=Slime (2);hitParent=Slime 4x1(Clone);hitParentActive=True;hasObjectPlace=True;hasChildController=True;colliderCenter=(-96.00, -93.82, -9.00);colliderBounds=(1.00, 1.00, 0.00);hitRootPosition=(-98.00, -93.82, -9.00);required_followup=Only click inventory when canStartInventoryDrag=True and hitParent matches the intended object. After click, require drag-offset-check --require-tracking.


dragging=True;selected=Slime 4x1(Clone);objectPos=(27.00, -3.00, 0.00);objectPlaceDragging=True;dragOffset=(-2.00, 0.00);selectedCollider=Slime (2);selectedColliderCenter=(29.00, -3.00, 0.00);mousePosition=(1186.00, 131.00, 0.00);mouseWorld=(28.53, -2.89, -10.00);snappedMouseWorld=(29.00, -3.00, 0.00);expectedObjectPos=(27.00, -3.00, 0.00);trackingDelta=0;trackingOk=True;trackingIssue=;target_rule=desiredObjectWorld - dragOffset gives the mouse/grid target before click-place


Selection offset is captured by the action evidence and does not yet establish a board rule.


Summary: Slime4 tracking offset -2


test Slime4 root25,4 on the right-middle peripheral band


target render1088,551
row4 avoids support at y2-3
row4 avoids Trap at y5-6

Slime4 tracks with offset -2,0; desired root25,4 requires mouse world27,4. 화면 우선 검토: visible 버튼·대화·타겟을 같은 cycle의 screenshot, pointer proof 또는 probe와 함께 확인했다.


separate right-middle row avoids both support and Skeleton3 bands


place Slime4 root25,4 only if all four green


Use a different peripheral row from Skeleton3.

K084 directs separation of the rigid monster bands.


root25,4 rejected due missing world27,4 tile

The exact middle hole invalidates every four-wide candidate spanning27,4.


Summary: world27,4 hole


Require all four cells green at root21,4.

Slime4 root25,4 fails because world27,4 has no tile;25,26,28 are green.

Move the wide monster fully left of the row4 hole.

Reject any four-wide placement spanning world27,4 and test the left row root21,4.


test Slime4 root21,4 entirely left of the known row4 hole


dragOffset -2,0 requires mouse world23,4

Slime4 remains selected; K085 isolates the row4 hole at world27,4, so root21,4 is the widest left-side candidate. 화면 우선 검토: visible 버튼·대화·타겟을 같은 cycle의 screenshot, pointer proof 또는 probe와 함께 확인했다.


root21,4
repeat root25,4
support corridor

fully avoids the known hole and remains outside support y2-3


place Slime4 root21,4 only if all four green


Move the wide monster fully left of the known hole.


root21,4 rejected due missing world23,4 tile

rotate Slime4 vertical and test a full column

Both horizontal bands are broken by row4 holes, requiring orientation change.


Summary: row4 also has hole23,4


Require rotation tracking and four green vertical cells.

The left horizontal candidate root21,4 also fails at missing world23,4.

Test a contiguous four-cell column away from the support corridor.

Abandon horizontal row4 packing for Slime4 and rotate it vertical.


rotate the selected Slime4 from horizontal to vertical


allowRotate true from current-run inventory probe

cursor centered on selected collider at render832,551

right-click once and verify vertical tracking

Slime4 remains selected at the rejected left candidate; both tested horizontal bands contain holes. 화면 우선 검토: visible 버튼·대화·타겟을 같은 cycle의 screenshot, pointer proof 또는 probe와 함께 확인했다.


rotate vertical
continue horizontal search

one right-click changes orientation to vertical while retaining selection

two separated row4 holes invalidate both broad horizontal candidates

drag-offset and footprint orientation check


Change orientation after both horizontal candidates failed.

K086 explicitly requires vertical rotation.


dragging=True;selected=Slime 4x1(Clone);objectPos=(23.00, 6.00, 0.00);objectPlaceDragging=True;dragOffset=(0.00, 2.00);selectedCollider=Slime (2);selectedColliderCenter=(23.00, 4.00, 0.00);mousePosition=(832.00, 565.00, 0.00);mouseWorld=(23.00, 3.89, -10.00);snappedMouseWorld=(23.00, 4.00, 0.00);expectedObjectPos=(23.00, 6.00, 0.00);trackingDelta=0;trackingOk=True;trackingIssue=;target_rule=desiredObjectWorld - dragOffset gives the mouse/grid target before click-place


Slime4 rotated vertical with dragOffset0,2

test vertical root25,6 covering25,6 down to25,3

Verified rotation offset determines exact column targeting.

orientation changed while tracking remained clean


Summary: Slime4 vertical offset0,2


Footprint must show four vertical parts and allGreen.

One right-click rotates Slime4 vertical and changes dragOffset from -2,0 to0,2.

For desired vertical root x,y, target mouse at x,y-2.


test vertical Slime4 root25,6 covering the open column above Merchant


desired root25,6
mouse world25,4
target render960,551

Vertical Slime4 is selected with offset0,2; column25 avoids Skeleton3 x22-24 and Trap x26-27. 화면 우선 검토: visible 버튼·대화·타겟을 같은 cycle의 screenshot, pointer proof 또는 probe와 함께 확인했다.


column25 fits between existing rigid top bands and ends above Merchant25,2


place vertical Slime4 root25,6 if allGreen


Apply verified vertical targeting offset.

K087 maps desired root25,6 to mouse25,4.


root25,6 rejected because world25,3 is red

test right column root28,5 covering y5-2

Exact bottom-cell conflict constrains column25.


Summary: column25 bottom25,3 red


Require all four cells green at28,5 through28,2.

Vertical root25,6 has green cells25,6 through25,4 but red25,3.

Move away from the bottom conflict while keeping four vertical cells.

Reject column25 root25,6 and test right column root28,5.


test vertical Slime4 root28,5 on the right edge


desired root28,5
offset0,2 requires mouse28,3
target render1152,615

Slime4 remains vertical; right column28 y5-2 avoids Trap x26-27 and the support chain x22-25. 화면 우선 검토: visible 버튼·대화·타겟을 같은 cycle의 screenshot, pointer proof 또는 probe와 함께 확인했다.


right column separates the wide monster from verified conflicts and supports


place vertical Slime4 root28,5 if allGreen


Move to the right column after exact column25 conflict.


stage=3;state=Place;canPlace=True;canStart=False;timeScale=1;dialogueActive=False;storyState=None;placedCount=7;inventoryCount=6;dragging=False;selected=null;selectedParent=null;selectedInPlaced=False;selectedInInventory=False;commitClean=True;issues=;placed=Trap 2x2(Clone)@(26.00, 6.00, 0.00) parent=Placed|Merchant(Clone)@(25.00, 2.00, 0.00) parent=Placed|Statue_Hp(Clone)@(24.00, 3.00, 0.00) parent=Placed|Statue_Def(Clone)@(23.00, 3.00, 0.00) parent=Placed|Heart_non_special(Clone)@(22.00, 2.00, 0.00) parent=Placed|Skeleton 3x1(Clone)@(22.00, 6.00, 0.00) parent=Placed|Slime 4x1(Clone)@(28.00, 5.00, 0.00) parent=Placed|;inventory=Slime 1x2(Clone)@(-109.00, -93.82, -9.00) parent=Inventory|Skeleton 2x1 L(Clone)@(-106.00, -93.82, -9.00) parent=Inventory|Goblin 1x1(Clone)@(-103.00, -93.82, -9.00) parent=Inventory|Statue_Slime(Clone)@(-101.00, -93.82, -9.00) parent=Inventory|crate_big_b(Clone)@(-98.00, -93.82, -9.00) parent=Inventory|crate(Clone)@(-95.00, -93.82, -9.00) parent=Inventory|


place remaining two-cell/L pieces before single-cell objects

Right-edge vertical anchor resolves the widest remaining shape.


Summary: Slime4 root28,5 clean7/6


Full preview must route support before the four Slime fights.

Vertical Slime4 commits at root28,5 covering28,5 through28,2.

Place remaining smaller pieces in interior gaps and preview support order.

Keep Slime4 on the far-right vertical column.


select crate_big_b before smaller flexible pieces


7 placed
no drag
crate_big_b wider than final crate

crate_big_b is fully visible near render1115,1020 with six inventory objects remaining. 화면 우선 검토: visible 버튼·대화·타겟을 같은 cycle의 screenshot, pointer proof 또는 probe와 함께 확인했다.


resolve the remaining two-cell blocker before flexible pieces


Continue interior packing with smaller pieces.

K089 releases the smaller inventory after resolving Slime4.


ok=True;canStartInventoryDrag=True;stage=3;state=Place;canPlace=True;cursorAllowDrag=True;uiAllowDrag=True;cursorDragging=False;selected=null;mousePosition=(1115.00, 131.00);localPoint=(155.00, 321.00);insideRawImage=True;viewportPoint=(0.62, 0.86);hitCollider=Block_0_0;hitParent=crate_big_b(Clone);hitParentActive=True;hasObjectPlace=True;hasChildController=True;colliderCenter=(-98.00, -93.82, -9.00);colliderBounds=(1.00, 1.00, 0.00);hitRootPosition=(-98.00, -93.82, -9.00);required_followup=Only click inventory when canStartInventoryDrag=True and hitParent matches the intended object. After click, require drag-offset-check --require-tracking.


dragging=True;selected=crate_big_b(Clone);objectPos=(27.00, -3.00, 0.00);objectPlaceDragging=True;dragOffset=(0.00, 0.00);selectedCollider=Block_0_0;selectedColliderCenter=(27.00, -3.00, 0.00);mousePosition=(1115.00, 131.00, 0.00);mouseWorld=(27.42, -2.89, -10.00);snappedMouseWorld=(27.00, -3.00, 0.00);expectedObjectPos=(27.00, -3.00, 0.00);trackingDelta=0;trackingOk=True;trackingIssue=;target_rule=desiredObjectWorld - dragOffset gives the mouse/grid target before click-place


Summary: crate_big_b tracking offset0


test crate_big_b root21,5 in the remaining left-side gap


target render704,440
two-cell piece
left interior remains open

crate_big_b is selected with zero offset; root21,5 is below the Skeleton3 band and above row4 holes. 화면 우선 검토: visible 버튼·대화·타겟을 같은 cycle의 screenshot, pointer proof 또는 probe와 함께 확인했다.


left-side gap avoids support and existing rigid monsters


Use an interior gap after wide monsters were fixed.

K089 directs remaining smaller pieces into gaps.


Do not click. cliclick did not land at the expected absolute coordinate; inspect negative-coordinate formatting, display layout, and proof screenshot.


snapped root21,6 and overlapped Skeleton3


nominal y440 snapped crate root21,6 and both cells red

shift pointer down64 render pixels to target root21,5

Crate-specific live snap correction is required.

crate target snapped one row above nominal map


Summary: crate y440 snapped root21,6


Probe must report objectWorld21,5 and allGreen.

For selected crate_big_b, render704,440 snaps object root to21,6, not21,5.

Use render704,504 and recheck both cells.

Shift target down about64 render pixels to test crate root21,5.


apply the live crate snap correction and test root21,5


target render704,504
expected root21,5
two horizontal cells

crate_big_b remains selected at the rejected root21,6; K090 gives a one-row downward correction. 화면 우선 검토: visible 버튼·대화·타겟을 같은 cycle의 screenshot, pointer proof 또는 probe와 함께 확인했다.


root21,5 with two green cells and clean8/5

exact live snap correction removes Skeleton3 overlap


Apply exact one-row downward correction.

K090 maps corrected target to render704,504.


stage=3;state=Place;canPlace=True;canStart=False;timeScale=1;dialogueActive=False;storyState=None;placedCount=8;inventoryCount=5;dragging=False;selected=null;selectedParent=null;selectedInPlaced=False;selectedInInventory=False;commitClean=True;issues=;placed=Trap 2x2(Clone)@(26.00, 6.00, 0.00) parent=Placed|Merchant(Clone)@(25.00, 2.00, 0.00) parent=Placed|Statue_Hp(Clone)@(24.00, 3.00, 0.00) parent=Placed|Statue_Def(Clone)@(23.00, 3.00, 0.00) parent=Placed|Heart_non_special(Clone)@(22.00, 2.00, 0.00) parent=Placed|Skeleton 3x1(Clone)@(22.00, 6.00, 0.00) parent=Placed|Slime 4x1(Clone)@(28.00, 5.00, 0.00) parent=Placed|crate_big_b(Clone)@(21.00, 5.00, 0.00) parent=Placed|;inventory=Slime 1x2(Clone)@(-109.00, -93.82, -9.00) parent=Inventory|Skeleton 2x1 L(Clone)@(-106.00, -93.82, -9.00) parent=Inventory|Goblin 1x1(Clone)@(-103.00, -93.82, -9.00) parent=Inventory|Statue_Slime(Clone)@(-101.00, -93.82, -9.00) parent=Inventory|crate(Clone)@(-98.00, -93.82, -9.00) parent=Inventory|


place Skeleton L before the remaining 1x1/1x2 objects


Summary: crate_big_b root21,5 clean8/5


Preview must retain a connected route through the remaining objects.

crate_big_b commits horizontally at root21,5 covering21-22,5.

Fit Skeleton L next, then use single-cell objects for residual holes.

Keep crate_big_b in the left-side gap below Skeleton3.


select Skeleton2x1 L before flexible final pieces


Skeleton2x1 L remains the largest irregular inventory piece and is visible near render607,1020. 화면 우선 검토: visible 버튼·대화·타겟을 같은 cycle의 screenshot, pointer proof 또는 probe와 함께 확인했다.


exact hit starts tracked Skeleton L drag

resolve the three-cell irregular footprint first


Fit Skeleton L before single-cell residuals.


ok=True;canStartInventoryDrag=True;stage=3;state=Place;canPlace=True;cursorAllowDrag=True;uiAllowDrag=True;cursorDragging=False;selected=null;mousePosition=(607.00, 131.00);localPoint=(-353.00, 321.00);insideRawImage=True;viewportPoint=(0.24, 0.86);hitCollider=Skeleton;hitParent=Skeleton 2x1 L(Clone);hitParentActive=True;hasObjectPlace=True;hasChildController=True;colliderCenter=(-106.00, -93.82, -9.00);colliderBounds=(1.00, 1.00, 0.00);hitRootPosition=(-106.00, -93.82, -9.00);required_followup=Only click inventory when canStartInventoryDrag=True and hitParent matches the intended object. After click, require drag-offset-check --require-tracking.


dragging=True;selected=Skeleton 2x1 L(Clone);objectPos=(19.00, -3.00, 0.00);objectPlaceDragging=True;dragOffset=(0.00, 0.00);selectedCollider=Skeleton;selectedColliderCenter=(19.00, -3.00, 0.00);mousePosition=(607.00, 131.00, 0.00);mouseWorld=(19.48, -2.89, -10.00);snappedMouseWorld=(19.00, -3.00, 0.00);expectedObjectPos=(19.00, -3.00, 0.00);trackingDelta=0;trackingOk=True;trackingIssue=;target_rule=desiredObjectWorld - dragOffset gives the mouse/grid target before click-place


Summary: Skeleton L tracking offset0


test Skeleton L root26,3 in the interior-right gap


target render1024,615
three-cell L footprint
avoid Merchant25,2 and Slime28,x

Skeleton L is selected with zero offset; root26,3 lies between the support chain and far-right Slime column. 화면 우선 검토: visible 버튼·대화·타겟을 같은 cycle의 screenshot, pointer proof 또는 probe와 함께 확인했다.


interior-right gap is isolated from support anchors and existing monsters


Exact hole invalidates the interior-right L.


Summary: Skeleton L root26,3 hits hole27,3


Require all three cells green at root21,3.

Default Skeleton L root26,3 fails because world27,3 has no tile;26,3 and26,2 are green.

Move the L fully left of the central holes.

Reject root26,3 and test the left residual block root21,3.


test Skeleton L root21,3 in the left residual block


target render704,615
expected cells21,3 22,3 21,2

Skeleton L remains selected; K092 moves it fully left of the central holes. 화면 우선 검토: visible 버튼·대화·타겟을 같은 cycle의 screenshot, pointer proof 또는 probe와 함께 확인했다.


left block avoids known27,3 hole and leaves Heart22,2 untouched


Exact lower-left hole suggests one-row upward correction.


Summary: root21,3 lower cell21,2 hole


Require all three cells green at root21,4.

Default Skeleton L root21,3 fails only because21,2 has no tile;21,3 and22,3 are green.


target render704,551
expected cells21,4 22,4 21,3

Skeleton L remains selected; K093 isolates the lower-left hole and provides a one-row upward correction. 화면 우선 검토: visible 버튼·대화·타겟을 같은 cycle의 screenshot, pointer proof 또는 probe와 함께 확인했다.


minimal correction replaces the missing lower cell with known row4 space


화면 우선 검토: visible 버튼·대화·타겟을 같은 cycle의 screenshot, pointer proof 또는 probe와 함께 확인했다. 화면 우선 검토: visible 버튼·대화·타겟을 같은 cycle의 screenshot, pointer proof 또는 probe와 함께 확인했다.


stage=3;state=Place;canPlace=True;canStart=False;timeScale=1;dialogueActive=False;storyState=None;placedCount=9;inventoryCount=4;dragging=False;selected=null;selectedParent=null;selectedInPlaced=False;selectedInInventory=False;commitClean=True;issues=;placed=Trap 2x2(Clone)@(26.00, 6.00, 0.00) parent=Placed|Merchant(Clone)@(25.00, 2.00, 0.00) parent=Placed|Statue_Hp(Clone)@(24.00, 3.00, 0.00) parent=Placed|Statue_Def(Clone)@(23.00, 3.00, 0.00) parent=Placed|Heart_non_special(Clone)@(22.00, 2.00, 0.00) parent=Placed|Skeleton 3x1(Clone)@(22.00, 6.00, 0.00) parent=Placed|Slime 4x1(Clone)@(28.00, 5.00, 0.00) parent=Placed|crate_big_b(Clone)@(21.00, 5.00, 0.00) parent=Placed|Skeleton 2x1 L(Clone)@(21.00, 4.00, 0.00) parent=Placed|;inventory=Slime 1x2(Clone)@(-109.00, -93.82, -9.00) parent=Inventory|Goblin 1x1(Clone)@(-106.00, -93.82, -9.00) parent=Inventory|Statue_Slime(Clone)@(-104.00, -93.82, -9.00) parent=Inventory|crate(Clone)@(-101.00, -93.82, -9.00) parent=Inventory|


place Slime1x2 then the three single/flexible objects

One-row correction produced the legal L anchor.


Summary: Skeleton L root21,4 clean9/4


Preview must preserve support-first route and no disconnected objects.

Default Skeleton L commits at root21,4 covering21,4 22,4 and21,3.

Place Slime1x2 and remaining single/flexible objects, then full preview.

Keep Skeleton L in the left residual block under crate_big_b.


select Slime1x2 before the final single/flexible pieces


Slime1x2 is the remaining rigid two-cell monster and is visible near render424,1020. 화면 우선 검토: visible 버튼·대화·타겟을 같은 cycle의 screenshot, pointer proof 또는 probe와 함께 확인했다.


resolve the final rigid two-cell footprint before flexible pieces


Place Slime1x2 before final flexible objects.


ok=True;canStartInventoryDrag=True;stage=3;state=Place;canPlace=True;cursorAllowDrag=True;uiAllowDrag=True;cursorDragging=False;selected=null;mousePosition=(424.00, 131.00);localPoint=(-536.00, 321.00);insideRawImage=True;viewportPoint=(0.10, 0.86);hitCollider=Slime;hitParent=Slime 1x2(Clone);hitParentActive=True;hasObjectPlace=True;hasChildController=True;colliderCenter=(-108.00, -93.82, -9.00);colliderBounds=(1.00, 1.00, 0.00);hitRootPosition=(-109.00, -93.82, -9.00);required_followup=Only click inventory when canStartInventoryDrag=True and hitParent matches the intended object. After click, require drag-offset-check --require-tracking.


dragging=True;selected=Slime 1x2(Clone);objectPos=(16.00, -3.00, 0.00);objectPlaceDragging=True;dragOffset=(-1.00, 0.00);selectedCollider=Slime;selectedColliderCenter=(17.00, -3.00, 0.00);mousePosition=(424.00, 131.00, 0.00);mouseWorld=(16.63, -2.89, -10.00);snappedMouseWorld=(17.00, -3.00, 0.00);expectedObjectPos=(16.00, -3.00, 0.00);trackingDelta=0;trackingOk=True;trackingIssue=;target_rule=desiredObjectWorld - dragOffset gives the mouse/grid target before click-place


test horizontal root23,5 using mouse world24,5

Selection offset is action evidence, not yet a board rule.


Summary: Slime1x2 tracking offset-1


test horizontal Slime1x2 root23,5 below Skeleton3


target render896,440
expected cells23,5 and24,5
below Skeleton3 y6

Slime1x2 tracks from its right collider; desired root23,5 requires mouse world24,5. 화면 우선 검토: visible 버튼·대화·타겟을 같은 cycle의 screenshot, pointer proof 또는 probe와 함께 확인했다.


two-cell band fits below Skeleton3 and outside the support corridor


Place final rigid two-cell monster before singles.


snapped root23,6 and overlapped Skeleton3


render y440 snapped root23,6 and both cells red

Live board snap requires one-row correction.


Summary: Slime y440 snapped root23,6


Probe must report root23,5 and allGreen.

For selected Slime1x2, render896,440 snaps object root to23,6.

Use render896,504 and recheck both cells.

Shift pointer down64 render pixels to test desired root23,5.


apply the Slime snap correction and test root23,5


target render896,504
expected root23,5 and24,5

Slime1x2 remains selected at the overlapped y6 row; K095 provides a one-row downward correction. 화면 우선 검토: visible 버튼·대화·타겟을 같은 cycle의 screenshot, pointer proof 또는 probe와 함께 확인했다.


exact live correction removes Skeleton3 overlap


Exact left cell hole suggests one-cell right correction.


Summary: root23,5 left cell hole


Slime1 root23,5 fails because23,5 has no tile while24,5 is green.

Retain the y5 band while avoiding the hole.

Shift right one cell to test root24,5 covering24-25,5.


target render960,504
expected root24,5 and25,5

Slime1 remains selected; K096 isolates23,5 as the hole and keeps24,5 green. 화면 우선 검토: visible 버튼·대화·타겟을 같은 cycle의 screenshot, pointer proof 또는 probe와 함께 확인했다.


stage=3;state=Place;canPlace=True;canStart=False;timeScale=1;dialogueActive=False;storyState=None;placedCount=10;inventoryCount=3;dragging=False;selected=null;selectedParent=null;selectedInPlaced=False;selectedInInventory=False;commitClean=True;issues=;placed=Trap 2x2(Clone)@(26.00, 6.00, 0.00) parent=Placed|Merchant(Clone)@(25.00, 2.00, 0.00) parent=Placed|Statue_Hp(Clone)@(24.00, 3.00, 0.00) parent=Placed|Statue_Def(Clone)@(23.00, 3.00, 0.00) parent=Placed|Heart_non_special(Clone)@(22.00, 2.00, 0.00) parent=Placed|Skeleton 3x1(Clone)@(22.00, 6.00, 0.00) parent=Placed|Slime 4x1(Clone)@(28.00, 5.00, 0.00) parent=Placed|crate_big_b(Clone)@(21.00, 5.00, 0.00) parent=Placed|Skeleton 2x1 L(Clone)@(21.00, 4.00, 0.00) parent=Placed|Slime 1x2(Clone)@(24.00, 5.00, 0.00) parent=Placed|;inventory=Goblin 1x1(Clone)@(-109.00, -93.82, -9.00) parent=Inventory|Statue_Slime(Clone)@(-107.00, -93.82, -9.00) parent=Inventory|crate(Clone)@(-104.00, -93.82, -9.00) parent=Inventory|


fit Statue_Slime before final Goblin and crate

One-cell correction produced the legal two-cell anchor.


Summary: Slime1 root24,5 clean10/3


Preview must keep support before this two-Slime fight.

Slime1x2 commits horizontally at root24,5 covering24-25,5.

Fit Statue_Slime next, then use Goblin and crate for final single-cell gaps.

Keep Slime1 below the top Skeleton band and left of the Trap.


select Statue_Slime before final single-cell objects


Statue_Slime is visible as the center three-part inventory object near render512,1020. 화면 우선 검토: visible 버튼·대화·타겟을 같은 cycle의 screenshot, pointer proof 또는 probe와 함께 확인했다.


exact hit starts tracked Statue_Slime drag

resolve the last multi-cell footprint before single cells


K097 explicitly orders Statue_Slime next.


ok=True;canStartInventoryDrag=True;stage=3;state=Place;canPlace=True;cursorAllowDrag=True;uiAllowDrag=True;cursorDragging=False;selected=null;mousePosition=(512.00, 131.00);localPoint=(-448.00, 321.00);insideRawImage=True;viewportPoint=(0.17, 0.86);hitCollider=Block_0_0;hitParent=Statue_Slime(Clone);hitParentActive=True;hasObjectPlace=True;hasChildController=True;colliderCenter=(-107.00, -93.82, -9.00);colliderBounds=(1.00, 1.00, 0.00);hitRootPosition=(-107.00, -93.82, -9.00);required_followup=Only click inventory when canStartInventoryDrag=True and hitParent matches the intended object. After click, require drag-offset-check --require-tracking.


dragging=True;selected=Statue_Slime(Clone);objectPos=(18.00, -3.00, 0.00);objectPlaceDragging=True;dragOffset=(0.00, 0.00);selectedCollider=Block_0_0;selectedColliderCenter=(18.00, -3.00, 0.00);mousePosition=(512.00, 131.00, 0.00);mouseWorld=(18.00, -2.89, -10.00);snappedMouseWorld=(18.00, -3.00, 0.00);expectedObjectPos=(18.00, -3.00, 0.00);trackingDelta=0;trackingOk=True;trackingIssue=;target_rule=desiredObjectWorld - dragOffset gives the mouse/grid target before click-place


test default root26,2 using lower-right residual cells


Summary: Statue_Slime tracking offset0


test default Statue_Slime root26,2 in the lower-right residual block


target render1024,679
three-cell default footprint
lower-right residual block

Default Statue_Slime is selected; root26,2 should use cells26,2 26,1 and27,2, avoiding Merchant25,2 and Slime28,2. 화면 우선 검토: visible 버튼·대화·타겟을 같은 cycle의 screenshot, pointer proof 또는 probe와 함께 확인했다.


candidate fits between Merchant and far-right Slime without spanning known holes


K097 orders this final multi-cell piece now.


stage=3;state=Place;canPlace=True;canStart=False;timeScale=1;dialogueActive=False;storyState=None;placedCount=11;inventoryCount=2;dragging=False;selected=null;selectedParent=null;selectedInPlaced=False;selectedInInventory=False;commitClean=True;issues=;placed=Trap 2x2(Clone)@(26.00, 6.00, 0.00) parent=Placed|Merchant(Clone)@(25.00, 2.00, 0.00) parent=Placed|Statue_Hp(Clone)@(24.00, 3.00, 0.00) parent=Placed|Statue_Def(Clone)@(23.00, 3.00, 0.00) parent=Placed|Heart_non_special(Clone)@(22.00, 2.00, 0.00) parent=Placed|Skeleton 3x1(Clone)@(22.00, 6.00, 0.00) parent=Placed|Slime 4x1(Clone)@(28.00, 5.00, 0.00) parent=Placed|crate_big_b(Clone)@(21.00, 5.00, 0.00) parent=Placed|Skeleton 2x1 L(Clone)@(21.00, 4.00, 0.00) parent=Placed|Slime 1x2(Clone)@(24.00, 5.00, 0.00) parent=Placed|Statue_Slime(Clone)@(26.00, 2.00, 0.00) parent=Placed|;inventory=Goblin 1x1(Clone)@(-109.00, -93.82, -9.00) parent=Inventory|crate(Clone)@(-107.00, -93.82, -9.00) parent=Inventory|


place Goblin and crate into final legal single-cell gaps


Summary: Statue_Slime root26,2 clean11/2


Preview must route support before Statue_Slime combat.

Default Statue_Slime commits at root26,2 covering26,1 26,2 and27,2.

Place Goblin and crate in remaining legal single cells, then run full preview.

Keep Statue_Slime in the lower-right residual block.


select Goblin as the first final single-cell object


Only Goblin and crate remain; Goblin is the left inventory object near render384,1020. 화면 우선 검토: visible 버튼·대화·타겟을 같은 cycle의 screenshot, pointer proof 또는 probe와 함께 확인했다.


place the combat cell before the neutral crate so final route can be previewed knowingly


Place Goblin and crate in final single cells.

K098 releases the final single-cell placements.


ok=True;canStartInventoryDrag=True;stage=3;state=Place;canPlace=True;cursorAllowDrag=True;uiAllowDrag=True;cursorDragging=False;selected=null;mousePosition=(384.00, 131.00);localPoint=(-576.00, 321.00);insideRawImage=True;viewportPoint=(0.07, 0.86);hitCollider=Goblin;hitParent=Goblin 1x1(Clone);hitParentActive=True;hasObjectPlace=True;hasChildController=True;colliderCenter=(-109.00, -93.82, -9.00);colliderBounds=(1.00, 1.00, 0.00);hitRootPosition=(-109.00, -93.82, -9.00);required_followup=Only click inventory when canStartInventoryDrag=True and hitParent matches the intended object. After click, require drag-offset-check --require-tracking.


dragging=True;selected=Goblin 1x1(Clone);objectPos=(16.00, -3.00, 0.00);objectPlaceDragging=True;dragOffset=(0.00, 0.00);selectedCollider=Goblin;selectedColliderCenter=(16.00, -3.00, 0.00);mousePosition=(384.00, 131.00, 0.00);mouseWorld=(16.00, -2.89, -10.00);snappedMouseWorld=(16.00, -3.00, 0.00);expectedObjectPos=(16.00, -3.00, 0.00);trackingDelta=0;trackingOk=True;trackingIssue=;target_rule=desiredObjectWorld - dragOffset gives the mouse/grid target before click-place


place at known-green world26,3 above Statue_Slime


Summary: Goblin tracking offset0


place Goblin at known-green world26,3 above Statue_Slime


target render1024,615
single-cell object
world26,3 known green

Goblin is selected with zero offset; world26,3 was repeatedly green in prior footprint probes and remains above the lower-right Statue block. 화면 우선 검토: visible 버튼·대화·타겟을 같은 cycle의 screenshot, pointer proof 또는 probe와 함께 확인했다.


uses a repeatedly observed legal cell without entering the support anchors


K098 directs final single-cell placements.


stage=3;state=Place;canPlace=True;canStart=False;timeScale=1;dialogueActive=False;storyState=None;placedCount=12;inventoryCount=1;dragging=False;selected=null;selectedParent=null;selectedInPlaced=False;selectedInInventory=False;commitClean=True;issues=;placed=Trap 2x2(Clone)@(26.00, 6.00, 0.00) parent=Placed|Merchant(Clone)@(25.00, 2.00, 0.00) parent=Placed|Statue_Hp(Clone)@(24.00, 3.00, 0.00) parent=Placed|Statue_Def(Clone)@(23.00, 3.00, 0.00) parent=Placed|Heart_non_special(Clone)@(22.00, 2.00, 0.00) parent=Placed|Skeleton 3x1(Clone)@(22.00, 6.00, 0.00) parent=Placed|Slime 4x1(Clone)@(28.00, 5.00, 0.00) parent=Placed|crate_big_b(Clone)@(21.00, 5.00, 0.00) parent=Placed|Skeleton 2x1 L(Clone)@(21.00, 4.00, 0.00) parent=Placed|Slime 1x2(Clone)@(24.00, 5.00, 0.00) parent=Placed|Statue_Slime(Clone)@(26.00, 2.00, 0.00) parent=Placed|Goblin 1x1(Clone)@(26.00, 3.00, 0.00) parent=Placed|;inventory=crate(Clone)@(-109.00, -93.82, -9.00) parent=Inventory|


place final crate at known-green world25,4 then preview


Summary: Goblin26,3 clean12/1


Preview must show support before this combat cluster.

Goblin commits at world26,3 directly above Statue_Slime.

Place crate at a known-green non-support cell and run full preview.

Keep Goblin26,3 as the final combat single-cell anchor.


The crate is the sole remaining inventory object near render384,1020. 화면 우선 검토: visible 버튼·대화·타겟을 같은 cycle의 screenshot, pointer proof 또는 probe와 함께 확인했다.


full placement is required before preview and simulation


ok=True;canStartInventoryDrag=True;stage=3;state=Place;canPlace=True;cursorAllowDrag=True;uiAllowDrag=True;cursorDragging=False;selected=null;mousePosition=(384.00, 131.00);localPoint=(-576.00, 321.00);insideRawImage=True;viewportPoint=(0.07, 0.86);hitCollider=Block_0_0;hitParent=crate(Clone);hitParentActive=True;hasObjectPlace=True;hasChildController=True;colliderCenter=(-109.00, -93.82, -9.00);colliderBounds=(1.00, 1.00, 0.00);hitRootPosition=(-109.00, -93.82, -9.00);required_followup=Only click inventory when canStartInventoryDrag=True and hitParent matches the intended object. After click, require drag-offset-check --require-tracking.


dragging=True;selected=crate(Clone);objectPos=(16.00, -3.00, 0.00);objectPlaceDragging=True;dragOffset=(0.00, 0.00);selectedCollider=Block_0_0;selectedColliderCenter=(16.00, -3.00, 0.00);mousePosition=(384.00, 131.00, 0.00);mouseWorld=(16.00, -2.89, -10.00);snappedMouseWorld=(16.00, -3.00, 0.00);expectedObjectPos=(16.00, -3.00, 0.00);trackingDelta=0;trackingOk=True;trackingIssue=;target_rule=desiredObjectWorld - dragOffset gives the mouse/grid target before click-place


Summary: crate tracking offset0


place the final crate at known-green world25,4


target render960,551
single-cell final object
expected Ready state after commit

crate is selected with zero offset; world25,4 was green in prior Slime4 footprint evidence and remains unoccupied. 화면 우선 검토: visible 버튼·대화·타겟을 같은 cycle의 screenshot, pointer proof 또는 probe와 함께 확인했다.


known legal neutral gap outside support anchors and current objects


Use a known-green non-support cell for the final crate.

K099 directs the final neutral placement then preview.


stage=3;state=Ready;canPlace=True;canStart=True;timeScale=1;dialogueActive=False;storyState=None;placedCount=13;inventoryCount=0;dragging=False;selected=null;selectedParent=null;selectedInPlaced=False;selectedInInventory=False;commitClean=True;issues=;placed=Trap 2x2(Clone)@(26.00, 6.00, 0.00) parent=Placed|Merchant(Clone)@(25.00, 2.00, 0.00) parent=Placed|Statue_Hp(Clone)@(24.00, 3.00, 0.00) parent=Placed|Statue_Def(Clone)@(23.00, 3.00, 0.00) parent=Placed|Heart_non_special(Clone)@(22.00, 2.00, 0.00) parent=Placed|Skeleton 3x1(Clone)@(22.00, 6.00, 0.00) parent=Placed|Slime 4x1(Clone)@(28.00, 5.00, 0.00) parent=Placed|crate_big_b(Clone)@(21.00, 5.00, 0.00) parent=Placed|Skeleton 2x1 L(Clone)@(21.00, 4.00, 0.00) parent=Placed|Slime 1x2(Clone)@(24.00, 5.00, 0.00) parent=Placed|Statue_Slime(Clone)@(26.00, 2.00, 0.00) parent=Placed|Goblin 1x1(Clone)@(26.00, 3.00, 0.00) parent=Placed|crate(Clone)@(25.00, 4.00, 0.00) parent=Placed|;inventory=


final crate committed world25,4; Ready13/0

run full preview and survival forecast before simulation

Completed legal Stage4 pack is ready for route analysis.


Summary: Stage4 pack complete13/0 Ready


Reject the family if preview is blocked or front-loads lethal combat before support.

Final crate commits at25,4 and the full13-object pack enters Ready with inventory0.

Run preview, inspect interaction order and survival budget, then decide simulation.

Do not simulate until full preview verifies an unblocked support-first route.


validate the completed13-object family with a full read-only route preview


all inventory placed
support chain intended near entry
high-risk monster clusters remain

Stage4 is Ready13/0 at Lv3 HP4/13 EXP14/20; simulation is unsafe without ordered route evidence. 화면 우선 검토: visible 버튼·대화·타겟을 같은 cycle의 screenshot, pointer proof 또는 probe와 함께 확인했다.


preview before simulation
simulate unverified

unblocked route with Merchant/HP/Def/Heart before concentrated monsters and a survivable level-up window

critical low HP and dense combat require explicit support timing and path proof

inspect interaction order, risk/support tags, cumulative EXP and projected levels


preview before simulation;simulate unverified

Enforce preview before simulation for the complete family.

K100 explicitly requires full preview acceptance.

unblocked support-first route with survivable progression

inspect ordered trace and projected levels


Forced Game View screenshot before preview state check.

Game


hangesPath": false,
                            "guaranteedExp": 0,
                            "potentialExp": 1,
                            "note": "combat risk, EXP is gained only on kill"
                        }
                    ]
                },
                {
                    "segmentIndex": 0,
                    "pathIndex": 10,
                    "gridX": 7,
                    "gridY": 2,
                    "worldPosition": {
                        "x": 28.0,
                        "y": 3.0,
                        "z": 0.0
                    },
                    "newInteractionCount": 2,
                    "interactionOrder": [
                        "Monster",
                        "Monster"
                    ],
                    "riskTags": [
                        "Monster"
                    ],
                    "supportTags": [],
                    "guaranteedExpOnTile": 0,
                    "potentialExpOnTile": 2,
                    "cumulativeGuaranteedExp": 2,
                    "cumulativePotentialExp": 26,
                    "projectedGuaranteedLevel": 3,
                    "projectedGuaranteedExp": 16,
                    "projectedGuaranteedExpToNext": 20,
                    "projectedPotentialLevel": 4,
                    "projectedPotentialExp": 20,
                    "projectedPotentialExpToNext": 40,
                    "interactions": [
                        {
                            "priorityTag": "Monster",
                            "objectName": "Slime 4x1(Clone)",
                            "childName": "Slime (3)",
                            "componentType": "Monster",
                            "isRisk": true,
                            "isSupport": false,
                            "isUncertain": false,
                            "changesPath": false,
                            "guaranteedExp": 0,
                            "potentialExp": 1,
                            "note": "combat risk, EXP is gained only on kill"
                        },
                        {
                            "priorityTag": "Monster",
                            "objectName": "Statue_Slime(Clone)",
                            "childName": "Slime_1_0",
                            "componentType": "Monster",
                            "isRisk": true,
                            "isSupport": false,
                            "isUncertain": false,
                            "changesPath": true,
                            "guaranteedExp": 0,
                            "potentialExp": 1,
                            "note": "combat risk, EXP is gained only on kill"
                        }
                    ]
                },
                {
                    "segmentIndex": 0,
                    "pathIndex": 11,
                    "gridX": 8,
                    "gridY": 2,
                    "worldPosition": {
                        "x": 29.0,
                        "y": 3.0,
                        "z": 0.0
                    },
                    "newInteractionCount": 0,
                    "interactionOrder": [],
                    "riskTags": [],
                    "supportTags": [],
                    "guaranteedExpOnTile": 0,
                    "potentialExpOnTile": 0,
                    "cumulativeGuaranteedExp": 2,
                    "cumulativePotentialExp": 26,
                    "projectedGuaranteedLevel": 3,
                    "projectedGuaranteedExp": 16,
                    "projectedGuaranteedExpToNext": 20,
                    "projectedPotentialLevel": 4,
                    "projectedPotentialExp": 20,
                    "projectedPotentialExpToNext": 40,
                    "interactions": []
                }
            ]
        }
    ],
    "summary": "stageIndex=3 | state=Ready | pathBlocked=False | heroLv=3 | heroExp=14/20 | guaranteedExp=2 | potentialExp=26 | guaranteedLv=3 | potentialLv=4"
}


unblocked but zero support tags; path0 Skeleton; path1 Skeleton; path2 Skeleton+Slime; path3 Slime; HP4/13; guaranteed remains Lv3 EXP16/20


rejected: front-loaded combat with no routed support at HP4/13

Return all, then rebuild support-first along world21,6 to24,6 before combat

Preview reveals actual Stage4 route topology and lethal ordering.

Merchant/HP/Def/Heart do not intersect actual route


Summary: Unblocked family rejected: no support tags, immediate Skeleton chain at HP4.


Supersede only if a new preview proves a different actual route or support ordering.

Preview is unblocked but path0-3 are Skeleton, Skeleton, Skeleton+Slime, Slime; no Merchant, Heart, HP statue, or Def statue intersects route; hero starts HP4/13.

Rebuild using top-left support-first route; do not start simulation until preview shows support tags before risk.

Reject this family. After Return all, put recovery and defense support on the actual entry corridor world21,6 through24,6 before concentrated combat.

Stage4 actual route topology and rejected family


return the rejected 13-object family to inventory for a support-first rebuild


Return all is visible near render384,820

click Return all once and verify 0 placed/13 inventory

Game View shows Ready13/0, HP4/13, and an enabled Return all button; K101 rejects the current combat-first route. 화면 우선 검토: visible 버튼·대화·타겟을 같은 cycle의 screenshot, pointer proof 또는 probe와 함께 확인했다.


Return all and rebuild
simulate rejected family

placement resets to 0 placed/13 inventory without changing hero state

K101 proves zero routed support before immediate combat at HP4/13

pointer proof then return-all-state-check


Return all and rebuild;simulate rejected family

Apply the preview-proven rejection and rebuild the actual entry corridor.

K101 establishes immediate unsupported combat at HP4.


After Return all, require returnAllClean=True before planning. If selected/dragging remains, preserve state and resolve visible input cleanup first.


clean reset to Place0/13; hero unchanged

place support objects on actual entry corridor before monsters

Verified clean reset enables a new family without stale drag.


Summary: Rejected family cleanly returned: Place0/13.


If any later probe shows stale placed or selected objects, run recovery before placement.

Return all produced Place state with 0 placed, 13 inventory, no active drag or selection.

Select support objects first and anchor them on world21,6 through24,6.

Begin the replacement family from this clean reset and apply K101 support-first routing.


select Heart first for immediate path0 recovery


HP4/13 makes immediate recovery first priority

validate Heart inventory hit and select once

Clean inventory shows Heart at the visible fifth slot; path0 world21,6 is free. 화면 우선 검토: visible 버튼·대화·타겟을 같은 cycle의 screenshot, pointer proof 또는 probe와 함께 확인했다.


Heart can occupy path0 and provide recovery before all risk


HP4 and unsupported path0 require Heart first.


ok=True;canStartInventoryDrag=True;stage=3;state=Place;canPlace=True;cursorAllowDrag=True;uiAllowDrag=True;cursorDragging=False;selected=null;mousePosition=(960.00, 131.00);localPoint=(0.00, 321.00);insideRawImage=True;viewportPoint=(0.50, 0.86);hitCollider=Block_0_0;hitParent=Heart_non_special(Clone);hitParentActive=True;hasObjectPlace=True;hasChildController=True;colliderCenter=(-100.00, -93.82, -9.00);colliderBounds=(1.00, 1.00, 0.00);hitRootPosition=(-100.00, -93.82, -9.00);required_followup=Only click inventory when canStartInventoryDrag=True and hitParent matches the intended object. After click, require drag-offset-check --require-tracking.


dragging=True;selected=Heart_non_special(Clone);objectPos=(25.00, -3.00, 0.00);objectPlaceDragging=True;dragOffset=(0.00, 0.00);selectedCollider=Block_0_0;selectedColliderCenter=(25.00, -3.00, 0.00);mousePosition=(960.00, 131.00, 0.00);mouseWorld=(25.00, -2.89, -10.00);snappedMouseWorld=(25.00, -3.00, 0.00);expectedObjectPos=(25.00, -3.00, 0.00);trackingDelta=0;trackingOk=True;trackingIssue=;target_rule=desiredObjectWorld - dragOffset gives the mouse/grid target before click-place


Summary: Heart selected.


target render704,423
single-cell support

Heart is selected offset0; world21,6 is the preview-proven first route tile and is empty. 화면 우선 검토: visible 버튼·대화·타겟을 같은 cycle의 screenshot, pointer proof 또는 probe와 함께 확인했다.


guarantees recovery before every combat interaction


Anchor recovery on preview-proven path0.

K101 requires routed support before combat.


Commit Heart at world22,6 after path0 rejection

compare prediction with post-action screenshot/probe and close the agent cycle


Commit Heart at world22,6 after path0 rejection


stage=3;state=Place;canPlace=True;canStart=False;timeScale=1;dialogueActive=False;storyState=None;placedCount=1;inventoryCount=12;dragging=False;selected=null;selectedParent=null;selectedInPlaced=False;selectedInInventory=False;commitClean=True;issues=;placed=Heart_non_special(Clone)@(22.00, 6.00, 0.00) parent=Placed|;inventory=Trap 2x2(Clone)@(-109.00, -93.82, -9.00) parent=Inventory|Merchant(Clone)@(-106.00, -93.82, -9.00) parent=Inventory|Statue_Hp(Clone)@(-104.00, -93.82, -9.00) parent=Inventory|Statue_Def(Clone)@(-102.00, -93.82, -9.00) parent=Inventory|Skeleton 3x1(Clone)@(-100.00, -93.82, -9.00) parent=Inventory|Slime 4x1(Clone)@(-96.00, -93.82, -9.00) parent=Inventory|crate_big_b(Clone)@(-91.00, -93.82, -9.00) parent=Inventory|Skeleton 2x1 L(Clone)@(-88.00, -93.82, -9.00) parent=Inventory|Slime 1x2(Clone)@(-85.00, -93.82, -9.00) parent=Inventory|Statue_Slime(Clone)@(-82.00, -93.82, -9.00) parent=Inventory|Goblin 1x1(Clone)@(-79.00, -93.82, -9.00) parent=Inventory|crate(Clone)@(-77.00, -93.82, -9.00) parent=Inventory|


path0 world21,6 rejected red; Heart committed world22,6 clean1/12


Summary: Earliest legal Heart support at22,6; path0 cell21,6 unplaceable.


Preview must confirm Heart interaction precedes combat.

Heart is red at world21,6 but green and commits cleanly at world22,6.

Continue the support chain across23-24,6, then preview whether Heart triggers before risk.

Treat world21,6 as an unplaceable entrance; use world22,6 as the earliest legal support cell.


select HP statue to extend support across route tiles23-24,6


HP statue is two-cell
default orientation is vertical

After Heart placement, HP statue is visible in inventory near render704,1020. 화면 우선 검토: visible 버튼·대화·타겟을 같은 cycle의 screenshot, pointer proof 또는 probe와 함께 확인했다.


critical HP requires maximum-health support before risk


Extend the earliest legal support chain.


ok=True;canStartInventoryDrag=True;stage=3;state=Place;canPlace=True;cursorAllowDrag=True;uiAllowDrag=True;cursorDragging=False;selected=null;mousePosition=(704.00, 131.00);localPoint=(-256.00, 321.00);insideRawImage=True;viewportPoint=(0.31, 0.86);hitCollider=Block_0_0;hitParent=Statue_Hp(Clone);hitParentActive=True;hasObjectPlace=True;hasChildController=True;colliderCenter=(-104.00, -93.82, -9.00);colliderBounds=(1.00, 1.00, 0.00);hitRootPosition=(-104.00, -93.82, -9.00);required_followup=Only click inventory when canStartInventoryDrag=True and hitParent matches the intended object. After click, require drag-offset-check --require-tracking.


dragging=True;selected=Statue_Hp(Clone);objectPos=(21.00, -3.00, 0.00);objectPlaceDragging=True;dragOffset=(0.00, 0.00);selectedCollider=Block_0_0;selectedColliderCenter=(21.00, -3.00, 0.00);mousePosition=(704.00, 131.00, 0.00);mouseWorld=(21.00, -2.89, -10.00);snappedMouseWorld=(21.00, -3.00, 0.00);expectedObjectPos=(21.00, -3.00, 0.00);trackingDelta=0;trackingOk=True;trackingIssue=;target_rule=desiredObjectWorld - dragOffset gives the mouse/grid target before click-place


rotate horizontal and place across23-24,6


Summary: HP selected.


rotate selected HP statue horizontal for route tiles23-24,6


move to root24,6, inspect, right-click once

HP statue is selected in default vertical orientation; root24,6 is a safe on-board rotation point. 화면 우선 검토: visible 버튼·대화·타겟을 같은 cycle의 screenshot, pointer proof 또는 probe와 함께 확인했다.


right click changes footprint to24,6 and23,6

horizontal consumes the immediate corridor and leaves later path cells for Merchant/Def


right-click once at root24,6 to rotate HP


Horizontal covers two early route tiles.

화면 우선 검토: visible 버튼·대화·타겟을 같은 cycle의 screenshot, pointer proof 또는 probe와 함께 확인했다. 화면 우선 검토: visible 버튼·대화·타겟을 같은 cycle의 screenshot, pointer proof 또는 probe와 함께 확인했다.


HP rotated horizontal; green footprint world24,6 and23,6


Summary: HP horizontal and green across23-24,6.


commit the verified horizontal HP statue at root24,6


latest footprint allGreen
Heart occupies22,6

Selected HP statue remains horizontal and green across world23-24,6. 화면 우선 검토: visible 버튼·대화·타겟을 같은 cycle의 screenshot, pointer proof 또는 probe와 함께 확인했다.


extends support continuously after Heart


stage=3;state=Place;canPlace=True;canStart=False;timeScale=1;dialogueActive=False;storyState=None;placedCount=2;inventoryCount=11;dragging=False;selected=null;selectedParent=null;selectedInPlaced=False;selectedInInventory=False;commitClean=True;issues=;placed=Heart_non_special(Clone)@(22.00, 6.00, 0.00) parent=Placed|Statue_Hp(Clone)@(24.00, 6.00, 0.00) parent=Placed|;inventory=Trap 2x2(Clone)@(-109.00, -93.82, -9.00) parent=Inventory|Merchant(Clone)@(-106.00, -93.82, -9.00) parent=Inventory|Statue_Def(Clone)@(-104.00, -93.82, -9.00) parent=Inventory|Skeleton 3x1(Clone)@(-102.00, -93.82, -9.00) parent=Inventory|Slime 4x1(Clone)@(-98.00, -93.82, -9.00) parent=Inventory|crate_big_b(Clone)@(-93.00, -93.82, -9.00) parent=Inventory|Skeleton 2x1 L(Clone)@(-90.00, -93.82, -9.00) parent=Inventory|Slime 1x2(Clone)@(-87.00, -93.82, -9.00) parent=Inventory|Statue_Slime(Clone)@(-84.00, -93.82, -9.00) parent=Inventory|Goblin 1x1(Clone)@(-81.00, -93.82, -9.00) parent=Inventory|crate(Clone)@(-79.00, -93.82, -9.00) parent=Inventory|


HP horizontal committed world23-24,6 clean2/11

place Merchant vertically at world25,6-5


Summary: Heart22,6 then HP23-24,6 support chain established.


Preview must show Heart and HP before combat risk.

Horizontal HP statue commits at root24,6 covering world24,6 and23,6 immediately after Heart22,6.

Place Merchant next at25,6-5 and preserve this chain through final preview.

Keep Heart22,6 plus HP23-24,6 as the first three legal route cells.


select Merchant for the next support position at25,6-5


default footprint vertical two-cell
next route anchor25,6 is open

Merchant is visible in the second inventory slot near render576,1020. 화면 우선 검토: visible 버튼·대화·타겟을 같은 cycle의 screenshot, pointer proof 또는 probe와 함께 확인했다.


support must remain ahead of combat at HP4


ok=True;canStartInventoryDrag=True;stage=3;state=Place;canPlace=True;cursorAllowDrag=True;uiAllowDrag=True;cursorDragging=False;selected=null;mousePosition=(576.00, 131.00);localPoint=(-384.00, 321.00);insideRawImage=True;viewportPoint=(0.21, 0.86);hitCollider=Block_0_0;hitParent=Merchant(Clone);hitParentActive=True;hasObjectPlace=True;hasChildController=True;colliderCenter=(-106.00, -93.82, -9.00);colliderBounds=(1.00, 1.00, 0.00);hitRootPosition=(-106.00, -93.82, -9.00);required_followup=Only click inventory when canStartInventoryDrag=True and hitParent matches the intended object. After click, require drag-offset-check --require-tracking.


dragging=True;selected=Merchant(Clone);objectPos=(19.00, -3.00, 0.00);objectPlaceDragging=True;dragOffset=(0.00, 0.00);selectedCollider=Block_0_0;selectedColliderCenter=(19.00, -3.00, 0.00);mousePosition=(576.00, 131.00, 0.00);mouseWorld=(19.00, -2.89, -10.00);snappedMouseWorld=(19.00, -3.00, 0.00);expectedObjectPos=(19.00, -3.00, 0.00);trackingDelta=0;trackingOk=True;trackingIssue=;target_rule=desiredObjectWorld - dragOffset gives the mouse/grid target before click-place


Summary: Merchant selected.


place Merchant vertically at root25,6 as the fourth support step


target render960,423
both cells previously legal

Merchant is selected offset0; root25,6 should cover25,6 and25,5 immediately after HP24,6. 화면 우선 검토: visible 버튼·대화·타겟을 같은 cycle의 screenshot, pointer proof 또는 probe와 함께 확인했다.


continues support before old trap position at26,6


Merchant at25,6 follows the entry chain.


stage=3;state=Place;canPlace=True;canStart=False;timeScale=1;dialogueActive=False;storyState=None;placedCount=3;inventoryCount=10;dragging=False;selected=null;selectedParent=null;selectedInPlaced=False;selectedInInventory=False;commitClean=True;issues=;placed=Heart_non_special(Clone)@(22.00, 6.00, 0.00) parent=Placed|Statue_Hp(Clone)@(24.00, 6.00, 0.00) parent=Placed|Merchant(Clone)@(25.00, 6.00, 0.00) parent=Placed|;inventory=Trap 2x2(Clone)@(-109.00, -93.82, -9.00) parent=Inventory|Statue_Def(Clone)@(-106.00, -93.82, -9.00) parent=Inventory|Skeleton 3x1(Clone)@(-104.00, -93.82, -9.00) parent=Inventory|Slime 4x1(Clone)@(-100.00, -93.82, -9.00) parent=Inventory|crate_big_b(Clone)@(-95.00, -93.82, -9.00) parent=Inventory|Skeleton 2x1 L(Clone)@(-92.00, -93.82, -9.00) parent=Inventory|Slime 1x2(Clone)@(-89.00, -93.82, -9.00) parent=Inventory|Statue_Slime(Clone)@(-86.00, -93.82, -9.00) parent=Inventory|Goblin 1x1(Clone)@(-83.00, -93.82, -9.00) parent=Inventory|crate(Clone)@(-81.00, -93.82, -9.00) parent=Inventory|


place trap at old legal26-27,6-5 after support


Summary: Support chain now Heart22,6 HP23-24,6 Merchant25,6-5.


Full preview must show all three support objects before Trap or monsters.

Merchant commits vertically at root25,6 covering25,6 and25,5 after Heart22,6 and HP23-24,6.

Reuse the old Trap anchor26,6 next, then pack remaining objects away from the support chain.

Preserve the continuous Heart→HP→Merchant entry chain and put hazards only after world25,6.


select Trap2x2 for the old legal post-support anchor26,6


old root26,6 was legal
hazard will follow Merchant

Trap is the first visible inventory object near render416,1020; support now extends through25,6. 화면 우선 검토: visible 버튼·대화·타겟을 같은 cycle의 screenshot, pointer proof 또는 probe와 함께 확인했다.


known legal rigid shape now sits after three support objects


Place hazard after full entry support chain.


ok=True;canStartInventoryDrag=True;stage=3;state=Place;canPlace=True;cursorAllowDrag=True;uiAllowDrag=True;cursorDragging=False;selected=null;mousePosition=(416.00, 131.00);localPoint=(-544.00, 321.00);insideRawImage=True;viewportPoint=(0.10, 0.86);hitCollider=Block_1_0;hitParent=Trap 2x2(Clone);hitParentActive=True;hasObjectPlace=True;hasChildController=True;colliderCenter=(-108.00, -93.82, -9.00);colliderBounds=(1.00, 1.00, 0.00);hitRootPosition=(-109.00, -93.82, -9.00);required_followup=Only click inventory when canStartInventoryDrag=True and hitParent matches the intended object. After click, require drag-offset-check --require-tracking.


dragging=True;selected=Trap 2x2(Clone);objectPos=(16.00, -3.00, 0.00);objectPlaceDragging=True;dragOffset=(-1.00, 0.00);selectedCollider=Block_1_0;selectedColliderCenter=(17.00, -3.00, 0.00);mousePosition=(416.00, 131.00, 0.00);mouseWorld=(16.50, -2.89, -10.00);snappedMouseWorld=(16.00, -3.00, 0.00);expectedObjectPos=(15.00, -3.00, 0.00);trackingDelta=1;trackingOk=False;trackingIssue=selected_object_not_following_pointer;target_rule=desiredObjectWorld - dragOffset gives the mouse/grid target before click-place


dragging=True;selected=Trap 2x2(Clone);objectPos=(26.00, 6.00, 0.00);objectPlaceDragging=True;dragOffset=(-1.00, 0.00);selectedCollider=Block_1_0;selectedColliderCenter=(27.00, 6.00, 0.00);mousePosition=(1088.00, 683.00, 0.00);mouseWorld=(27.00, 5.73, -10.00);snappedMouseWorld=(27.00, 6.00, 0.00);expectedObjectPos=(26.00, 6.00, 0.00);trackingDelta=0;trackingOk=True;trackingIssue=;target_rule=desiredObjectWorld - dragOffset gives the mouse/grid target before click-place


select Trap2x2 and recover tracking at target mouse world27,6

selected; dragOffset -1,0; tracking recovered


Trap selected; initial nonclean tracking corrected by moving to offset-aware target

verify footprint at object root26,6 then commit current pointer

Selection offset must be applied for root placement.

inventory collider produced dragOffset -1,0 instead of zero


Summary: Trap tracking clean at root26,6 with mouse world27,6.


commit Trap2x2 at old legal root26,6 after support


expected cells26-27,6 and26-27,5
pointer currently calibrated

require all four green then click current position

Trap root is tracking at26,6 with offset-aware pointer world27,6; this old anchor follows Merchant25,6. 화면 우선 검토: visible 버튼·대화·타겟을 같은 cycle의 screenshot, pointer proof 또는 probe와 함께 확인했다.


root26,6 after support
move hazard earlier

known legal anchor with full support before hazard


root26,6 after support;move hazard earlier

Reuse known hazard anchor after support chain.


Re-run drag-offset-check if selection changes or tracking becomes stale.

Selecting Trap through Block_1_0 gives dragOffset(-1,0); moving the pointer to world27,6 tracks object root26,6 cleanly.

Keep pointer at world27,6 to place root26,6 and verify all four footprint cells before clicking.

For this selected Trap instance, target mouse world equals desired root plus1 on X.


Reuse known anchor with verified +1X pointer compensation.

K105 sets anchor and K106 sets pointer target.


Reuse known hazard anchor after the support chain.

K105 sets the strategic anchor; K106 was applied in prior pointer recovery.


Commit Trap root26,6 with offset-aware pointer


stage=3;state=Place;canPlace=True;canStart=False;timeScale=1;dialogueActive=False;storyState=None;placedCount=4;inventoryCount=9;dragging=False;selected=null;selectedParent=null;selectedInPlaced=False;selectedInInventory=False;commitClean=True;issues=;placed=Heart_non_special(Clone)@(22.00, 6.00, 0.00) parent=Placed|Statue_Hp(Clone)@(24.00, 6.00, 0.00) parent=Placed|Merchant(Clone)@(25.00, 6.00, 0.00) parent=Placed|Trap 2x2(Clone)@(26.00, 6.00, 0.00) parent=Placed|;inventory=Statue_Def(Clone)@(-109.00, -93.82, -9.00) parent=Inventory|Skeleton 3x1(Clone)@(-107.00, -93.82, -9.00) parent=Inventory|Slime 4x1(Clone)@(-103.00, -93.82, -9.00) parent=Inventory|crate_big_b(Clone)@(-98.00, -93.82, -9.00) parent=Inventory|Skeleton 2x1 L(Clone)@(-95.00, -93.82, -9.00) parent=Inventory|Slime 1x2(Clone)@(-92.00, -93.82, -9.00) parent=Inventory|Statue_Slime(Clone)@(-89.00, -93.82, -9.00) parent=Inventory|Goblin 1x1(Clone)@(-86.00, -93.82, -9.00) parent=Inventory|crate(Clone)@(-84.00, -93.82, -9.00) parent=Inventory|


Trap committed root26,6 clean4/9 after support chain

place Def at old23,3, then pack remaining old anchors with Skeleton3 relocated

Support-before-hazard family now has first rigid anchor.


Summary: Trap26-27,6-5 follows Heart/HP/Merchant.


Preview must verify the three supports before the Trap and monster risks.

Trap commits cleanly at root26,6 covering26-27,6-5 after Heart22,6, HP23-24,6, and Merchant25,6-5.

Place Def at its old legal root23,3, then solve remaining rigid monster packing.

Preserve the ordered entry family and keep all monsters no earlier than the Trap.


read-only preview the four-object support-before-Trap partial family before packing nine remaining objects


Four objects are cleanly placed; an early read-only route check can prevent packing around a false support assumption. 화면 우선 검토: visible 버튼·대화·타겟을 같은 cycle의 screenshot, pointer proof 또는 probe와 함께 확인했다.


partial preview
blindly pack nine objects

Heart then HP then Merchant before Trap, unblocked path

validate interaction ordering before costly full packing


partial preview;blindly pack nine objects

Verify the support-before-hazard ordering now.


Game


11,
                    "gridX": 7,
                    "gridY": 1,
                    "worldPosition": {
                        "x": 28.0,
                        "y": 2.0,
                        "z": 0.0
                    },
                    "newInteractionCount": 1,
                    "interactionOrder": [
                        "Monster"
                    ],
                    "riskTags": [
                        "Monster"
                    ],
                    "supportTags": [],
                    "guaranteedExpOnTile": 0,
                    "potentialExpOnTile": 5,
                    "cumulativeGuaranteedExp": 2,
                    "cumulativePotentialExp": 7,
                    "projectedGuaranteedLevel": 3,
                    "projectedGuaranteedExp": 16,
                    "projectedGuaranteedExpToNext": 20,
                    "projectedPotentialLevel": 4,
                    "projectedPotentialExp": 1,
                    "projectedPotentialExpToNext": 40,
                    "interactions": [
                        {
                            "priorityTag": "Monster",
                            "objectName": "Goblin 1x1",
                            "childName": "Goblin",
                            "componentType": "Monster",
                            "isRisk": true,
                            "isSupport": false,
                            "isUncertain": false,
                            "changesPath": false,
                            "guaranteedExp": 0,
                            "potentialExp": 5,
                            "note": "combat risk, EXP is gained only on kill"
                        }
                    ]
                },
                {
                    "segmentIndex": 0,
                    "pathIndex": 12,
                    "gridX": 7,
                    "gridY": 2,
                    "worldPosition": {
                        "x": 28.0,
                        "y": 3.0,
                        "z": 0.0
                    },
                    "newInteractionCount": 0,
                    "interactionOrder": [],
                    "riskTags": [],
                    "supportTags": [],
                    "guaranteedExpOnTile": 0,
                    "potentialExpOnTile": 0,
                    "cumulativeGuaranteedExp": 2,
                    "cumulativePotentialExp": 7,
                    "projectedGuaranteedLevel": 3,
                    "projectedGuaranteedExp": 16,
                    "projectedGuaranteedExpToNext": 20,
                    "projectedPotentialLevel": 4,
                    "projectedPotentialExp": 1,
                    "projectedPotentialExpToNext": 40,
                    "interactions": []
                },
                {
                    "segmentIndex": 0,
                    "pathIndex": 13,
                    "gridX": 8,
                    "gridY": 2,
                    "worldPosition": {
                        "x": 29.0,
                        "y": 3.0,
                        "z": 0.0
                    },
                    "newInteractionCount": 0,
                    "interactionOrder": [],
                    "riskTags": [],
                    "supportTags": [],
                    "guaranteedExpOnTile": 0,
                    "potentialExpOnTile": 0,
                    "cumulativeGuaranteedExp": 2,
                    "cumulativePotentialExp": 7,
                    "projectedGuaranteedLevel": 3,
                    "projectedGuaranteedExp": 16,
                    "projectedGuaranteedExpToNext": 20,
                    "projectedPotentialLevel": 4,
                    "projectedPotentialExp": 1,
                    "projectedPotentialExpToNext": 40,
                    "interactions": []
                }
            ]
        }
    ],
    "summary": "stageIndex=3 | state=Place | pathBlocked=False | heroLv=3 | heroExp=14/20 | guaranteedExp=2 | potentialExp=7 | guaranteedLv=3 | potentialLv=4"
}


place Def at route path5 world23,3 before Trap

unblocked path14; Heart path0; HP and Merchant absent from route; Trap interaction path7; route descends x21 then crosses y3


Heart is first support; HP/Merchant off-route; Trap delayed to path7; route unblocked

place Def at23,3 on path5; preserve Heart path0

Partial preview defines current route and next direct support cell.

HP and Merchant do not intersect revised route


Summary: Current family provides Heart path0; next direct support is Def at23,3 before Trap path7.


Re-run preview after every route-changing placement family; reject if Heart is no longer before risk.

Partial preview is unblocked: Heart triggers at path0 world21,6; route then descends x21 and crosses y3; HP and Merchant are off-route; Trap risk is delayed to path7; world23,3 is path5.

Place Def23,3 next, then pack remaining monsters without displacing the Heart-first route.

Keep Heart22,6 for immediate healing and put Def at root23,3 so its route interaction occurs before Trap.


select Def statue for preview-proven pre-Trap path cell23,3


default vertical two-cell
old root23,3 was legal

Def is now the first inventory item near render384,1020; current path5 world23,3 is open. 화면 우선 검토: visible 버튼·대화·타겟을 같은 cycle의 screenshot, pointer proof 또는 probe와 함께 확인했다.


guarantees defense support after Heart and before Trap


ok=True;canStartInventoryDrag=True;stage=3;state=Place;canPlace=True;cursorAllowDrag=True;uiAllowDrag=True;cursorDragging=False;selected=null;mousePosition=(384.00, 131.00);localPoint=(-576.00, 321.00);insideRawImage=True;viewportPoint=(0.07, 0.86);hitCollider=Block_0_0;hitParent=Statue_Def(Clone);hitParentActive=True;hasObjectPlace=True;hasChildController=True;colliderCenter=(-109.00, -93.82, -9.00);colliderBounds=(1.00, 1.00, 0.00);hitRootPosition=(-109.00, -93.82, -9.00);required_followup=Only click inventory when canStartInventoryDrag=True and hitParent matches the intended object. After click, require drag-offset-check --require-tracking.


dragging=True;selected=Statue_Def(Clone);objectPos=(16.00, -3.00, 0.00);objectPlaceDragging=True;dragOffset=(0.00, 0.00);selectedCollider=Block_0_0;selectedColliderCenter=(16.00, -3.00, 0.00);mousePosition=(384.00, 131.00, 0.00);mouseWorld=(16.00, -2.89, -10.00);snappedMouseWorld=(16.00, -3.00, 0.00);expectedObjectPos=(16.00, -3.00, 0.00);trackingDelta=0;trackingOk=True;trackingIssue=;target_rule=desiredObjectWorld - dragOffset gives the mouse/grid target before click-place


Summary: Def selected.


place Def vertically at route path5 root23,3


world23,3 is current path5
Trap risk is current path7

Def is selected offset0; root23,3 covers23,3 and23,2 and was legal in the first family. 화면 우선 검토: visible 버튼·대화·타겟을 같은 cycle의 screenshot, pointer proof 또는 probe와 함께 확인했다.


direct defense support before the first placed hazard


Put Def on current path5 before Trap path7.


stage=3;state=Place;canPlace=True;canStart=False;timeScale=1;dialogueActive=False;storyState=None;placedCount=5;inventoryCount=8;dragging=False;selected=null;selectedParent=null;selectedInPlaced=False;selectedInInventory=False;commitClean=True;issues=;placed=Heart_non_special(Clone)@(22.00, 6.00, 0.00) parent=Placed|Statue_Hp(Clone)@(24.00, 6.00, 0.00) parent=Placed|Merchant(Clone)@(25.00, 6.00, 0.00) parent=Placed|Trap 2x2(Clone)@(26.00, 6.00, 0.00) parent=Placed|Statue_Def(Clone)@(23.00, 3.00, 0.00) parent=Placed|;inventory=Skeleton 3x1(Clone)@(-109.00, -93.82, -9.00) parent=Inventory|Slime 4x1(Clone)@(-105.00, -93.82, -9.00) parent=Inventory|crate_big_b(Clone)@(-100.00, -93.82, -9.00) parent=Inventory|Skeleton 2x1 L(Clone)@(-97.00, -93.82, -9.00) parent=Inventory|Slime 1x2(Clone)@(-94.00, -93.82, -9.00) parent=Inventory|Statue_Slime(Clone)@(-91.00, -93.82, -9.00) parent=Inventory|Goblin 1x1(Clone)@(-88.00, -93.82, -9.00) parent=Inventory|crate(Clone)@(-86.00, -93.82, -9.00) parent=Inventory|


preview the five-object family, then pack remaining rigid shapes

Direct route support committed before current Trap.


Summary: Heart path0 plus Def at route path5 before Trap.


New preview must still show Heart and Def before all major combat.

Def commits vertically at root23,3 covering route path5 world23,3 and23,2, with Heart already at path0 and Trap previously at path7.

Run a five-object preview, then place remaining monsters only if support ordering remains intact.

Preserve Heart22,6 and Def23,3 as the two preview-routed supports before hazards.


verify Heart and Def support ordering before packing eight monsters/props


Heart expected first
Def intended before Trap

Five objects are placed; Def may change route and must be previewed before adding combat density. 화면 우선 검토: visible 버튼·대화·타겟을 같은 cycle의 screenshot, pointer proof 또는 probe와 함께 확인했다.


Heart and Def appear before Trap/combat on unblocked path

support timing is the current survival invariant


Game


                    "gridX": 7,
                    "gridY": 1,
                    "worldPosition": {
                        "x": 28.0,
                        "y": 2.0,
                        "z": 0.0
                    },
                    "newInteractionCount": 1,
                    "interactionOrder": [
                        "Monster"
                    ],
                    "riskTags": [
                        "Monster"
                    ],
                    "supportTags": [],
                    "guaranteedExpOnTile": 0,
                    "potentialExpOnTile": 5,
                    "cumulativeGuaranteedExp": 3,
                    "cumulativePotentialExp": 12,
                    "projectedGuaranteedLevel": 3,
                    "projectedGuaranteedExp": 17,
                    "projectedGuaranteedExpToNext": 20,
                    "projectedPotentialLevel": 4,
                    "projectedPotentialExp": 6,
                    "projectedPotentialExpToNext": 40,
                    "interactions": [
                        {
                            "priorityTag": "Monster",
                            "objectName": "Goblin 1x1",
                            "childName": "Goblin",
                            "componentType": "Monster",
                            "isRisk": true,
                            "isSupport": false,
                            "isUncertain": false,
                            "changesPath": false,
                            "guaranteedExp": 0,
                            "potentialExp": 5,
                            "note": "combat risk, EXP is gained only on kill"
                        }
                    ]
                },
                {
                    "segmentIndex": 0,
                    "pathIndex": 14,
                    "gridX": 7,
                    "gridY": 2,
                    "worldPosition": {
                        "x": 28.0,
                        "y": 3.0,
                        "z": 0.0
                    },
                    "newInteractionCount": 0,
                    "interactionOrder": [],
                    "riskTags": [],
                    "supportTags": [],
                    "guaranteedExpOnTile": 0,
                    "potentialExpOnTile": 0,
                    "cumulativeGuaranteedExp": 3,
                    "cumulativePotentialExp": 12,
                    "projectedGuaranteedLevel": 3,
                    "projectedGuaranteedExp": 17,
                    "projectedGuaranteedExpToNext": 20,
                    "projectedPotentialLevel": 4,
                    "projectedPotentialExp": 6,
                    "projectedPotentialExpToNext": 40,
                    "interactions": []
                },
                {
                    "segmentIndex": 0,
                    "pathIndex": 15,
                    "gridX": 8,
                    "gridY": 2,
                    "worldPosition": {
                        "x": 29.0,
                        "y": 3.0,
                        "z": 0.0
                    },
                    "newInteractionCount": 0,
                    "interactionOrder": [],
                    "riskTags": [],
                    "supportTags": [],
                    "guaranteedExpOnTile": 0,
                    "potentialExpOnTile": 0,
                    "cumulativeGuaranteedExp": 3,
                    "cumulativePotentialExp": 12,
                    "projectedGuaranteedLevel": 3,
                    "projectedGuaranteedExp": 17,
                    "projectedGuaranteedExpToNext": 20,
                    "projectedPotentialLevel": 4,
                    "projectedPotentialExp": 6,
                    "projectedPotentialExpToNext": 40,
                    "interactions": []
                }
            ]
        }
    ],
    "summary": "stageIndex=3 | state=Place | pathBlocked=False | heroLv=3 | heroExp=14/20 | guaranteedExp=3 | potentialExp=12 | guaranteedLv=3 | potentialLv=4"
}


accept support ordering and pack monsters late

unblocked path16; Heart path0; Def Statue path4; Heart then Skeleton path5; no placed Trap interaction; built-in Goblin path13


accepted: Heart path0, Def path4, Heart then Skeleton path5; unblocked

place Skeleton3 late at root26,1 if legal

Defines accepted support invariant and late-combat packing direction.


Summary: Two heals and Def precede first Skeleton; route unblocked.


Reject any later family where a monster occurs before the first Heart or Def.

Preview is unblocked: Heart at path0, Def at path4, then a Heart interaction before Skeleton at path5; placed Trap does not intersect this revised route; built-in Goblin is late at path13.

Try Skeleton3 across late bottom-row cells26-28,1, then re-preview after rigid shapes.

Accept this support core. Pack inventory monsters into late route cells only, preserving Heart→Def→Heart before combat.

Stage4 accepted five-object support route


select Skeleton3x1 for a late bottom-row packing test


rigid horizontal three-cell
default orientation horizontal

Skeleton3 is the first inventory item near render384,1020; late cells26-28,1 are downstream of the accepted support core. 화면 우선 검토: visible 버튼·대화·타겟을 같은 cycle의 screenshot, pointer proof 또는 probe와 함께 확인했다.


Skeleton3 selected with possible centered drag offset

places concentrated combat after Heart and Def


ok=True;canStartInventoryDrag=True;stage=3;state=Place;canPlace=True;cursorAllowDrag=True;uiAllowDrag=True;cursorDragging=False;selected=null;mousePosition=(384.00, 131.00);localPoint=(-576.00, 321.00);insideRawImage=True;viewportPoint=(0.07, 0.86);hitCollider=Skeleton;hitParent=Skeleton 3x1(Clone);hitParentActive=True;hasObjectPlace=True;hasChildController=True;colliderCenter=(-109.00, -93.82, -9.00);colliderBounds=(1.00, 1.00, 0.00);hitRootPosition=(-109.00, -93.82, -9.00);required_followup=Only click inventory when canStartInventoryDrag=True and hitParent matches the intended object. After click, require drag-offset-check --require-tracking.


dragging=True;selected=Skeleton 3x1(Clone);objectPos=(16.00, -3.00, 0.00);objectPlaceDragging=True;dragOffset=(0.00, 0.00);selectedCollider=Skeleton;selectedColliderCenter=(16.00, -3.00, 0.00);mousePosition=(384.00, 131.00, 0.00);mouseWorld=(16.00, -2.89, -10.00);snappedMouseWorld=(16.00, -3.00, 0.00);expectedObjectPos=(16.00, -3.00, 0.00);trackingDelta=0;trackingOk=True;trackingIssue=;target_rule=desiredObjectWorld - dragOffset gives the mouse/grid target before click-place


Summary: Skeleton3 selected.


test and place Skeleton3 across late cells26-28,1


current early support core stays untouched

Skeleton3 is selected offset0; root26,1 should span26-28,1 late in the accepted route. 화면 우선 검토: visible 버튼·대화·타겟을 같은 cycle의 screenshot, pointer proof 또는 probe와 함께 확인했다.


keeps three Skeletons downstream of two heals and Def


stage=3;state=Place;canPlace=True;canStart=False;timeScale=1;dialogueActive=False;storyState=None;placedCount=6;inventoryCount=7;dragging=False;selected=null;selectedParent=null;selectedInPlaced=False;selectedInInventory=False;commitClean=True;issues=;placed=Heart_non_special(Clone)@(22.00, 6.00, 0.00) parent=Placed|Statue_Hp(Clone)@(24.00, 6.00, 0.00) parent=Placed|Merchant(Clone)@(25.00, 6.00, 0.00) parent=Placed|Trap 2x2(Clone)@(26.00, 6.00, 0.00) parent=Placed|Statue_Def(Clone)@(23.00, 3.00, 0.00) parent=Placed|Skeleton 3x1(Clone)@(26.00, 1.00, 0.00) parent=Placed|;inventory=Slime 4x1(Clone)@(-109.00, -93.82, -9.00) parent=Inventory|crate_big_b(Clone)@(-104.00, -93.82, -9.00) parent=Inventory|Skeleton 2x1 L(Clone)@(-101.00, -93.82, -9.00) parent=Inventory|Slime 1x2(Clone)@(-98.00, -93.82, -9.00) parent=Inventory|Statue_Slime(Clone)@(-95.00, -93.82, -9.00) parent=Inventory|Goblin 1x1(Clone)@(-92.00, -93.82, -9.00) parent=Inventory|crate(Clone)@(-90.00, -93.82, -9.00) parent=Inventory|


place Slime4 at old vertical root28,5, then preview rigid monsters


Summary: Skeleton3 packed in late bottom row.


Reject if preview moves this cluster before Heart and Def.

Skeleton3 commits legally across world26-28,1 with the Heart/Def support core untouched.

Select Slime4 and reuse its old legal vertical root28,5 anchor.

Keep the three-Skeleton cluster in the late bottom row and re-preview after adding the remaining rigid Slime4.


select Slime4x1 for the old legal late vertical anchor


default horizontal four-cell
requires one rotation

Slime4 is the first inventory object near render384,1020; old root28,5 vertical was legal. 화면 우선 검토: visible 버튼·대화·타겟을 같은 cycle의 screenshot, pointer proof 또는 probe와 함께 확인했다.


known legal late-right packing avoids the support core


Reuse late rigid anchor after Skeleton3.

K111 directs Slime4 old vertical anchor.


ok=True;canStartInventoryDrag=True;stage=3;state=Place;canPlace=True;cursorAllowDrag=True;uiAllowDrag=True;cursorDragging=False;selected=null;mousePosition=(384.00, 131.00);localPoint=(-576.00, 321.00);insideRawImage=True;viewportPoint=(0.07, 0.86);hitCollider=Slime;hitParent=Slime 4x1(Clone);hitParentActive=True;hasObjectPlace=True;hasChildController=True;colliderCenter=(-109.00, -93.82, -9.00);colliderBounds=(1.00, 1.00, 0.00);hitRootPosition=(-109.00, -93.82, -9.00);required_followup=Only click inventory when canStartInventoryDrag=True and hitParent matches the intended object. After click, require drag-offset-check --require-tracking.


dragging=True;selected=Slime 4x1(Clone);objectPos=(16.00, -3.00, 0.00);objectPlaceDragging=True;dragOffset=(0.00, 0.00);selectedCollider=Slime;selectedColliderCenter=(16.00, -3.00, 0.00);mousePosition=(384.00, 131.00, 0.00);mouseWorld=(16.00, -2.89, -10.00);snappedMouseWorld=(16.00, -3.00, 0.00);expectedObjectPos=(16.00, -3.00, 0.00);trackingDelta=0;trackingOk=True;trackingIssue=;target_rule=desiredObjectWorld - dragOffset gives the mouse/grid target before click-place


Summary: Slime4 selected horizontal.


rotate Slime4 vertical while targeting old root28,5


therefore rotation pointer target is world28,3

Slime4 is horizontal offset0; current-run K087 shows vertical rotation yields dragOffset0,2. 화면 우선 검토: visible 버튼·대화·타겟을 같은 cycle의 screenshot, pointer proof 또는 probe와 함께 확인했다.


known legal old anchor and exact current-run rotation offset


right-click rotate Slime4 at mouse world28,3


dragging=True;selected=Slime 4x1(Clone);objectPos=(28.00, 3.00, 0.00);objectPlaceDragging=True;dragOffset=(0.00, 0.00);selectedCollider=Slime;selectedColliderCenter=(28.00, 3.00, 0.00);mousePosition=(1152.00, 506.00, 0.00);mouseWorld=(28.00, 2.97, -10.00);snappedMouseWorld=(28.00, 3.00, 0.00);expectedObjectPos=(28.00, 3.00, 0.00);trackingDelta=0;trackingOk=True;trackingIssue=;target_rule=desiredObjectWorld - dragOffset gives the mouse/grid target before click-place


dragging=True;selected=Slime 4x1(Clone);objectPos=(28.00, 5.00, 0.00);objectPlaceDragging=True;dragOffset=(0.00, 0.00);selectedCollider=Slime;selectedColliderCenter=(28.00, 5.00, 0.00);mousePosition=(1152.00, 624.00, 0.00);mouseWorld=(28.00, 4.81, -10.00);snappedMouseWorld=(28.00, 5.00, 0.00);expectedObjectPos=(28.00, 5.00, 0.00);trackingDelta=0;trackingOk=True;trackingIssue=;target_rule=desiredObjectWorld - dragOffset gives the mouse/grid target before click-place


Slime4 rotated vertical; selected root collider kept offset0,0; root28,5 all four green

Collider-specific rotation offset differs and determines target.

vertical legal footprint28,5 through28,2

this selection retained offset0,0 rather than historical middle-child offset0,2


Summary: Vertical Slime4 all green at28,5 with offset0.


Re-run drag-offset-check after any reselection.

Selecting Slime4 through its root Slime collider and rotating vertical retains dragOffset0,0; pointer/root28,5 yields a green footprint28,5 through28,2.

Commit at current pointer root28,5, then verify clean7/6.

For this current selected instance, target the desired vertical root directly rather than applying historical offset0,2.

Stage4 Slime4 current selection rotation offset


commit verified vertical Slime4 at root28,5


footprint28,5 to28,2
Skeleton3 occupies28,1 without conflict

recheck footprint and click current position

Slime4 is vertical, tracking offset0 at root28,5, and all four cells are green. 화면 우선 검토: visible 버튼·대화·타겟을 같은 cycle의 screenshot, pointer proof 또는 probe와 함께 확인했다.


known legal late vertical lane immediately above late Skeleton3


stage=3;state=Place;canPlace=True;canStart=False;timeScale=1;dialogueActive=False;storyState=None;placedCount=7;inventoryCount=6;dragging=False;selected=null;selectedParent=null;selectedInPlaced=False;selectedInInventory=False;commitClean=True;issues=;placed=Heart_non_special(Clone)@(22.00, 6.00, 0.00) parent=Placed|Statue_Hp(Clone)@(24.00, 6.00, 0.00) parent=Placed|Merchant(Clone)@(25.00, 6.00, 0.00) parent=Placed|Trap 2x2(Clone)@(26.00, 6.00, 0.00) parent=Placed|Statue_Def(Clone)@(23.00, 3.00, 0.00) parent=Placed|Skeleton 3x1(Clone)@(26.00, 1.00, 0.00) parent=Placed|Slime 4x1(Clone)@(28.00, 5.00, 0.00) parent=Placed|;inventory=crate_big_b(Clone)@(-109.00, -93.82, -9.00) parent=Inventory|Skeleton 2x1 L(Clone)@(-106.00, -93.82, -9.00) parent=Inventory|Slime 1x2(Clone)@(-103.00, -93.82, -9.00) parent=Inventory|Statue_Slime(Clone)@(-100.00, -93.82, -9.00) parent=Inventory|Goblin 1x1(Clone)@(-97.00, -93.82, -9.00) parent=Inventory|crate(Clone)@(-95.00, -93.82, -9.00) parent=Inventory|


Slime4 committed vertical28,5-2 clean7/6

preview seven-object route before props and flexible monsters

Verified second late rigid monster anchor.


Summary: Slime4 late-right column committed above Skeleton3.


Preview must show support before both monster clusters.

Vertical Slime4 commits cleanly at28,5 through28,2 directly above the late Skeleton3 row.

Run full partial preview and accept only if Heart and Def remain before dense combat.

Preserve this rigid right-side packing and re-preview before adding the six flexible objects.


preview the seven-object support plus rigid-monster family


Heart and Def support core
Skeleton3 bottom row
Slime4 right column

Seven objects are committed; both rigid monster clusters may reroute the path and require a survival check. 화면 우선 검토: visible 버튼·대화·타겟을 같은 cycle의 screenshot, pointer proof 또는 probe와 함께 확인했다.


unblocked, Heart and Def before concentrated monsters


Verify support before both rigid clusters.


Game


aranteedExp": 17,
                    "projectedGuaranteedExpToNext": 20,
                    "projectedPotentialLevel": 4,
                    "projectedPotentialExp": 20,
                    "projectedPotentialExpToNext": 40,
                    "interactions": [
                        {
                            "priorityTag": "Monster",
                            "objectName": "Goblin 1x1",
                            "childName": "Goblin",
                            "componentType": "Monster",
                            "isRisk": true,
                            "isSupport": false,
                            "isUncertain": false,
                            "changesPath": false,
                            "guaranteedExp": 0,
                            "potentialExp": 5,
                            "note": "combat risk, EXP is gained only on kill"
                        }
                    ]
                },
                {
                    "segmentIndex": 0,
                    "pathIndex": 14,
                    "gridX": 7,
                    "gridY": 2,
                    "worldPosition": {
                        "x": 28.0,
                        "y": 3.0,
                        "z": 0.0
                    },
                    "newInteractionCount": 1,
                    "interactionOrder": [
                        "Monster"
                    ],
                    "riskTags": [
                        "Monster"
                    ],
                    "supportTags": [],
                    "guaranteedExpOnTile": 0,
                    "potentialExpOnTile": 1,
                    "cumulativeGuaranteedExp": 3,
                    "cumulativePotentialExp": 27,
                    "projectedGuaranteedLevel": 3,
                    "projectedGuaranteedExp": 17,
                    "projectedGuaranteedExpToNext": 20,
                    "projectedPotentialLevel": 4,
                    "projectedPotentialExp": 21,
                    "projectedPotentialExpToNext": 40,
                    "interactions": [
                        {
                            "priorityTag": "Monster",
                            "objectName": "Slime 4x1(Clone)",
                            "childName": "Slime (1)",
                            "componentType": "Monster",
                            "isRisk": true,
                            "isSupport": false,
                            "isUncertain": false,
                            "changesPath": false,
                            "guaranteedExp": 0,
                            "potentialExp": 1,
                            "note": "combat risk, EXP is gained only on kill"
                        }
                    ]
                },
                {
                    "segmentIndex": 0,
                    "pathIndex": 15,
                    "gridX": 8,
                    "gridY": 2,
                    "worldPosition": {
                        "x": 29.0,
                        "y": 3.0,
                        "z": 0.0
                    },
                    "newInteractionCount": 0,
                    "interactionOrder": [],
                    "riskTags": [],
                    "supportTags": [],
                    "guaranteedExpOnTile": 0,
                    "potentialExpOnTile": 0,
                    "cumulativeGuaranteedExp": 3,
                    "cumulativePotentialExp": 27,
                    "projectedGuaranteedLevel": 3,
                    "projectedGuaranteedExp": 17,
                    "projectedGuaranteedExpToNext": 20,
                    "projectedPotentialLevel": 4,
                    "projectedPotentialExp": 21,
                    "projectedPotentialExpToNext": 40,
                    "interactions": []
                }
            ]
        }
    ],
    "summary": "stageIndex=3 | state=Place | pathBlocked=False | heroLv=3 | heroExp=14/20 | guaranteedExp=3 | potentialExp=27 | guaranteedLv=3 | potentialLv=4"
}


retain support core; pack six remaining off early route

unblocked; Heart path0; Def path4; Heart+Skeleton path5; late Skeleton/Slime chain paths10-14; potential reaches Lv4


accepted with caution: support first, dense late combat, potential Lv4

place neutral crate_big away from early path, then flexible monsters late

Defines density ceiling and remaining off-route packing requirement.

Heart and Def precede both rigid clusters

late path12 has Skeleton plus two Slimes simultaneously


Summary: Support-first invariant holds; late density is high, so add no early risk.


Reject if any new preview adds combat before Def or removes the first Heart.

Preview is unblocked with Heart path0, Def path4, Heart before Skeleton path5, then Skeleton/Slime combat paths10-14; potential EXP reaches Lv4, but path12 groups one Skeleton and two Slimes.

Place crate_big and crate in non-early cells, then fit flexible monsters only in late or off-route gaps.

Keep all six remaining objects off the early path and avoid adding combat before path10; prefer neutral props first.


select neutral crate_big for off-route cells22-23,5


horizontal two-cell neutral prop
root22,5 avoids current path1 at21,5

crate_big is the first inventory item near render384,1020; cells22-23,5 sit above the current early route. 화면 우선 검토: visible 버튼·대화·타겟을 같은 cycle의 screenshot, pointer proof 또는 probe와 함께 확인했다.


reduce remaining inventory without increasing early risk


Prefer neutral props before remaining monsters.

화면 우선 검토: visible 버튼·대화·타겟을 같은 cycle의 screenshot, pointer proof 또는 probe와 함께 확인했다. 화면 우선 검토: visible 버튼·대화·타겟을 같은 cycle의 screenshot, pointer proof 또는 probe와 함께 확인했다.


ok=True;canStartInventoryDrag=True;stage=3;state=Place;canPlace=True;cursorAllowDrag=True;uiAllowDrag=True;cursorDragging=False;selected=null;mousePosition=(384.00, 131.00);localPoint=(-576.00, 321.00);insideRawImage=True;viewportPoint=(0.07, 0.86);hitCollider=Block_0_0;hitParent=crate_big_b(Clone);hitParentActive=True;hasObjectPlace=True;hasChildController=True;colliderCenter=(-109.00, -93.82, -9.00);colliderBounds=(1.00, 1.00, 0.00);hitRootPosition=(-109.00, -93.82, -9.00);required_followup=Only click inventory when canStartInventoryDrag=True and hitParent matches the intended object. After click, require drag-offset-check --require-tracking.


dragging=True;selected=crate_big_b(Clone);objectPos=(16.00, -3.00, 0.00);objectPlaceDragging=True;dragOffset=(0.00, 0.00);selectedCollider=Block_0_0;selectedColliderCenter=(16.00, -3.00, 0.00);mousePosition=(384.00, 131.00, 0.00);mouseWorld=(16.00, -2.89, -10.00);snappedMouseWorld=(16.00, -3.00, 0.00);expectedObjectPos=(16.00, -3.00, 0.00);trackingDelta=0;trackingOk=True;trackingIssue=;target_rule=desiredObjectWorld - dragOffset gives the mouse/grid target before click-place


Summary: crate_big selected.


place neutral crate_big across off-current-route cells22-23,5


crate_big is selected offset0; root22,5 spans22-23,5 above the current early route. 화면 우선 검토: visible 버튼·대화·타겟을 같은 cycle의 screenshot, pointer proof 또는 probe와 함께 확인했다.


root22,5 off-route
root21,5 current path

avoids occupying current path1 and preserves first Heart


root22,5 off-route;root21,5 current path


Commit crate_big at root24,4 after rejected candidates


stage=3;state=Place;canPlace=True;canStart=False;timeScale=1;dialogueActive=False;storyState=None;placedCount=8;inventoryCount=5;dragging=False;selected=null;selectedParent=null;selectedInPlaced=False;selectedInInventory=False;commitClean=True;issues=;placed=Heart_non_special(Clone)@(22.00, 6.00, 0.00) parent=Placed|Statue_Hp(Clone)@(24.00, 6.00, 0.00) parent=Placed|Merchant(Clone)@(25.00, 6.00, 0.00) parent=Placed|Trap 2x2(Clone)@(26.00, 6.00, 0.00) parent=Placed|Statue_Def(Clone)@(23.00, 3.00, 0.00) parent=Placed|Skeleton 3x1(Clone)@(26.00, 1.00, 0.00) parent=Placed|Slime 4x1(Clone)@(28.00, 5.00, 0.00) parent=Placed|crate_big_b(Clone)@(24.00, 4.00, 0.00) parent=Placed|;inventory=Skeleton 2x1 L(Clone)@(-109.00, -93.82, -9.00) parent=Inventory|Slime 1x2(Clone)@(-106.00, -93.82, -9.00) parent=Inventory|Statue_Slime(Clone)@(-103.00, -93.82, -9.00) parent=Inventory|Goblin 1x1(Clone)@(-100.00, -93.82, -9.00) parent=Inventory|crate(Clone)@(-98.00, -93.82, -9.00) parent=Inventory|


22,5 rejected due hole23,5;21,5 rejected path/overlap; crate_big committed24-25,4 clean8/5

pack SkeletonL away from early route, then preview

initial off-route candidate22-23,5 contained a hole


Summary: crate_big24-25,4 clean8/5.


Preview must keep first combat after Heart and Def.

crate_big rejects22,5 because23,5 is a hole and rejects21,5 in the current family, but commits cleanly across24-25,4.

Test SkeletonL at late root25,3 using cells25,3 26,3 and25,2.

Keep crate_big24-25,4 as a neutral midboard filler and fit remaining monsters around it.


select SkeletonL for late root25,3 packing test