: 8,
                    "gridX": 3,
                    "gridY": 5,
                    "worldPosition": {
                        "x": 17.0,
                        "y": 6.0,
                        "z": 0.0
                    },
                    "newInteractionCount": 0,
                    "interactionOrder": [],
                    "riskTags": [],
                    "supportTags": [],
                    "guaranteedExpOnTile": 0,
                    "potentialExpOnTile": 0,
                    "cumulativeGuaranteedExp": 0,
                    "cumulativePotentialExp": 1,
                    "projectedGuaranteedLevel": 2,
                    "projectedGuaranteedExp": 5,
                    "projectedGuaranteedExpToNext": 10,
                    "projectedPotentialLevel": 2,
                    "projectedPotentialExp": 6,
                    "projectedPotentialExpToNext": 10,
                    "interactions": []
                },
                {
                    "segmentIndex": 0,
                    "pathIndex": 9,
                    "gridX": 4,
                    "gridY": 5,
                    "worldPosition": {
                        "x": 18.0,
                        "y": 6.0,
                        "z": 0.0
                    },
                    "newInteractionCount": 1,
                    "interactionOrder": [
                        "Monster"
                    ],
                    "riskTags": [
                        "Monster"
                    ],
                    "supportTags": [],
                    "guaranteedExpOnTile": 0,
                    "potentialExpOnTile": 4,
                    "cumulativeGuaranteedExp": 0,
                    "cumulativePotentialExp": 5,
                    "projectedGuaranteedLevel": 2,
                    "projectedGuaranteedExp": 5,
                    "projectedGuaranteedExpToNext": 10,
                    "projectedPotentialLevel": 3,
                    "projectedPotentialExp": 0,
                    "projectedPotentialExpToNext": 20,
                    "interactions": [
                        {
                            "priorityTag": "Monster",
                            "objectName": "Skeleton 1x1",
                            "childName": "Skeleton",
                            "componentType": "Monster",
                            "isRisk": true,
                            "isSupport": false,
                            "isUncertain": false,
                            "changesPath": false,
                            "guaranteedExp": 0,
                            "potentialExp": 4,
                            "note": "combat risk, EXP is gained only on kill"
                        }
                    ]
                },
                {
                    "segmentIndex": 0,
                    "pathIndex": 10,
                    "gridX": 5,
                    "gridY": 5,
                    "worldPosition": {
                        "x": 19.0,
                        "y": 6.0,
                        "z": 0.0
                    },
                    "newInteractionCount": 0,
                    "interactionOrder": [],
                    "riskTags": [],
                    "supportTags": [],
                    "guaranteedExpOnTile": 0,
                    "potentialExpOnTile": 0,
                    "cumulativeGuaranteedExp": 0,
                    "cumulativePotentialExp": 5,
                    "projectedGuaranteedLevel": 2,
                    "projectedGuaranteedExp": 5,
                    "projectedGuaranteedExpToNext": 10,
                    "projectedPotentialLevel": 3,
                    "projectedPotentialExp": 0,
                    "projectedPotentialExpToNext": 20,
                    "interactions": []
                }
            ]
        }
    ],
    "summary": "stageIndex=2 | state=Place | pathBlocked=False | heroLv=2 | heroExp=5/10 | guaranteedExp=0 | potentialExp=5 | guaranteedLv=2 | potentialLv=3"
}


Forced Game View screenshot before basic state check.

Game


Stage3 dialogue closed; planning UI active; inventory 7, placed0, canStart false

select Trap2x2 as least flexible footprint

K030 already captures the inventory and next planning priority.


Summary: Dialogue closed; 7 objects visible; canStart false


Trap2x2 is the largest rigid footprint and appears at the leftmost inventory slot. 화면 우선 검토: visible 버튼·대화·타겟을 같은 cycle의 screenshot, pointer proof 또는 probe와 함께 확인했다.


largest non-rotatable footprint should be secured first


화면 우선 검토: visible 버튼·대화·타겟을 같은 cycle의 screenshot, pointer proof 또는 probe와 함께 확인했다. 화면 우선 검토: visible 버튼·대화·타겟을 같은 cycle의 screenshot, pointer proof 또는 probe와 함께 확인했다.


Use game_view_content_pixel_rect for render-xy mapping; game_view_window_pixel_rect includes Unity Game View tab/toolbar pixels.

Game View window is smaller than target render size; viewport may be clipped

derived toolbar/top inset is small; inspect move proof before clicking


Instant click mode minimizes hover time by sending move and click in one cliclick invocation; safety is verified with post-click position and proof screenshots.

Verify the cursor is visible inside the Game View content target before trusting this target for gameplay input.


compare prediction with post-action screenshot/probe and close the agent cycle


For click-place, require trackingOk=True, compute mouse/grid target as desired object world position minus dragOffset, then run placement-commit-check.

dragging=False;selected=null;objectPos=null;objectPlaceDragging=False;dragOffset=null;selectedCollider=null;selectedColliderCenter=null;mousePosition=(416.00, 212.00, 0.00);mouseWorld=(8.00, -1.63, -10.00);snappedMouseWorld=null;expectedObjectPos=null;trackingDelta=-1;trackingOk=False;trackingIssue=;target_rule=desiredObjectWorld - dragOffset gives the mouse/grid target before click-place


Trap2x2 selection failed; drag check shows selected null

retry using visually observed sprite center near x416,y310

This is an input-coordinate mismatch, not a gameplay rule.

probe-projected render Y did not correspond to the visible inventory sprite


Summary: No selection; retry visual coordinate


retry Trap2x2 selection at visually observed center


prior projected y932 missed
visible center about416,310

Trap2x2 sprite visibly occupies approximately x345-487,y242-380. 화면 우선 검토: visible 버튼·대화·타겟을 같은 cycle의 screenshot, pointer proof 또는 probe와 함께 확인했다.


direct screenshot evidence after failed projected coordinate


Direct screenshot locates the active sprite.


dragging=False;selected=null;objectPos=null;objectPlaceDragging=False;dragOffset=null;selectedCollider=null;selectedColliderCenter=null;mousePosition=(416.00, 788.00, 0.00);mouseWorld=(8.00, 7.38, -10.00);snappedMouseWorld=null;expectedObjectPos=null;trackingDelta=-1;trackingOk=False;trackingIssue=;target_rule=desiredObjectWorld - dragOffset gives the mouse/grid target before click-place


Second Trap2x2 selection failed; selected remains null

calibrate lower inventory collider coordinate and run inventory-hit-check before clicking

Input targeting remains unresolved and is not gameplay knowledge.

visible sprite center is not the UIClickHandler collider target


Summary: Visual sprite center also misses collider


locate Trap2x2 UI collider before clicking


Unity screen coordinates use bottom origin

current Game View content has top inset36

move to render x416,y1020 and run inventory hit check

Two attempted coordinates missed while inventory probe reports collider screenY128.8. 화면 우선 검토: visible 버튼·대화·타겟을 같은 cycle의 screenshot, pointer proof 또는 probe와 함께 확인했다.


target lower screen coordinate near collider screenY128


move pointer without click then inventory-hit-check


move pointer without click then inventory-hit-check

Resolve UI mismatch without changing gameplay state.

Two clicks missed; read-only hit validation is required.


cliclick target uses '=' for absolute negative coordinates; move and click are accepted only when cliclick p:. reports the cursor within tolerance of the intended logical coordinate.


Before inventory click, require canStartInventoryDrag=True and the intended hitParent. After click, require drag-offset-check --require-tracking to show dragging=True, selectedCollider non-null, and trackingOk=True.

ok=True;canStartInventoryDrag=True;stage=2;state=Place;canPlace=True;cursorAllowDrag=True;uiAllowDrag=True;cursorDragging=False;selected=null;mousePosition=(416.00, 131.00);localPoint=(-544.00, 321.00);insideRawImage=True;viewportPoint=(0.10, 0.86);hitCollider=Block_1_0;hitParent=Trap 2x2(Clone);hitParentActive=True;hasObjectPlace=True;hasChildController=True;colliderCenter=(-108.00, -93.82, -9.00);colliderBounds=(1.00, 1.00, 0.00);hitRootPosition=(-109.00, -93.82, -9.00);required_followup=Only click inventory when canStartInventoryDrag=True and hitParent matches the intended object. After click, require drag-offset-check --require-tracking.


Inventory hit-check at render416,1020 resolves Trap2x2 Block_1_0 and canStartInventoryDrag=True

click the validated target to select Trap2x2

The validated Stage3 inventory collider mapping prevents repeated input misses during this session.


Revalidate after inventory layout changes or object removal.

At render(416,1020), the pointer maps to Unity screen(416,131) and hits Trap2x2 Block_1_0 with canStartInventoryDrag true.

Select Trap2x2 at the validated pointer position, then repeat hit validation for other inventory x centers.

For Stage3 inventory objects, use the collider-projected lower render band near y1020 and validate each target with inventory-hit-check before clicking.


Summary: Trap2x2 collider target validated at render416,1020


select Trap2x2 at validated collider target


hitParent Trap2x2
canStartInventoryDrag true

Pointer hit-check confirms Trap2x2 and drag permission at render416,1020. 화면 우선 검토: visible 버튼·대화·타겟을 같은 cycle의 screenshot, pointer proof 또는 probe와 함께 확인했다.


read-only hit proof matches intended object


Hit-check proves intended object and drag permission.


Select Trap2x2 at validated collider target


dragging=True;selected=Trap 2x2(Clone);objectPos=(7.00, -3.00, 0.00);objectPlaceDragging=True;dragOffset=(-1.00, 0.00);selectedCollider=Block_1_0;selectedColliderCenter=(8.00, -3.00, 0.00);mousePosition=(416.00, 131.00, 0.00);mouseWorld=(8.00, -2.89, -10.00);snappedMouseWorld=(8.00, -3.00, 0.00);expectedObjectPos=(7.00, -3.00, 0.00);trackingDelta=0;trackingOk=True;trackingIssue=;target_rule=desiredObjectWorld - dragOffset gives the mouse/grid target before click-place


Trap2x2 selected; dragging true; dragOffset(-1,0); trackingOk true

move to off-route lower-right 2x2 candidate anchored at world18,1 and inspect footprint

Selection success applies K031; placement legality remains untested.


Summary: Trap2x2 dragging with offset(-1,0)


probe off-route Trap2x2 anchor world18,1


candidate anchor18,1 requires pointer world19,1

move to calculated render1120,751 and inspect all four cells

Trap2x2 is selected; route occupies left column and upper exit row while lower-right 2x2 area is open. 화면 우선 검토: visible 버튼·대화·타겟을 같은 cycle의 screenshot, pointer proof 또는 probe와 함께 확인했다.


lower-right edge is off route and preserves central support space


move Trap2x2 to anchor18,1 without clicking


move Trap2x2 to anchor18,1 without clicking

Lower-right area preserves support route cells.


Click-place only when allGreen=true, allCurrentStage=true, activeGridCurrentStage=true, and allPlaceable=true. For multi-cell objects, every part must be green/current-stage, not only the selected collider.


Trap anchor18,1 red: lower parts fall to y0 outside grid and y1 cells lack placeable tiles

raise anchor to18,3 and recheck four cells

The footprint evidence rules out the lower-right y1 anchor and reveals the Trap extends downward from its anchor.


Confirm the next candidate footprint world coordinates.

Trap2x2 anchored at18,1 occupies worlds18/19 at y1 and y0; all red, with y0 out of bounds and y1 lacking tiles.

Raise the candidate anchor while preserving the right-side columns.

Trap2x2 extends one row downward from its anchor; do not use anchor y1. Test higher anchors with all four tilePresent and green.

Stage3 Trap2x2 orientation and lower-right rejection


Summary: anchor18,1 red; footprint extends to y0


right columns remain off main route until top row

move to render1120,613 and inspect footprint

Trap remains selected; prior anchor failed because it extended to y0. 화면 우선 검토: visible 버튼·대화·타겟을 같은 cycle의 screenshot, pointer proof 또는 probe와 함께 확인했다.


four current-stage tiles, preferably green

raises footprint into grid while staying right-side


move Trap2x2 to anchor18,3 without clicking

legal or informative current-stage footprint


move Trap2x2 to anchor18,3 without clicking

Trap footprint extends one row downward.


Trap anchor18,3 red; all four in-bounds cells have tilePresent false

The evidence rules out a second right-side 2x2 region and narrows the legal Trap search toward the central upper grid.

footprint stayed in current stage bounds

right-side columns are not placeable at y2-3


Require four green current-stage parts before commit.

Trap anchor18,3 covers in-bounds worlds18/19 at y2-3 but all four report tilePresent false and red.

Do not place Trap2x2 in rightmost columns18-19 at y2-3; search the central upper grid.


Summary: anchor18,3 all red/tilePresent false


candidate anchor16,5 covers x16-17,y4-5
Trap extends downward

move to calculated render992,474 and inspect footprint

Right-side candidates lack tiles; central upper floor visibly contains the densest contiguous area. 화면 우선 검토: visible 버튼·대화·타겟을 같은 cycle의 screenshot, pointer proof 또는 probe와 함께 확인했다.


central contiguous floor is more likely to provide four placeable tiles


move Trap2x2 to anchor16,5 without clicking


move Trap2x2 to anchor16,5 without clicking

Shift search from right edge to central upper grid.


Trap anchor16,5 has 3 green and one red at world16,4; all four tiles exist

The near-legal footprint identifies a single conflict at world16,4 and suggests a one-column shift.

central candidate reaches placeable tiles

one occupied/conflicting cell prevents commit


Anchor16,5 yields green at16,5;17,5;17,4 but red at16,4, with all four tiles present.

Avoid Trap coverage of world16,4; shift the 2x2 footprint one column right while retaining y4-5.


Summary: 3 green; conflict world16,4


one-column right shift avoids world16,4
candidate covers17-18,y4-5

move to render1056,474 and inspect footprint

Anchor16,5 was near-legal with only world16,4 red. 화면 우선 검토: visible 버튼·대화·타겟을 같은 cycle의 screenshot, pointer proof 또는 probe와 함께 확인했다.


minimal shift removes the observed conflict


move Trap2x2 to anchor17,5 without clicking


move Trap2x2 to anchor17,5 without clicking

One-column shift preserves the other three legal rows/cells.


Trap anchor17,5 all four green/current-stage/placeable

The exact legal Trap2x2 anchor is durable current-run placement knowledge.

one-column shift produced legal footprint


Verify placedCount1 inventory6 and clean drag state.

Trap2x2 anchor17,5 covers worlds17-18 at y4-5 and all four parts are green/current-stage/placeable.

Commit current candidate and reserve remaining cells for flexible pieces.


Summary: Trap anchor17,5 all green


allGreen true
allCurrentStage true
allPlaceable true

Trap2x2 displays four green parts at anchor17,5. 화면 우선 검토: visible 버튼·대화·타겟을 같은 cycle의 screenshot, pointer proof 또는 probe와 함께 확인했다.


fully validated least-flexible footprint


Before simulation or the next placement depends on this result, require commitClean=true, the intended object present in placedObjects, absent from inventoryObjects, and the expected placed/inventory counts. commitClean alone only proves drag cleanup.

stage=2;state=Place;canPlace=True;canStart=False;timeScale=1;dialogueActive=False;storyState=None;placedCount=1;inventoryCount=6;dragging=False;selected=null;selectedParent=null;selectedInPlaced=False;selectedInInventory=False;commitClean=True;issues=;placed=Trap 2x2(Clone)@(17.00, 5.00, 0.00) parent=Placed|;inventory=Heart_non_special(Clone)@(-109.00, -93.82, -9.00) parent=Inventory|Treasure Chest(Clone)@(-107.00, -93.82, -9.00) parent=Inventory|crate_big_b(Clone)@(-105.00, -93.82, -9.00) parent=Inventory|2x1 L slime_skeleton(Clone)@(-102.00, -93.82, -9.00) parent=Inventory|crate(Clone)@(-99.00, -93.82, -9.00) parent=Inventory|Statue_Slime(Clone)@(-97.00, -93.82, -9.00) parent=Inventory|


Forced Game View screenshot before inventory_screen state check.

Game


Trap2x2 committed at17,5; placed1 inventory6 canStart false

select Statue_Slime as next rigid footprint using refreshed inventory hit coordinates

K035 already records the exact placement and commit verification.


Summary: Trap placed at17,5; 6 remain


six remain
lower collider band validated

Refreshed inventory probe locates Statue_Slime at x1184 with collider screenY128.8. 화면 우선 검토: visible 버튼·대화·타겟을 같은 cycle의 screenshot, pointer proof 또는 probe와 함께 확인했다.


support statue before remaining hostile multi-cell piece


Prioritize support among remaining rigid pieces.

Balance profile favors support before multi-cell combat.


Select Statue_Slime from validated lower collider band


dragging=True;selected=Statue_Slime(Clone);objectPos=(19.00, -3.00, 0.00);objectPlaceDragging=True;dragOffset=(-1.00, 0.00);selectedCollider=Slime_1_0;selectedColliderCenter=(20.00, -3.00, 0.00);mousePosition=(1184.00, 131.00, 0.00);mouseWorld=(20.00, -2.89, -10.00);snappedMouseWorld=(20.00, -3.00, 0.00);expectedObjectPos=(19.00, -3.00, 0.00);trackingDelta=0;trackingOk=True;trackingIssue=;target_rule=desiredObjectWorld - dragOffset gives the mouse/grid target before click-place


Statue_Slime selected; dragOffset(-1,0); trackingOk

Selection is a control success; exact support footprint still needs verification.


Summary: Statue_Slime dragging; offset(-1,0)


move to render864,681 and inspect all parts

Statue support should be tested near the early vertical route before the first Slime at world14,3. 화면 우선 검토: visible 버튼·대화·타겟을 같은 cycle의 screenshot, pointer proof 또는 probe와 함께 확인했다.


green multi-cell footprint intersecting early route

early support before first combat is safest


move Statue_Slime to anchor14,2 without clicking


move Statue_Slime to anchor14,2 without clicking

Prioritize early support before hostile interactions.

Balance profile and preview base route show first Slime at world14,3.


Statue anchor14,2 current orientation red: parts14,1 red,14,2 green,15,2 missing tile

rotate Statue_Slime once and re-evaluate orientation

The exact three-cell orientation and conflicts are necessary to choose the next player-like rotation.

shape conflicts with start and missing adjacent tile


At anchor14,2 the Statue initially covers14,1;14,2;15,2. Only14,2 is green;14,1 conflicts and15,2 lacks a tile.

Rotate once before probing another anchor.

Do not commit the initial Statue orientation at14,2; rotate or relocate so all three parts land on available route tiles.


Summary: initial orientation at14,2 invalid


allowRotate true
pointer remains on selected object

Initial L orientation cannot fit the tested early anchor. 화면 우선 검토: visible 버튼·대화·타겟을 같은 cycle의 screenshot, pointer proof 또는 probe와 함께 확인했다.


rotation changes the blocked adjacency while preserving early-support intent


Initial orientation conflicts at two of three cells.


After one rotation Statue covers14,3;15,3;15,2, only14,3 green

rotate a second time toward the route corner shape

The first rotated orientation is explicitly invalid and the route corner suggests continuing orientation search.

rotated shape still uses two missing interior cells


Compare the second rotation footprint to the route corner.

First rotation at the current pointer yields parts14,3;15,3;15,2, with only14,3 green.

Rotate a second time and inspect part worlds.

Reject the first rotated orientation at this anchor; continue rotating to align with the route corner14,3;14,4;15,4.


Summary: rotation1 only one green


target corner14,3;14,4;15,4
pointer remains current

First rotation covers two missing interior cells while the nearby route forms a three-cell corner. 화면 우선 검토: visible 버튼·대화·타겟을 같은 cycle의 screenshot, pointer proof 또는 probe와 함께 확인했다.


new orientation with potential corner alignment

continue normal orientation search toward route corner


Continue toward route-corner orientation.


Rotate selected Statue_Slime second time


Second rotation covers16,3;16,2;15,2 with two green and one missing tile

rotate third time to complete orientation cycle search

Second rotation is closer but remains invalid; retaining its exact footprint prevents repetition.

orientation changed and improved to two green


Second rotation yields16,3 and16,2 green but15,2 red/missing.

Reject the second orientation at this pointer; continue orientation cycle or restore initial shape for the known route corner.


Summary: rotation2 two green one missing


Second orientation remains one cell short of legal. 화면 우선 검토: visible 버튼·대화·타겟을 같은 cycle의 screenshot, pointer proof 또는 probe와 함께 확인했다.


complete orientation search before relocation


Second orientation still has one missing cell.


Third rotation covers16,1;15,1;15,2 with two green and one missing

rotate fourth time to restore initial orientation, then relocate to route corner

Orientation remains invalid; K036-K038 already define the search and next restore action.


Summary: rotation3 two green one missing


rotate Statue_Slime fourth time to restore initial orientation


initial offsets form lower-left L
desired corner14,3;14,4;15,4

Three distinct rotations were invalid; the initial shape geometrically matches the route corner when relocated. 화면 우선 검토: visible 버튼·대화·타겟을 같은 cycle의 screenshot, pointer proof 또는 probe와 함께 확인했다.


initial L matches the route corner after relocation


Initial offsets match14,3;14,4;15,4 after relocation.


Rotate selected Statue_Slime fourth time


Fourth rotation restored initial offsets14,1;14,2;15,2

relocate restored shape to anchor14,4 for route corner14,3;14,4;15,4

Restoration confirms existing K036 geometry; legality of the corner remains to be tested.

orientation cycle returned to initial shape


Summary: initial orientation restored


probe restored Statue at route-corner anchor14,4


desired parts14,3;14,4;15,4
early Slime at14,3 then support corner

move to render864,543 and inspect footprint

Initial offsets (0,-1),(0,0),(1,0) exactly match the route corner when anchored14,4. 화면 우선 검토: visible 버튼·대화·타겟을 같은 cycle의 screenshot, pointer proof 또는 probe와 함께 확인했다.


geometry aligns all three parts with known route tiles


move Statue to anchor14,4 without clicking


Restored Statue at anchor14,4 has14,3 and14,4 green but15,4 red despite tile present

rotate once at the corner to test alternate L around the same junction

The route-corner near-fit isolates one occupied/conflicting tile and directs a local rotation rather than abandoning support placement.


Require all three parts green after rotation.

At anchor14,4 initial orientation has green14,3 and14,4 but red15,4, with all tiles present.

Rotate once at current pointer and recheck.

Do not commit initial Statue at14,4; rotate locally to avoid the red corner cell while preserving route contact.


Summary: two green; red15,4


Corner near-fit has only15,4 red; local rotation may move that arm to a free adjacent tile. 화면 우선 검토: visible 버튼·대화·타겟을 같은 cycle의 screenshot, pointer proof 또는 probe와 함께 확인했다.


minimal local change preserves early-route support


Local rotation preserves two known green route cells if geometry permits.

화면 우선 검토: visible 버튼·대화·타겟을 같은 cycle의 screenshot, pointer proof 또는 probe와 함께 확인했다. 화면 우선 검토: visible 버튼·대화·타겟을 같은 cycle의 screenshot, pointer proof 또는 probe와 함께 확인했다.


Rotate Statue_Slime once at route corner


dragging=True;selected=Statue_Slime(Clone);objectPos=(15.00, 5.00, 0.00);objectPlaceDragging=True;dragOffset=(0.00, 1.00);selectedCollider=Slime_1_0;selectedColliderCenter=(15.00, 4.00, 0.00);mousePosition=(864.00, 572.00, 0.00);mouseWorld=(15.00, 4.00, -10.00);snappedMouseWorld=(15.00, 4.00, 0.00);expectedObjectPos=(15.00, 5.00, 0.00);trackingDelta=0;trackingOk=True;trackingIssue=;target_rule=desiredObjectWorld - dragOffset gives the mouse/grid target before click-place


Local rotation yields14,5 red;15,5 green;15,4 red with dragOffset(0,1)

shift current orientation one column right to object anchor16,5

The local rotation is invalid; existing placement evidence is sufficient to justify the next shift.


Summary: rotated corner invalid; offset0,1


probe current Statue orientation at object anchor16,5


Current orientation at15,5 has only its center green; shifting right may use central available tiles without Trap overlap at17-18,y4-5. 화면 우선 검토: visible 버튼·대화·타겟을 같은 cycle의 screenshot, pointer proof 또는 probe와 함께 확인했다.


adjacent central cells remain open and may host the L support


move current Statue orientation to anchor16,5 without clicking


move current Statue orientation to anchor16,5 without clicking

Search adjacent central cells after corner conflict.

Current orientation can shift one column without entering the Trap anchor.


Current orientation at anchor16,5 has15,5 and16,5 green but16,4 red

rotate to second orientation, then target known legal L cells15,1;16,1;16,2

The accumulated footprint probes reveal a fully placeable lower L-cell set that matches the second orientation after relocation.


Require exact part worlds and allGreen true.

Known green cells include15,1;16,1;16,2, while16,4 is persistently red. The second rotation shape can cover a vertical-right L matching those lower cells after relocation.

Rotate once, confirm orientation/offset, then probe lower L.

Use the second rotation orientation and relocate so parts occupy15,1;16,1;16,2.

Stage3 Statue_Slime lower legal L candidate


Summary: two green; persistent red16,4


rotate Statue to second orientation for lower L candidate


target cells15,1;16,1;16,2
current pointer stable

Current first-rotation shape can be advanced to the second rotation matching the lower green L. 화면 우선 검토: visible 버튼·대화·타겟을 같은 cycle의 screenshot, pointer proof 또는 probe와 함께 확인했다.


geometry can match three known-green lower cells


Three known-green cells match second orientation.


Rotate Statue to second orientation for lower L


dragging=True;selected=Statue_Slime(Clone);objectPos=(17.00, 4.00, 0.00);objectPlaceDragging=True;dragOffset=(1.00, 0.00);selectedCollider=Slime_1_0;selectedColliderCenter=(16.00, 4.00, 0.00);mousePosition=(928.00, 572.00, 0.00);mouseWorld=(16.00, 4.00, -10.00);snappedMouseWorld=(16.00, 4.00, 0.00);expectedObjectPos=(17.00, 4.00, 0.00);trackingDelta=0;trackingOk=True;trackingIssue=;target_rule=desiredObjectWorld - dragOffset gives the mouse/grid target before click-place


Second orientation confirmed: relative parts object(0,+1),(0,0),(-1,0); dragOffset(1,0)

move object anchor to16,1 via pointer world15,1 and validate lower L

K040 already predicts this lower L; next probe will confirm or contradict it.

geometry matches lower L candidate after relocation

current location overlaps Trap and red cells, as expected


Summary: second orientation; offset1,0


probe second-orientation Statue at object anchor16,1


move to render864,735 and inspect all parts

Second orientation exactly maps to known-green cells15,1;16,1;16,2 when object anchor is16,1. 화면 우선 검토: visible 버튼·대화·타겟을 같은 cycle의 screenshot, pointer proof 또는 probe와 함께 확인했다.


all three target cells were independently observed green


move Statue to object anchor16,1 without clicking


move Statue to object anchor16,1 without clicking

Target cells15,1;16,1;16,2 were independently green.


Statue second orientation at object anchor16,1 is all green on15,1;16,1;16,2

The hypothesis is now directly verified with all three parts green and placeable.


Second rotation at object anchor16,1 covers15,1;16,1;16,2 and all three parts are green/current-stage/placeable.

Commit the support statue and continue with the L slime_skeleton.

Place Statue_Slime in second rotation at object anchor16,1.


Summary: Statue all green at16,1 second rotation


allGreen true
second orientation
anchor16,1

All three Statue parts are green at the lower L. 화면 우선 검토: visible 버튼·대화·타겟을 같은 cycle의 screenshot, pointer proof 또는 probe와 함께 확인했다.


All three cells are green and placeable.


Commit Statue_Slime at world16,1 second orientation


stage=2;state=Place;canPlace=True;canStart=False;timeScale=1;dialogueActive=False;storyState=None;placedCount=2;inventoryCount=5;dragging=False;selected=null;selectedParent=null;selectedInPlaced=False;selectedInInventory=False;commitClean=True;issues=;placed=Trap 2x2(Clone)@(17.00, 5.00, 0.00) parent=Placed|Statue_Slime(Clone)@(16.00, 1.00, 0.00) parent=Placed|;inventory=Heart_non_special(Clone)@(-109.00, -93.82, -9.00) parent=Inventory|Treasure Chest(Clone)@(-107.00, -93.82, -9.00) parent=Inventory|crate_big_b(Clone)@(-105.00, -93.82, -9.00) parent=Inventory|2x1 L slime_skeleton(Clone)@(-102.00, -93.82, -9.00) parent=Inventory|crate(Clone)@(-99.00, -93.82, -9.00) parent=Inventory|


Game


Statue committed at16,1 second rotation; placed2 inventory5

select L slime_skeleton using refreshed inventory coordinates

K041 and commit check fully record the placement.


Summary: Statue placed; 5 remain


L slime_skeleton is the remaining rigid combat footprint at validated collider x864. 화면 우선 검토: visible 버튼·대화·타겟을 같은 cycle의 screenshot, pointer proof 또는 probe와 함께 확인했다.


resolve three-cell combat footprint before flexible crates


Resolve remaining rigid combat footprint.

Flexible pieces can fill leftover cells later.


compare prediction with post-action screenshot/probe and close the agent cycle


dragging=True;selected=2x1 L slime_skeleton(Clone);objectPos=(15.00, -3.00, 0.00);objectPlaceDragging=True;dragOffset=(0.00, 0.00);selectedCollider=Slime;selectedColliderCenter=(15.00, -3.00, 0.00);mousePosition=(864.00, 131.00, 0.00);mouseWorld=(15.00, -2.89, -10.00);snappedMouseWorld=(15.00, -3.00, 0.00);expectedObjectPos=(15.00, -3.00, 0.00);trackingDelta=0;trackingOk=True;trackingIssue=;target_rule=desiredObjectWorld - dragOffset gives the mouse/grid target before click-place


L slime_skeleton selected with dragOffset0,0

Selection success does not yet establish shape legality.


Summary: L slime_skeleton dragging offset0,0


probe L slime_skeleton at route-corner anchor14,4


The unfilled route corner is a natural multi-cell combat candidate after support was placed off-route. 화면 우선 검토: visible 버튼·대화·타겟을 같은 cycle의 screenshot, pointer proof 또는 probe와 함께 확인했다.


early/mid combat after support preserves progression and packing space


move L slime_skeleton to anchor14,4 without clicking


move L slime_skeleton to anchor14,4 without clicking

Route corner offers connected cells after support is secured.


L slime initial orientation at14,4 has14,3 and14,4 green,15,4 red

The exact combat-piece orientation and single conflict guide the minimal next rotation.


Initial L slime at anchor14,4 covers14,3 green,14,4 green,15,4 red.

Do not commit initial L slime at14,4; rotate locally or use another route corner.


Summary: two green; red15,4


rotate L slime_skeleton once at route corner


Initial L has one red arm at15,4. 화면 우선 검토: visible 버튼·대화·타겟을 같은 cycle의 screenshot, pointer proof 또는 probe와 함께 확인했다.


minimal orientation change may move hostile arm off blocked junction


dragging=True;selected=2x1 L slime_skeleton(Clone);objectPos=(14.00, 4.00, 0.00);objectPlaceDragging=True;dragOffset=(0.00, 0.00);selectedCollider=Slime;selectedColliderCenter=(14.00, 4.00, 0.00);mousePosition=(800.00, 545.00, 0.00);mouseWorld=(14.00, 3.58, -10.00);snappedMouseWorld=(14.00, 4.00, 0.00);expectedObjectPos=(14.00, 4.00, 0.00);trackingDelta=0;trackingOk=True;trackingIssue=;target_rule=desiredObjectWorld - dragOffset gives the mouse/grid target before click-place


Rotated L footprint is relative(-1,0),(0,-1),(0,0); current anchor has13,4 out of bounds and14,3/14,4 green

relocate rotated L to anchor16,6 covering15,6;16,5;16,6

The exact rotated offsets identify an upper-route corner whose three cells are expected to be available.

arm moved out of bounds rather than to a legal cell


Rotated L uses offsets(-1,0),(0,-1),(0,0) from its anchor; at14,4 it has two green and one out-of-bounds cell.

Relocate to upper route corner and validate all three.

Use the rotated L at a corner with legal left and down neighbors; test anchor16,6 for cells15,6;16,5;16,6.


Summary: rotated offsets mapped


probe rotated L slime at upper-route anchor16,6


Rotated offsets align with upper corner cells15,6;16,5;16,6. 화면 우선 검토: visible 버튼·대화·타겟을 같은 cycle의 screenshot, pointer proof 또는 probe와 함께 확인했다.


uses upper route cells before final skeleton while avoiding placed Trap


move rotated L to anchor16,6 without clicking


move rotated L to anchor16,6 without clicking

Use rotated offsets at upper route corner.

Cells15,6;16,5;16,6 avoid Trap and follow route.


Pointer target produced object anchor16,5, not16,6; footprint15,5 green,16,4 red,16,5 green

move one row higher to actual anchor16,6

This was a coordinate calibration miss; the intended gameplay candidate remains untested.


Summary: landed anchor16,5; move one row higher


Previous pointer landed one row low at16,5; moving exactly one grid row upward will test intended upper corner. 화면 우선 검토: visible 버튼·대화·타겟을 같은 cycle의 screenshot, pointer proof 또는 probe와 함께 확인했다.


move rotated L one row upward without clicking


move rotated L one row upward without clicking

Correct Y and test predicted upper corner.

Previous probe confirmed geometry but landed one row low.


Rotated L at anchor16,6 is all green on15,6;16,5;16,6

The exact legal combat-piece placement is verified and should be persisted.


Rotated L at anchor16,6 covers15,6;16,5;16,6 and all three parts are green/current-stage/placeable.

Commit combat piece, leaving flexible items for remaining cells.

Place L slime_skeleton rotated at object anchor16,6.


Summary: rotated L all green at16,6


All three L slime parts are green at upper route corner. 화면 우선 검토: visible 버튼·대화·타겟을 같은 cycle의 screenshot, pointer proof 또는 probe와 함께 확인했다.


All three parts are green and placeable.


stage=2;state=Place;canPlace=True;canStart=False;timeScale=1;dialogueActive=False;storyState=None;placedCount=3;inventoryCount=4;dragging=False;selected=null;selectedParent=null;selectedInPlaced=False;selectedInInventory=False;commitClean=True;issues=;placed=Trap 2x2(Clone)@(17.00, 5.00, 0.00) parent=Placed|Statue_Slime(Clone)@(16.00, 1.00, 0.00) parent=Placed|2x1 L slime_skeleton(Clone)@(16.00, 6.00, 0.00) parent=Placed|;inventory=Heart_non_special(Clone)@(-109.00, -93.82, -9.00) parent=Inventory|Treasure Chest(Clone)@(-107.00, -93.82, -9.00) parent=Inventory|crate_big_b(Clone)@(-105.00, -93.82, -9.00) parent=Inventory|crate(Clone)@(-102.00, -93.82, -9.00) parent=Inventory|


Game


L slime committed at16,6; placed3 inventory4

select crate_big_b and fit it into remaining upper route cells

K044 and commit evidence already record the placement.


Summary: L placed; 4 flexible pieces remain


crate_big_b is the only remaining two-cell footprint; collider screenY160.8 at x672. 화면 우선 검토: visible 버튼·대화·타겟을 같은 cycle의 screenshot, pointer proof 또는 probe와 함께 확인했다.


dragging=True;selected=crate_big_b(Clone);objectPos=(11.00, -2.00, 0.00);objectPlaceDragging=True;dragOffset=(-1.00, 0.00);selectedCollider=Block_1_0;selectedColliderCenter=(12.00, -2.00, 0.00);mousePosition=(672.00, 160.00, 0.00);mouseWorld=(12.00, -2.44, -10.00);snappedMouseWorld=(12.00, -2.00, 0.00);expectedObjectPos=(11.00, -2.00, 0.00);trackingDelta=0;trackingOk=True;trackingIssue=;target_rule=desiredObjectWorld - dragOffset gives the mouse/grid target before click-place


probe upper-end anchor18,6 covering18-19,6

Selection control is complete; placement remains unverified.


Summary: big crate dragging offset-1,0


probe crate_big_b at upper-end anchor18,6


move to render1120,476 and inspect two cells

Remaining upper route cells18,6 and19,6 form a contiguous two-cell end segment after L placement. 화면 우선 검토: visible 버튼·대화·타겟을 같은 cycle의 screenshot, pointer proof 또는 probe와 함께 확인했다.


places obstruction late after support/combat and preserves early one-cell slots


move crate_big_b to anchor18,6 without clicking


move crate_big_b to anchor18,6 without clicking

Late obstruction preserves early support slots.


Pointer landed anchor18,5:18,5 red due Trap,19,5 green

move one row higher to actual anchor18,6

Coordinate landed low; intended upper-end candidate remains untested.

horizontal two-cell orientation confirmed


Summary: anchor18,5 overlaps Trap


Previous position was one row low; upper row18-19,6 remains open. 화면 우선 검토: visible 버튼·대화·타겟을 같은 cycle의 screenshot, pointer proof 또는 probe와 함께 확인했다.


corrected upper-end placement keeps obstruction late


move crate one row upward without clicking


crate_big_b anchor18,6 both cells red despite tiles present, likely existing final Skeleton/exit occupancy

rotate crate vertical and move to early column14 route pair

Upper-end rejection forces a vertical orientation search on the remaining early-column cells.


Inspect vertical part worlds and allGreen.

Horizontal crate_big_b at anchor18,6 covers18-19,6 and both are red although tiles exist.

Rotate once, then target two consecutive green column14 cells.

Do not use the upper exit pair for crate_big_b; rotate vertical and test the early world14 column.


Summary: upper pair both red


Horizontal upper-end placement is blocked; vertical early-column pairs remain available. 화면 우선 검토: visible 버튼·대화·타겟을 같은 cycle의 screenshot, pointer proof 또는 probe와 함께 확인했다.


only remaining contiguous route cells are vertical


dragging=True;selected=crate_big_b(Clone);objectPos=(19.00, 7.00, 0.00);objectPlaceDragging=True;dragOffset=(0.00, 1.00);selectedCollider=Block_1_0;selectedColliderCenter=(19.00, 6.00, 0.00);mousePosition=(1120.00, 694.00, 0.00);mouseWorld=(19.00, 5.91, -10.00);snappedMouseWorld=(19.00, 6.00, 0.00);expectedObjectPos=(19.00, 7.00, 0.00);trackingDelta=0;trackingOk=True;trackingIssue=;target_rule=desiredObjectWorld - dragOffset gives the mouse/grid target before click-place


Vertical crate orientation confirmed: object anchor has cells y and y-1; dragOffset(0,1)

move to object anchor14,3 covering14,2 and14,3

K045 directs the early-column move; next probe will establish legality.


Summary: vertical; offset0,1


probe vertical crate at object anchor14,3


Vertical crate can cover consecutive known-green early cells14,2 and14,3. 화면 우선 검토: visible 버튼·대화·타겟을 같은 cycle의 screenshot, pointer proof 또는 probe와 함께 확인했다.


only validated consecutive vertical pair; occurs before remaining support/chest cells


move vertical crate to object anchor14,3 without clicking


move vertical crate to object anchor14,3 without clicking

Cells14,2 and14,3 are known route tiles and unoccupied.


Vertical crate at14,3 covers14,2-3 but both are red

rotate horizontal and test central pair16-17,3

The early vertical pair is ruled out, so a central off-route horizontal pair is the next meaningful packing candidate.


Vertical crate covering14,2 and14,3 is entirely red although both tiles exist.

Do not use the early world14 route pair for crate_big_b; restore horizontal orientation and test central off-route pairs.

Stage3 crate_big_b early vertical rejection


Summary: early vertical pair both red


current vertical
central pair16-17,3 candidate

Both vertical route candidates are blocked; horizontal central cells remain untested. 화면 우선 검토: visible 버튼·대화·타겟을 같은 cycle의 screenshot, pointer proof 또는 probe와 함께 확인했다.


화면 우선 검토: visible 버튼·대화·타겟을 같은 cycle의 screenshot, pointer proof 또는 probe와 함께 확인했다. 화면 우선 검토: visible 버튼·대화·타겟을 같은 cycle의 screenshot, pointer proof 또는 probe와 함께 확인했다.


dragging=True;selected=crate_big_b(Clone);objectPos=(13.00, 2.00, 0.00);objectPlaceDragging=True;dragOffset=(-1.00, 0.00);selectedCollider=Block_1_0;selectedColliderCenter=(14.00, 2.00, 0.00);mousePosition=(800.00, 456.00, 0.00);mouseWorld=(14.00, 2.19, -10.00);snappedMouseWorld=(14.00, 2.00, 0.00);expectedObjectPos=(13.00, 2.00, 0.00);trackingDelta=0;trackingOk=True;trackingIssue=;target_rule=desiredObjectWorld - dragOffset gives the mouse/grid target before click-place


Horizontal orientation restored with parts object x and x+1; dragOffset(-1,0)

move to object anchor16,3 covering16-17,3

K046 already directs the central probe; geometry is now ready.

current pivot shifted outside grid, expected during rotation


Summary: horizontal; offset-1,0


probe horizontal crate at central anchor16,3


Central pair16-17,3 is unoccupied by placed pieces and not part of rejected route pairs. 화면 우선 검토: visible 버튼·대화·타겟을 같은 cycle의 screenshot, pointer proof 또는 probe와 함께 확인했다.


off-route central pair may be the dedicated crate slot


move horizontal crate to anchor16,3 without clicking


move horizontal crate to anchor16,3 without clicking

Rejected pairs were route/event cells; central pair is unoccupied.


Horizontal crate_big_b at anchor16,3 is all green on16-17,3

The exact legal two-cell placement is verified and completes the rigid packing.


Horizontal crate_big_b at anchor16,3 covers16-17,3 and both cells are green/current-stage/placeable.

Commit and fill remaining one-cell items.

Place crate_big_b horizontal at world anchor16,3.


Summary: big crate all green at16,3


Both crate cells are green at central pair16-17,3. 화면 우선 검토: visible 버튼·대화·타겟을 같은 cycle의 screenshot, pointer proof 또는 probe와 함께 확인했다.


Commit crate_big_b at world16,3 horizontal


stage=2;state=Place;canPlace=True;canStart=False;timeScale=1;dialogueActive=False;storyState=None;placedCount=4;inventoryCount=3;dragging=False;selected=null;selectedParent=null;selectedInPlaced=False;selectedInInventory=False;commitClean=True;issues=;placed=Trap 2x2(Clone)@(17.00, 5.00, 0.00) parent=Placed|Statue_Slime(Clone)@(16.00, 1.00, 0.00) parent=Placed|2x1 L slime_skeleton(Clone)@(16.00, 6.00, 0.00) parent=Placed|crate_big_b(Clone)@(16.00, 3.00, 0.00) parent=Placed|;inventory=Heart_non_special(Clone)@(-109.00, -93.82, -9.00) parent=Inventory|Treasure Chest(Clone)@(-107.00, -93.82, -9.00) parent=Inventory|crate(Clone)@(-105.00, -93.82, -9.00) parent=Inventory|


Game


crate_big_b committed at16,3; placed4 inventory3

select Heart and place on earliest legal route cell

K047 and commit check record the placement.


Summary: big crate placed; 3 one-cell items remain


Heart is the highest-priority remaining one-cell support at x384, collider screenY160.8. 화면 우선 검토: visible 버튼·대화·타겟을 같은 cycle의 screenshot, pointer proof 또는 probe와 함께 확인했다.


secure healing/support before rewards and obstacle


Prioritize support among remaining single cells.

Balance profile favors healing before reward/obstacle.


dragging=True;selected=Heart_non_special(Clone);objectPos=(8.00, -2.00, 0.00);objectPlaceDragging=True;dragOffset=(0.00, 0.00);selectedCollider=Block_0_0;selectedColliderCenter=(8.00, -2.00, 0.00);mousePosition=(384.00, 160.00, 0.00);mouseWorld=(7.50, -2.44, -10.00);snappedMouseWorld=(8.00, -2.00, 0.00);expectedObjectPos=(8.00, -2.00, 0.00);trackingDelta=0;trackingOk=True;trackingIssue=;target_rule=desiredObjectWorld - dragOffset gives the mouse/grid target before click-place


probe route cell14,4 after early slime and before upper combat

Selection complete; placement legality remains untested.


Summary: Heart dragging offset0,0


World14,4 is an unfilled route tile after the base Slime and before upper encounters. 화면 우선 검토: visible 버튼·대화·타겟을 같은 cycle의 screenshot, pointer proof 또는 probe와 함께 확인했다.


earlier healing support before upper combat


Earlier route cell maximizes survivability.


Heart landed world14,3 and is green/current-stage/placeable

commit Heart at14,3; preview will verify interaction order

The exact legal early Heart cell is tactically important because it shares the first combat tile.

landed one row earlier than requested, on the first Slime tile


Preview must show Heart support before or safely with Monster.

Heart is green at world14,3, the base first-Slime route tile.

Commit Heart and preserve early healing/support.

Place Heart at14,3, then verify preview interaction priority before simulation.


Summary: Heart green at14,3


Heart is green on first combat tile14,3. 화면 우선 검토: visible 버튼·대화·타겟을 같은 cycle의 screenshot, pointer proof 또는 probe와 함께 확인했다.


Cell is green and preview will validate order.


stage=2;state=Place;canPlace=True;canStart=False;timeScale=1;dialogueActive=False;storyState=None;placedCount=5;inventoryCount=2;dragging=False;selected=null;selectedParent=null;selectedInPlaced=False;selectedInInventory=False;commitClean=True;issues=;placed=Trap 2x2(Clone)@(17.00, 5.00, 0.00) parent=Placed|Statue_Slime(Clone)@(16.00, 1.00, 0.00) parent=Placed|2x1 L slime_skeleton(Clone)@(16.00, 6.00, 0.00) parent=Placed|crate_big_b(Clone)@(16.00, 3.00, 0.00) parent=Placed|Heart_non_special(Clone)@(14.00, 3.00, 0.00) parent=Placed|;inventory=Treasure Chest(Clone)@(-109.00, -93.82, -9.00) parent=Inventory|crate(Clone)@(-107.00, -93.82, -9.00) parent=Inventory|


Game


Heart committed at14,3; placed5 inventory2

K048 and commit check capture Heart placement.


Summary: Heart placed; Chest and crate remain


Treasure Chest is at x384, collider screenY160.8; crate remains last. 화면 우선 검토: visible 버튼·대화·타겟을 같은 cycle의 screenshot, pointer proof 또는 probe와 함께 확인했다.


place reward before final obstacle on remaining route cells


Balance profile preserves positive event ordering.


dragging=True;selected=Treasure Chest(Clone);objectPos=(8.00, -2.00, 0.00);objectPlaceDragging=True;dragOffset=(0.00, 0.00);selectedCollider=Block_0_0;selectedColliderCenter=(8.00, -2.00, 0.00);mousePosition=(384.00, 160.00, 0.00);mouseWorld=(7.50, -2.44, -10.00);snappedMouseWorld=(8.00, -2.00, 0.00);expectedObjectPos=(8.00, -2.00, 0.00);trackingDelta=0;trackingOk=True;trackingIssue=;target_rule=desiredObjectWorld - dragOffset gives the mouse/grid target before click-place


Summary: Chest dragging


World14,4 remains the next unfilled route cell after Heart14,3. 화면 우선 검토: visible 버튼·대화·타겟을 같은 cycle의 screenshot, pointer proof 또는 probe와 함께 확인했다.


reward follows healing and precedes upper combat


Balanced event ordering before upper risk.


Chest at14,4 is red although tile exists

Single-cell rejection directly guides the next flexible candidate; no durable rule yet.


Summary: Chest14,4 red


Cell15,5 was green during prior multi-cell probes and remains unoccupied after current packing. 화면 우선 검토: visible 버튼·대화·타겟을 같은 cycle의 screenshot, pointer proof 또는 probe와 함께 확인했다.


known-green open route cell before upper L interaction


Prior L probe confirmed15,5 green and current packing leaves it open.


single click at current verified pointer

Chest remains hovered at the verified fully-green world15,5 candidate. 화면 우선 검토: visible 버튼·대화·타겟을 같은 cycle의 screenshot, pointer proof 또는 probe와 함께 확인했다.


K049 verifies exact legal reward placement


Chest at world15,5 is fully green/current-stage/placeable

Exact legal one-cell placement is durable for this stage pack


Summary: Chest15,5 green


Recheck only if Return All or retry changes packing.

Treasure Chest at world15,5 showed one green part on the current Stage3 grid.

Commit the Chest here, preserving Heart14,3 before the upper interaction.

Chest can legally occupy world15,5 in the current packing.


Commit the exact fully green/current-stage candidate.

K049 is current-run verified placement evidence.

Chest commits; placed6 inventory1; drag clean


stage=2;state=Place;canPlace=True;canStart=False;timeScale=1;dialogueActive=False;storyState=None;placedCount=6;inventoryCount=1;dragging=False;selected=null;selectedParent=null;selectedInPlaced=False;selectedInInventory=False;commitClean=True;issues=;placed=Trap 2x2(Clone)@(17.00, 5.00, 0.00) parent=Placed|Statue_Slime(Clone)@(16.00, 1.00, 0.00) parent=Placed|2x1 L slime_skeleton(Clone)@(16.00, 6.00, 0.00) parent=Placed|crate_big_b(Clone)@(16.00, 3.00, 0.00) parent=Placed|Heart_non_special(Clone)@(14.00, 3.00, 0.00) parent=Placed|Treasure Chest(Clone)@(15.00, 5.00, 0.00) parent=Placed|;inventory=crate(Clone)@(-109.00, -93.82, -9.00) parent=Inventory|


Only one inventory item remains after the Chest commit. 화면 우선 검토: visible 버튼·대화·타겟을 같은 cycle의 screenshot, pointer proof 또는 probe와 함께 확인했다.


crate screen collider near prior x384 lower band

avoid another selection miss by using current collider evidence


Chest committed cleanly; placed6 inventory1

K049 already captures the placement rule


Summary: Chest15,5 placed; 6/1 clean


Game


Final crate collider center screen384,160.8; render384,900.2

move to render384,900 and inventory-hit-check

Transient current UI geometry; verify directly before click

current render y is900 rather than earlier988 estimate


Summary: crate render center384,900.2


select the last crate using verified inventory hit geometry


move to center, validate hit, then single click

The single crate is visibly centered at the bottom inventory x384 region. 화면 우선 검토: visible 버튼·대화·타겟을 같은 cycle의 screenshot, pointer proof 또는 probe와 함께 확인했다.


live collider probe and visible sprite agree


selected crate; inventory still1 until placement


With Chest committed, only the final crate remains.

Current-run placement state leaves exactly one inventory object.

inventory-hit-check before click; drag-offset after


ok=False;canStartInventoryDrag=False;stage=2;state=Place;canPlace=True;cursorAllowDrag=True;uiAllowDrag=True;cursorDragging=False;selected=null;mousePosition=(384.00, 242.00);localPoint=(-576.00, 432.00);insideRawImage=True;viewportPoint=(0.07, 0.98);hitCollider=null;hitParent=null;hitParentActive=False;hasObjectPlace=False;hasChildController=False;colliderCenter=null;colliderBounds=null;hitRootPosition=null;required_followup=Only click inventory when canStartInventoryDrag=True and hitParent matches the intended object. After click, require drag-offset-check --require-tracking.


ok=True;canStartInventoryDrag=True;stage=2;state=Place;canPlace=True;cursorAllowDrag=True;uiAllowDrag=True;cursorDragging=False;selected=null;mousePosition=(384.00, 160.00);localPoint=(-576.00, 350.00);insideRawImage=True;viewportPoint=(0.07, 0.89);hitCollider=Block_0_0;hitParent=crate(Clone);hitParentActive=True;hasObjectPlace=True;hasChildController=True;colliderCenter=(-109.00, -93.82, -9.00);colliderBounds=(1.00, 1.00, 0.00);hitRootPosition=(-109.00, -93.82, -9.00);required_followup=Only click inventory when canStartInventoryDrag=True and hitParent matches the intended object. After click, require drag-offset-check --require-tracking.


Select final crate from verified inventory collider


dragging=True;selected=crate(Clone);objectPos=(8.00, -2.00, 0.00);objectPlaceDragging=True;dragOffset=(0.00, 0.00);selectedCollider=Block_0_0;selectedColliderCenter=(8.00, -2.00, 0.00);mousePosition=(384.00, 160.00, 0.00);mouseWorld=(7.50, -2.44, -10.00);snappedMouseWorld=(8.00, -2.00, 0.00);expectedObjectPos=(8.00, -2.00, 0.00);trackingDelta=0;trackingOk=True;trackingIssue=;target_rule=desiredObjectWorld - dragOffset gives the mouse/grid target before click-place


Final crate selected; drag tracking exact offset0,0

Transient UI coordinate correction already documented in cycle evidence

verified hit yielded intended crate drag

inventory_screen render y was not the actionable pointer mapping; corrected to render988 with hit proof


Summary: crate dragging offset0,0


test final crate at the remaining early route cell14,4


crate is one-cell
offset0,0
Chest was type-rejected here

move crate to14,4 without click and inspect footprint

World14,4 is the remaining unfilled one-cell route slot adjacent to Heart14,3. 화면 우선 검토: visible 버튼·대화·타겟을 같은 cycle의 screenshot, pointer proof 또는 probe와 함께 확인했다.


fills the sole early route gap and creates Heart then crate ordering


Test the cell immediately after the verified Heart14,3 support event.

Balanced ordering favors an early benign crate before upper combat.


crate at14,4 is red though tile is current-stage/placeable

Exact rejection narrows search but does not yet identify a legal placement


Summary: crate14,4 red


test final crate at upper-exit candidate19,5


14,4 red for crate
Trap occupies17-18 at y4-5

move crate to19,5 without click and inspect

The right-side upper route beyond the Trap remains the next unoccupied one-cell region. 화면 우선 검토: visible 버튼·대화·타겟을 같은 cycle의 screenshot, pointer proof 또는 probe와 함께 확인했다.


adjacent to the packed upper route but outside Trap footprint


Probe just beyond the verified Trap footprint.

Current-run packing identifies the right edge as the remaining region.


crate at19,5 is fully green/current-stage/placeable

Exact legal final slot is durable current-stage knowledge

right-side upper exit contains the legal final slot


Final one-cell crate at world19,5 showed a green current-stage footprint.

Commit to reach placed7 inventory0 and enable Start.

Place the final crate at world19,5 in this Stage3 pack.


Summary: crate19,5 green


allGreen true
K050 verified
inventory1 placed6

Final crate remains hovered on the fully-green world19,5 candidate. 화면 우선 검토: visible 버튼·대화·타겟을 같은 cycle의 screenshot, pointer proof 또는 probe와 함께 확인했다.


fills the last legal slot and enables full-pack preview


clean committed placement and Start enabled


Commit the verified exact legal final slot.

K050 is current-run proof for this pack.


stage=2;state=Ready;canPlace=True;canStart=True;timeScale=1;dialogueActive=False;storyState=None;placedCount=7;inventoryCount=0;dragging=False;selected=null;selectedParent=null;selectedInPlaced=False;selectedInInventory=False;commitClean=True;issues=;placed=Trap 2x2(Clone)@(17.00, 5.00, 0.00) parent=Placed|Statue_Slime(Clone)@(16.00, 1.00, 0.00) parent=Placed|2x1 L slime_skeleton(Clone)@(16.00, 6.00, 0.00) parent=Placed|crate_big_b(Clone)@(16.00, 3.00, 0.00) parent=Placed|Heart_non_special(Clone)@(14.00, 3.00, 0.00) parent=Placed|Treasure Chest(Clone)@(15.00, 5.00, 0.00) parent=Placed|crate(Clone)@(19.00, 5.00, 0.00) parent=Placed|;inventory=


Final crate committed; placed7 inventory0 state Ready canStart true

K050 already represents the final legal slot


Summary: Stage3 full pack ready7/0


capture current full-pack route preview and survivability facts


Stage3 is Ready with seven committed objects, Lv2 HP12/12 EXP5/10 and Gold30. 화면 우선 검토: visible 버튼·대화·타겟을 같은 cycle의 screenshot, pointer proof 또는 probe와 함께 확인했다.


Heart/support precedes upper risks and route remains unblocked

first inspect tile order, EXP timing, and damage forecast

preview interactions and tile-by-tile forecast


Forced Game View screenshot before preview state check.

Game


                   "gridX": 3,
                    "gridY": 5,
                    "worldPosition": {
                        "x": 17.0,
                        "y": 6.0,
                        "z": 0.0
                    },
                    "newInteractionCount": 0,
                    "interactionOrder": [],
                    "riskTags": [],
                    "supportTags": [],
                    "guaranteedExpOnTile": 0,
                    "potentialExpOnTile": 0,
                    "cumulativeGuaranteedExp": 3,
                    "cumulativePotentialExp": 11,
                    "projectedGuaranteedLevel": 2,
                    "projectedGuaranteedExp": 8,
                    "projectedGuaranteedExpToNext": 10,
                    "projectedPotentialLevel": 3,
                    "projectedPotentialExp": 6,
                    "projectedPotentialExpToNext": 20,
                    "interactions": []
                },
                {
                    "segmentIndex": 0,
                    "pathIndex": 9,
                    "gridX": 4,
                    "gridY": 5,
                    "worldPosition": {
                        "x": 18.0,
                        "y": 6.0,
                        "z": 0.0
                    },
                    "newInteractionCount": 1,
                    "interactionOrder": [
                        "Monster"
                    ],
                    "riskTags": [
                        "Monster"
                    ],
                    "supportTags": [],
                    "guaranteedExpOnTile": 0,
                    "potentialExpOnTile": 4,
                    "cumulativeGuaranteedExp": 3,
                    "cumulativePotentialExp": 15,
                    "projectedGuaranteedLevel": 2,
                    "projectedGuaranteedExp": 8,
                    "projectedGuaranteedExpToNext": 10,
                    "projectedPotentialLevel": 3,
                    "projectedPotentialExp": 10,
                    "projectedPotentialExpToNext": 20,
                    "interactions": [
                        {
                            "priorityTag": "Monster",
                            "objectName": "Skeleton 1x1",
                            "childName": "Skeleton",
                            "componentType": "Monster",
                            "isRisk": true,
                            "isSupport": false,
                            "isUncertain": false,
                            "changesPath": false,
                            "guaranteedExp": 0,
                            "potentialExp": 4,
                            "note": "combat risk, EXP is gained only on kill"
                        }
                    ]
                },
                {
                    "segmentIndex": 0,
                    "pathIndex": 10,
                    "gridX": 5,
                    "gridY": 5,
                    "worldPosition": {
                        "x": 19.0,
                        "y": 6.0,
                        "z": 0.0
                    },
                    "newInteractionCount": 0,
                    "interactionOrder": [],
                    "riskTags": [],
                    "supportTags": [],
                    "guaranteedExpOnTile": 0,
                    "potentialExpOnTile": 0,
                    "cumulativeGuaranteedExp": 3,
                    "cumulativePotentialExp": 15,
                    "projectedGuaranteedLevel": 2,
                    "projectedGuaranteedExp": 8,
                    "projectedGuaranteedExpToNext": 10,
                    "projectedPotentialLevel": 3,
                    "projectedPotentialExp": 10,
                    "projectedPotentialExpToNext": 20,
                    "interactions": []
                }
            ]
        }
    ],
    "summary": "stageIndex=2 | state=Ready | pathBlocked=False | heroLv=2 | heroExp=5/10 | guaranteedExp=3 | potentialExp=15 | guaranteedLv=2 | potentialLv=3"
}


Preview unblocked length11; order Slime,Heart,Slime,Chest,Skeleton,Trap,two Slimes,late Skeleton; EXP guaranteed3 potential15, potential Lv3

write explicit survival forecast and start only if nonlethal

Exact full-pack route order and level-up timing drive current-run simulation decision

support/reward occur before central Skeleton and route is unblocked

Statue Slime triggers at path0 before Heart; must budget one early combat


Actual chest randomness or failed kill may delay the expected healing; observe result.

Unblocked length11 route orders early Slime, Heart, Slime, Chest, central Skeleton, Trap, two Slimes, late Skeleton; potential EXP15 reaches Lv3.

Proceed only with explicit early-combat buffer and central level-up mitigation.

Budget two early Slimes before the central Skeleton; the Skeleton kill should trigger Lv3 full heal before the Trap and remaining combat.


Summary: unblocked; early slime risk, central Lv3 heal mitigation


execute the accepted balanced full-pack route


Lv2 HP12/12 ATK9 DEF7 EXP5/10
placed7 inventory0
pathBlocked false

click the Start Exploration triangle once

Ready state is visually stable; Start Exploration is enabled and no object is selected or dragging. 화면 우선 검토: visible 버튼·대화·타겟을 같은 cycle의 screenshot, pointer proof 또는 probe와 함께 확인했다.


current full-pack route
rework earlier support
rework upper risks

current legal pack is unblocked, has a Heart after the first small risk, and central Skeleton EXP is expected to trigger Lv3 healing before Trap and late Skeleton

observe result screen and probe final hero stats


multiple legal-cell and orientation families were tested; no safer full required-pack family remained proven

Heart at path1 after the opening Statue Slime

potential Lv3 on central Skeleton at path4 after early Slime+Heart+Slime+Chest

opening Slime
second Slime
central Skeleton
Trap
two upper Slimes
late Skeleton

single ascending corridor into upper right exit


central horizontal crate with upper rotated L

accept current full pack for actual simulation

crate_big_b is route-shaping/count support, Heart is deterministic healing, Chest is uncertain reward, Trap and L piece are delayed risks.

Initial candidates failed legal footprints; the accepted family moves multi-cell risks off the early column, preserves Heart before the second Slime, and delays both Skeleton encounters around a projected central level-up.

All legal candidates share the single corridor; placement work changed interaction timing and off-route footprint rather than creating a second traversable branch.

Accepted route has one small opening combat, then Heart, then a second Slime and Chest before central Skeleton; rejected/uncommitted probes lacked a complete legal pack.


Chest at path3 is uncertain because of mimic chance; no preview tile is proven lethal.

path0 opening Slime; path1 Heart; path2 Slime; path3 Chest; path4 central Skeleton; path5 Trap; path6 two Slimes; path9 late Skeleton; finish

full starting HP, immediate Heart after the first combat, delayed central level-up heal, and late placement of the strongest Skeleton risk

Exact random combat damage is unavailable from preview; use full 12 HP plus DEF7 for two early Slimes, Heart recovery between them, then a projected Lv3 full heal before one Trap, two Slimes, and late Skeleton. Stop judgment only on actual death/result, not preview EXP alone.

survive and clear Stage3, likely reaching Lv3

Heart follows the opening Slime; central Skeleton kill is expected to cross the Lv3 threshold and full-heal before Trap and late combat.

path0 opening Slime: first dangerous tile, enter full HP12/12 with DEF7; expected nonlethal small-monster combat

path1 Heart: heal damage from opening Slime and grant +1 EXP

path2 Slime: second small combat with Heart-restored buffer

path3 Chest: uncertain 5% mimic/85% empty/10% item but grants +1 EXP; mimic is the main variance risk

path4 central Skeleton: expected entry near EXP9/10; kill grants +4 and should produce Lv3 full heal before later hazards

path5 Trap: occurs after projected Lv3 heal; absorb with refreshed HP/DEF budget

path6 two Slimes: fight after level-up mitigation

path9 late Skeleton: final dangerous tile after Lv3 stats and remaining buffer

route is unblocked, every required object is legally committed, no previewed lethal tile exists, and safe meaningful play remains; actual execution is needed to validate combat variance.


current full-pack route;rework earlier support;rework upper risks

Use current-run preview order and projected central Lv3 healing.

K051 directly records the accepted full-pack route and mitigation.

화면 우선 검토: visible 버튼·대화·타겟을 같은 cycle의 screenshot, pointer proof 또는 probe와 함께 확인했다. 화면 우선 검토: visible 버튼·대화·타겟을 같은 cycle의 screenshot, pointer proof 또는 probe와 함께 확인했다.

result screen and post-simulation state probe


Game


Stage3 death: HP0/12, EXP9/10, 35 steps, 7 nights, all grades A; Retry Stage visible

Retry Stage, classify reset, and rework to gain one more EXP/support before central Skeleton

Actual death localizes the failed survival breakpoint at EXP9 before central Skeleton

route reached reward/early combat and EXP advanced to9

central Skeleton kill did not occur; projected Lv3 heal was never reached


A different random Chest outcome could change the breakpoint, but stable Balance play must not depend on it.

Actual run ended HP0/12 at EXP9/10 after 35 steps; the expected central Skeleton kill and Lv3 heal did not occur.

Retry and rework interaction order rather than repeating the same pack.

EXP9 before the central Skeleton is an unsafe breakpoint; secure one additional guaranteed EXP or move a support/low-risk event before that fight.


Summary: HP0 EXP9 before expected Lv3; retry required


use the visible Retry Stage control after the nonlethal-to-session Stage3 death


death result
retry visible
session goal remains Stage4 ending

Work Performance Report shows HP0/12, EXP9/10 and a single Retry Stage button. 화면 우선 검토: visible 버튼·대화·타겟을 같은 cycle의 screenshot, pointer proof 또는 probe와 함께 확인했다.


Stage3 planning resets for a second attempt

safe meaningful rework remains and user explicitly requires persistence


Retry to correct the proven EXP9 survival breakpoint.

K052 proves the prior route is unsafe but rework remains possible.


If retry did not reset layout or selected/dragging is non-null, classify the branch before planning the next action.

stage=2;state=Ready;canPlace=True;canStart=True;hero=Lv2 HP12/12 EXP5/10 dead=False;placedCount=7;inventoryCount=0;dragging=False;selected=null;placed=Trap 2x2(Clone)@(17.00, 5.00, 0.00) rot=0|Statue_Slime(Clone)@(16.00, 1.00, 0.00) rot=180|2x1 L slime_skeleton(Clone)@(16.00, 6.00, 0.00) rot=270|crate_big_b(Clone)@(16.00, 3.00, 0.00) rot=0|Heart_non_special(Clone)@(14.00, 3.00, 0.00) rot=0|Treasure Chest(Clone)@(15.00, 5.00, 0.00) rot=0|crate(Clone)@(19.00, 5.00, 0.00) rot=0|;inventory=


Retry restored Lv2 HP12/12 EXP5/10 and retained all7 placements; state Ready, clean drag

Return all, then rebuild with guaranteed EXP before central Skeleton

Retry semantics materially control the rework plan

retry is a partial reset retaining the board, not an empty inventory reset


Verify with retry-state-check on future deaths.

Retry restored hero stats but retained placed7/inventory0 with clean Ready state.

Return all and rebuild rather than assuming an empty reset.

Stage3 Retry is a partial retry board; use visible Return all before a packing rework.


Summary: hero reset; board retained7/0 clean


return the retained death-route pack to inventory for a genuine rework


placed7 inventory0
clean drag
K052 unsafe breakpoint

The retained seven-object pack is Ready and the Return all control is visible. 화면 우선 검토: visible 버튼·대화·타겟을 같은 cycle의 screenshot, pointer proof 또는 probe와 함께 확인했다.


actual death disproves stable survival and a guaranteed-EXP reorder is required


Use partial-retry semantics to dismantle the proven unsafe pack.

K052 requires rework and K053 says Retry retains placements.


After Return all, require returnAllClean=True before planning. If selected/dragging remains, preserve state and resolve visible input cleanup first.


Return all succeeded cleanly: placed0 inventory7 state Place

inspect inventory and rebuild Trap earlier/L later

Expected visible button behavior, already supported by state check


Summary: 0/7 clean planning


Game


Seven returned objects located: Trap416, Statue608, L800, big crate992, Heart1152, Chest1280, crate1408 screen x

select Trap via screenY128.8 actionable lower band

ordering shifted after Return all but all objects are present


Summary: 7 objects located


select Trap2x2 for an earlier guaranteed-EXP timing rework


select Trap with verified lower-band collider mapping

Trap2x2 is first in the returned inventory, centered at screen x416 y128.8. 화면 우선 검토: visible 버튼·대화·타겟을 같은 cycle의 screenshot, pointer proof 또는 probe와 함께 확인했다.


Trap must be tested earlier than central Skeleton to supply the missing guaranteed EXP


Prioritize the guaranteed-EXP object needed before the lethal breakpoint.

K052 requires an extra guaranteed EXP before central Skeleton.


ok=True;canStartInventoryDrag=True;stage=2;state=Place;canPlace=True;cursorAllowDrag=True;uiAllowDrag=True;cursorDragging=False;selected=null;mousePosition=(416.00, 131.00);localPoint=(-544.00, 321.00);insideRawImage=True;viewportPoint=(0.10, 0.86);hitCollider=Block_1_0;hitParent=Trap 2x2(Clone);hitParentActive=True;hasObjectPlace=True;hasChildController=True;colliderCenter=(-108.00, -93.82, -9.00);colliderBounds=(1.00, 1.00, 0.00);hitRootPosition=(-109.00, -93.82, -9.00);required_followup=Only click inventory when canStartInventoryDrag=True and hitParent matches the intended object. After click, require drag-offset-check --require-tracking.


dragging=True;selected=Trap 2x2(Clone);objectPos=(6.00, -2.00, 0.00);objectPlaceDragging=True;dragOffset=(-1.00, 0.00);selectedCollider=Block_1_0;selectedColliderCenter=(7.00, -2.00, 0.00);mousePosition=(416.00, 131.00, 0.00);mouseWorld=(6.50, -2.39, -10.00);snappedMouseWorld=(6.00, -2.00, 0.00);expectedObjectPos=(5.00, -2.00, 0.00);trackingDelta=1;trackingOk=False;trackingIssue=selected_object_not_following_pointer;target_rule=desiredObjectWorld - dragOffset gives the mouse/grid target before click-place


Trap selected via Block_1_0; dragOffset(-1,0); initial inventory position does not yet track, so board move must prove tracking

move pointer grid target17,5 so object anchor becomes16,5, then footprint check

Transient selected-collider offset is carried into the immediate target calculation

selected right collider introduces -1 world drag offset and initial tracking false


Summary: Trap selected offset-1,0


test Trap2x2 one cell earlier at object anchor16,5


With dragOffset(-1,0), pointer world17,5 should place the Trap root at16,5. 화면 우선 검토: visible 버튼·대화·타겟을 같은 cycle의 screenshot, pointer proof 또는 probe와 함께 확인했다.


one-cell left shift is intended to trigger guaranteed Trap EXP before the lethal central Skeleton


move pointer to17,5 to test Trap root16,5


move pointer to world17,5 without clicking

Shift guaranteed Trap EXP before the unsafe central Skeleton breakpoint.

K052 is the actual death-derived requirement.


dragging=True;selected=Trap 2x2(Clone);objectPos=(14.00, 5.00, 0.00);objectPlaceDragging=True;dragOffset=(-1.00, 0.00);selectedCollider=Block_1_0;selectedColliderCenter=(15.00, 5.00, 0.00);mousePosition=(960.00, 634.00, 0.00);mouseWorld=(15.00, 5.47, -10.00);snappedMouseWorld=(15.00, 5.00, 0.00);expectedObjectPos=(14.00, 5.00, 0.00);trackingDelta=0;trackingOk=True;trackingIssue=;target_rule=desiredObjectWorld - dragOffset gives the mouse/grid target before click-place


dragging=True;selected=Trap 2x2(Clone);objectPos=(16.00, 5.00, 0.00);objectPlaceDragging=True;dragOffset=(-1.00, 0.00);selectedCollider=Block_1_0;selectedColliderCenter=(17.00, 5.00, 0.00);mousePosition=(1088.00, 634.00, 0.00);mouseWorld=(17.00, 5.47, -10.00);snappedMouseWorld=(17.00, 5.00, 0.00);expectedObjectPos=(16.00, 5.00, 0.00);trackingDelta=0;trackingOk=True;trackingIssue=;target_rule=desiredObjectWorld - dragOffset gives the mouse/grid target before click-place


dragging=True;selected=Trap 2x2(Clone);objectPos=(17.00, 5.00, 0.00);objectPlaceDragging=True;dragOffset=(-1.00, 0.00);selectedCollider=Block_1_0;selectedColliderCenter=(18.00, 5.00, 0.00);mousePosition=(1152.00, 575.00, 0.00);mouseWorld=(18.00, 4.55, -10.00);snappedMouseWorld=(18.00, 5.00, 0.00);expectedObjectPos=(17.00, 5.00, 0.00);trackingDelta=0;trackingOk=True;trackingIssue=;target_rule=desiredObjectWorld - dragOffset gives the mouse/grid target before click-place


dragging=True;selected=Trap 2x2(Clone);objectPos=(17.00, 4.00, 0.00);objectPlaceDragging=True;dragOffset=(-1.00, 0.00);selectedCollider=Block_1_0;selectedColliderCenter=(18.00, 4.00, 0.00);mousePosition=(1152.00, 516.00, 0.00);mouseWorld=(18.00, 3.63, -10.00);snappedMouseWorld=(18.00, 4.00, 0.00);expectedObjectPos=(17.00, 4.00, 0.00);trackingDelta=0;trackingOk=True;trackingIssue=;target_rule=desiredObjectWorld - dragOffset gives the mouse/grid target before click-place


Trap root16,5 and17,4 candidates are illegal; original root17,5 is fully green

commit Trap17,5 and move the central L Skeleton later instead

Failed earlier Trap candidates redirect the mitigation from EXP reorder to risk reorder

legal footprint checks distinguish candidate families


Preview must confirm Trap occurs before the relocated Skeleton.

Trap root16,5 had one red route cell and root17,4 extended off-tile; only root17,5 was fully green.

Commit Trap17,5, then test rotated L near the far-right exit.

Keep Trap at17,5; solve the EXP9 death by moving the L Skeleton after the Trap rather than moving the Trap earlier.


Summary: Trap17,5 legal; early shifts illegal


Trap root17,5 has four green current-stage parts. 화면 우선 검토: visible 버튼·대화·타겟을 같은 cycle의 screenshot, pointer proof 또는 probe와 함께 확인했다.


only proven legal Trap footprint; risk-order mitigation will use L relocation


Use the only legal Trap footprint and shift the L risk later.

K054 records the tested rework constraint.


stage=2;state=Place;canPlace=True;canStart=False;timeScale=1;dialogueActive=False;storyState=None;placedCount=1;inventoryCount=6;dragging=False;selected=null;selectedParent=null;selectedInPlaced=False;selectedInInventory=False;commitClean=True;issues=;placed=Trap 2x2(Clone)@(17.00, 5.00, 0.00) parent=Placed|;inventory=Statue_Slime(Clone)@(-109.00, -93.82, -9.00) parent=Inventory|2x1 L slime_skeleton(Clone)@(-106.00, -93.82, -9.00) parent=Inventory|crate_big_b(Clone)@(-103.00, -93.82, -9.00) parent=Inventory|Heart_non_special(Clone)@(-100.00, -93.82, -9.00) parent=Inventory|Treasure Chest(Clone)@(-98.00, -93.82, -9.00) parent=Inventory|crate(Clone)@(-96.00, -93.82, -9.00) parent=Inventory|


Trap17,5 committed cleanly, placed1 inventory6

select L slime_skeleton and test far-right exit

K054 already captures placement and rework plan


Summary: Trap1/6 clean


Game


L slime_skeleton located at screen x608 y128.8 after Trap commit


Summary: L at x608 lower collider band


select L slime_skeleton for late-risk relocation


L slime_skeleton is centered at inventory screen x608 y128.8. 화면 우선 검토: visible 버튼·대화·타겟을 같은 cycle의 screenshot, pointer proof 또는 probe와 함께 확인했다.


actual death occurred before the central Skeleton kill


Test the far-right exit for the L risk after the Trap.

K054 redirects mitigation to L relocation.


ok=True;canStartInventoryDrag=True;stage=2;state=Place;canPlace=True;cursorAllowDrag=True;uiAllowDrag=True;cursorDragging=False;selected=null;mousePosition=(608.00, 131.00);localPoint=(-352.00, 321.00);insideRawImage=True;viewportPoint=(0.24, 0.86);hitCollider=Slime;hitParent=2x1 L slime_skeleton(Clone);hitParentActive=True;hasObjectPlace=True;hasChildController=True;colliderCenter=(-106.00, -93.82, -9.00);colliderBounds=(1.00, 1.00, 0.00);hitRootPosition=(-106.00, -93.82, -9.00);required_followup=Only click inventory when canStartInventoryDrag=True and hitParent matches the intended object. After click, require drag-offset-check --require-tracking.


dragging=True;selected=2x1 L slime_skeleton(Clone);objectPos=(9.00, -2.00, 0.00);objectPlaceDragging=True;dragOffset=(0.00, 0.00);selectedCollider=Slime;selectedColliderCenter=(9.00, -2.00, 0.00);mousePosition=(608.00, 131.00, 0.00);mouseWorld=(9.50, -2.39, -10.00);snappedMouseWorld=(9.00, -2.00, 0.00);expectedObjectPos=(9.00, -2.00, 0.00);trackingDelta=0;trackingOk=True;trackingIssue=;target_rule=desiredObjectWorld - dragOffset gives the mouse/grid target before click-place


rotate once to late-corner offsets, then test far-right anchor


Summary: L dragging offset0


rotate L slime_skeleton to the late-corner shape


Selected L is in its initial orientation and follows the pointer cleanly. 화면 우선 검토: visible 버튼·대화·타겟을 같은 cycle의 screenshot, pointer proof 또는 probe와 함께 확인했다.


one rotation produces the corner offsets needed for the far-right exit


Prepare the rotated L for the far-right exit candidate.

K054 requires testing the rotated L late.


L rotation applied; selection tracks offset0,0

Rotation is an intermediate state; legality remains untested


Summary: L rotated offset0


Far-right upper corner cells18,6;19,5;19,6 lie after the Trap region and are currently unoccupied. 화면 우선 검토: visible 버튼·대화·타겟을 같은 cycle의 screenshot, pointer proof 또는 probe와 함께 확인했다.


moves the lethal Skeleton encounter after the Trap EXP breakpoint


Delay the L Skeleton until after the Trap.

K054 derives this relocation from actual death.


dragging=True;selected=2x1 L slime_skeleton(Clone);objectPos=(19.00, 5.00, 0.00);objectPlaceDragging=True;dragOffset=(0.00, 0.00);selectedCollider=Slime;selectedColliderCenter=(19.00, 5.00, 0.00);mousePosition=(1216.00, 634.00, 0.00);mouseWorld=(19.00, 5.47, -10.00);snappedMouseWorld=(19.00, 5.00, 0.00);expectedObjectPos=(19.00, 5.00, 0.00);trackingDelta=0;trackingOk=True;trackingIssue=;target_rule=desiredObjectWorld - dragOffset gives the mouse/grid target before click-place


dragging=True;selected=2x1 L slime_skeleton(Clone);objectPos=(19.00, 6.00, 0.00);objectPlaceDragging=True;dragOffset=(0.00, 0.00);selectedCollider=Slime;selectedColliderCenter=(19.00, 6.00, 0.00);mousePosition=(1216.00, 694.00, 0.00);mouseWorld=(19.00, 6.41, -10.00);snappedMouseWorld=(19.00, 6.00, 0.00);expectedObjectPos=(19.00, 6.00, 0.00);trackingDelta=0;trackingOk=True;trackingIssue=;target_rule=desiredObjectWorld - dragOffset gives the mouse/grid target before click-place


rotated L at anchor19,6 has18,6 and19,5 green but exit cell19,6 red

rotate once more at the same far-right region and inspect alternate shape

A local alternate rotation remains untested


Summary: two green; exit19,6 red


test the second L rotation at the far-right exit


right-click once and inspect alternate footprint

Current far-right L has one red exit cell and two green adjacent cells. 화면 우선 검토: visible 버튼·대화·타겟을 같은 cycle의 screenshot, pointer proof 또는 probe와 함께 확인했다.


alternate footprint around green18,6 and19,5 cells

a 90-degree change may move the arm off the protected exit cell


Exhaust meaningful late L orientations before abandoning the risk-order mitigation.

alternate footprint around green adjacent cells


second far-right rotation includes out-of-bounds19,7 and red exit19,6; late L family is infeasible with current Trap

restore the previously legal central L orientation and instead move Heart immediately before Skeleton

Exhausted far-right orientations redirect mitigation to healing timing


Preview must verify Heart occurs immediately before central Skeleton.

Far-right L orientations at anchor19,6 either use red exit19,6 or out-of-bounds19,7; adjacent anchor18,6 conflicts with Trap.

Recreate legal central L, then swap Heart/Chest timing candidates.

Do not use the far-right L family with Trap17,5; restore central L and improve survival by moving Heart later.


Summary: far-right L exhausted


cycle L orientation toward the proven central shape


Selected L is in the rejected second rotation at far right. 화면 우선 검토: visible 버튼·대화·타겟을 같은 cycle의 screenshot, pointer proof 또는 probe와 함께 확인했다.


advance one orientation toward the known legal central shape


Restore central L family after rejecting far-right.


third orientation applied, selection tracks

rotate again toward initial then once to desired first rotation


Summary: third orientation


Third orientation is active and L remains selected. 화면 우선 검토: visible 버튼·대화·타겟을 같은 cycle의 screenshot, pointer proof 또는 probe와 함께 확인했다.


restore initial orientation before applying the proven single rotation


initial orientation restored, tracking clean

right-click once to proven central orientation


Summary: initial orientation


apply the proven single L rotation for central placement


Initial L orientation is restored. 화면 우선 검토: visible 버튼·대화·타겟을 같은 cycle의 screenshot, pointer proof 또는 probe와 함께 확인했다.


recreates the known legal central shape while healing timing supplies the new mitigation


Restore central L and shift mitigation to Heart timing.


proven central L orientation restored, offset0

single rotation recreated target geometry


Summary: central orientation ready


restore the legal central L at anchor16,6


Desired rotated orientation is active; central cells15,6;16,5;16,6 remain outside Trap footprint. 화면 우선 검토: visible 버튼·대화·타겟을 같은 cycle의 screenshot, pointer proof 또는 probe와 함께 확인했다.


only proven legal L family; Heart timing will supply mitigation


Restore legal central L while changing support timing elsewhere.


central L anchor16,6 is fully green with Trap retained


Summary: central L green


All three central L parts remain green. 화면 우선 검토: visible 버튼·대화·타겟을 같은 cycle의 screenshot, pointer proof 또는 probe와 함께 확인했다.


legal fallback required before support timing swap


Commit legal central L before swapping supports.


stage=2;state=Place;canPlace=True;canStart=False;timeScale=1;dialogueActive=False;storyState=None;placedCount=2;inventoryCount=5;dragging=False;selected=null;selectedParent=null;selectedInPlaced=False;selectedInInventory=False;commitClean=True;issues=;placed=Trap 2x2(Clone)@(17.00, 5.00, 0.00) parent=Placed|2x1 L slime_skeleton(Clone)@(16.00, 6.00, 0.00) parent=Placed|;inventory=Statue_Slime(Clone)@(-109.00, -93.82, -9.00) parent=Inventory|crate_big_b(Clone)@(-106.00, -93.82, -9.00) parent=Inventory|Heart_non_special(Clone)@(-103.00, -93.82, -9.00) parent=Inventory|Treasure Chest(Clone)@(-101.00, -93.82, -9.00) parent=Inventory|crate(Clone)@(-99.00, -93.82, -9.00) parent=Inventory|


central L committed cleanly, placed2 inventory5

place Statue and big crate, then test swapped Heart/Chest timing


Summary: Trap+L 2/5


Game


Statue located x416 lower band; big crate608, Heart768, Chest896, crate1024


Summary: remaining5 located


select Statue_Slime for known lower footprint


Statue_Slime is first in inventory at screen x416 y128.8. 화면 우선 검토: visible 버튼·대화·타겟을 같은 cycle의 screenshot, pointer proof 또는 probe와 함께 확인했다.


required pack piece with prior legal lower footprint


Restore remaining required pieces before support swap preview.

K055 requires a complete central fallback pack.


ok=True;canStartInventoryDrag=True;stage=2;state=Place;canPlace=True;cursorAllowDrag=True;uiAllowDrag=True;cursorDragging=False;selected=null;mousePosition=(416.00, 131.00);localPoint=(-544.00, 321.00);insideRawImage=True;viewportPoint=(0.10, 0.86);hitCollider=Slime_1_0;hitParent=Statue_Slime(Clone);hitParentActive=True;hasObjectPlace=True;hasChildController=True;colliderCenter=(-108.00, -93.82, -9.00);colliderBounds=(1.00, 1.00, 0.00);hitRootPosition=(-109.00, -93.82, -9.00);required_followup=Only click inventory when canStartInventoryDrag=True and hitParent matches the intended object. After click, require drag-offset-check --require-tracking.


dragging=True;selected=Statue_Slime(Clone);objectPos=(6.00, -2.00, 0.00);objectPlaceDragging=True;dragOffset=(-1.00, 0.00);selectedCollider=Slime_1_0;selectedColliderCenter=(7.00, -2.00, 0.00);mousePosition=(416.00, 131.00, 0.00);mouseWorld=(6.50, -2.39, -10.00);snappedMouseWorld=(6.00, -2.00, 0.00);expectedObjectPos=(5.00, -2.00, 0.00);trackingDelta=1;trackingOk=False;trackingIssue=selected_object_not_following_pointer;target_rule=desiredObjectWorld - dragOffset gives the mouse/grid target before click-place


Statue selected via Slime child with dragOffset(-1,0); board move required for tracking


Summary: Statue offset-1


Statue initial orientation selected. 화면 우선 검토: visible 버튼·대화·타겟을 같은 cycle의 screenshot, pointer proof 또는 probe와 함께 확인했다.


advance toward prior legal 180-degree lower shape


Rebuild required central pack before support timing swap.

화면 우선 검토: visible 버튼·대화·타겟을 같은 cycle의 screenshot, pointer proof 또는 probe와 함께 확인했다. 화면 우선 검토: visible 버튼·대화·타겟을 같은 cycle의 screenshot, pointer proof 또는 probe와 함께 확인했다.


Summary: first rotation


First Statue rotation active. 화면 우선 검토: visible 버튼·대화·타겟을 같은 cycle의 screenshot, pointer proof 또는 probe와 함께 확인했다.


K055 requires the full central fallback.


probe root16,1 with offset-aware pointer


Summary: Statue 180 ready


move toward root16,1 and inspect actual root/offset

180-degree Statue orientation is ready for the lower L cells. 화면 우선 검토: visible 버튼·대화·타겟을 같은 cycle의 screenshot, pointer proof 또는 probe와 함께 확인했다.


previous complete pack used this legal lower footprint


Restore complete pack before support timing change.

central fallback requires required pieces.


dragging=True;selected=Statue_Slime(Clone);objectPos=(17.00, 1.00, 0.00);objectPlaceDragging=True;dragOffset=(1.00, 0.00);selectedCollider=Slime_1_0;selectedColliderCenter=(16.00, 1.00, 0.00);mousePosition=(1024.00, 338.00, 0.00);mouseWorld=(16.00, 0.84, -10.00);snappedMouseWorld=(16.00, 1.00, 0.00);expectedObjectPos=(17.00, 1.00, 0.00);trackingDelta=0;trackingOk=True;trackingIssue=;target_rule=desiredObjectWorld - dragOffset gives the mouse/grid target before click-place


offset-aware probe produced legal Statue root17,1 covering16,1;17,1;17,2, one column right of death route

commit shifted Statue and verify preview whether opening Slime moves off path

New legal shifted Statue family may directly reduce early damage

selected child offset shifts root to17,1, creating a new route-timing candidate


Reject if final preview still creates an earlier or stronger risk without compensation.

180-degree Statue at root17,1 covers16,1;17,1;17,2 and all three cells are green.

Commit this safer-timing candidate before swapping Heart and Chest.

Use shifted Statue root17,1 as a new candidate; preview must determine whether its Slime is removed from path0.


Summary: shifted Statue17,1 all green


All three shifted Statue cells remain green. 화면 우선 검토: visible 버튼·대화·타겟을 같은 cycle의 screenshot, pointer proof 또는 probe와 함께 확인했다.


new legal shift may remove opening Slime from the route


Commit the new shifted legal family for preview comparison.

K056 proves legality and a plausible safety improvement.


stage=2;state=Place;canPlace=True;canStart=False;timeScale=1;dialogueActive=False;storyState=None;placedCount=3;inventoryCount=4;dragging=False;selected=null;selectedParent=null;selectedInPlaced=False;selectedInInventory=False;commitClean=True;issues=;placed=Trap 2x2(Clone)@(17.00, 5.00, 0.00) parent=Placed|2x1 L slime_skeleton(Clone)@(16.00, 6.00, 0.00) parent=Placed|Statue_Slime(Clone)@(17.00, 1.00, 0.00) parent=Placed|;inventory=crate_big_b(Clone)@(-109.00, -93.82, -9.00) parent=Inventory|Heart_non_special(Clone)@(-106.00, -93.82, -9.00) parent=Inventory|Treasure Chest(Clone)@(-104.00, -93.82, -9.00) parent=Inventory|crate(Clone)@(-102.00, -93.82, -9.00) parent=Inventory|


shifted Statue committed cleanly root17,1; placed3 inventory4


Summary: 3/4 shifted Statue


big crate is first remaining inventory object near x416 y160.8. 화면 우선 검토: visible 버튼·대화·타겟을 같은 cycle의 screenshot, pointer proof 또는 probe와 함께 확인했다.


restores the legal count/route-shaping piece


support swap requires the other required pieces unchanged.


ok=True;canStartInventoryDrag=True;stage=2;state=Place;canPlace=True;cursorAllowDrag=True;uiAllowDrag=True;cursorDragging=False;selected=null;mousePosition=(416.00, 160.00);localPoint=(-544.00, 350.00);insideRawImage=True;viewportPoint=(0.10, 0.89);hitCollider=Block_1_0;hitParent=crate_big_b(Clone);hitParentActive=True;hasObjectPlace=True;hasChildController=True;colliderCenter=(-108.00, -93.82, -9.00);colliderBounds=(1.00, 1.00, 0.00);hitRootPosition=(-109.00, -93.82, -9.00);required_followup=Only click inventory when canStartInventoryDrag=True and hitParent matches the intended object. After click, require drag-offset-check --require-tracking.


dragging=True;selected=crate_big_b(Clone);objectPos=(6.00, -2.00, 0.00);objectPlaceDragging=True;dragOffset=(-1.00, 0.00);selectedCollider=Block_1_0;selectedColliderCenter=(7.00, -2.00, 0.00);mousePosition=(416.00, 160.00, 0.00);mouseWorld=(6.50, -1.94, -10.00);snappedMouseWorld=(6.00, -2.00, 0.00);expectedObjectPos=(5.00, -2.00, 0.00);trackingDelta=1;trackingOk=False;trackingIssue=selected_object_not_following_pointer;target_rule=desiredObjectWorld - dragOffset gives the mouse/grid target before click-place


big crate selected via right child, dragOffset(-1,0)

child offset requires pointer world17 for root16


Summary: big crate offset-1


Pointer world17,3 should yield root16,3 with offset(-1,0). 화면 우선 검토: visible 버튼·대화·타겟을 같은 cycle의 screenshot, pointer proof 또는 probe와 함께 확인했다.


Keep non-support geometry stable while changing timing pieces.


dragging=True;selected=crate_big_b(Clone);objectPos=(16.00, 3.00, 0.00);objectPlaceDragging=True;dragOffset=(-1.00, 0.00);selectedCollider=Block_1_0;selectedColliderCenter=(17.00, 3.00, 0.00);mousePosition=(1088.00, 456.00, 0.00);mouseWorld=(17.00, 2.69, -10.00);snappedMouseWorld=(17.00, 3.00, 0.00);expectedObjectPos=(16.00, 3.00, 0.00);trackingDelta=0;trackingOk=True;trackingIssue=;target_rule=desiredObjectWorld - dragOffset gives the mouse/grid target before click-place


horizontal big crate root16,3 fully green


Summary: big crate green16,3


Both big crate cells remain green. 화면 우선 검토: visible 버튼·대화·타겟을 같은 cycle의 screenshot, pointer proof 또는 probe와 함께 확인했다.


Keep stable geometry while support timing changes.


stage=2;state=Place;canPlace=True;canStart=False;timeScale=1;dialogueActive=False;storyState=None;placedCount=4;inventoryCount=3;dragging=False;selected=null;selectedParent=null;selectedInPlaced=False;selectedInInventory=False;commitClean=True;issues=;placed=Trap 2x2(Clone)@(17.00, 5.00, 0.00) parent=Placed|2x1 L slime_skeleton(Clone)@(16.00, 6.00, 0.00) parent=Placed|Statue_Slime(Clone)@(17.00, 1.00, 0.00) parent=Placed|crate_big_b(Clone)@(16.00, 3.00, 0.00) parent=Placed|;inventory=Heart_non_special(Clone)@(-109.00, -93.82, -9.00) parent=Inventory|Treasure Chest(Clone)@(-107.00, -93.82, -9.00) parent=Inventory|crate(Clone)@(-105.00, -93.82, -9.00) parent=Inventory|


big crate committed cleanly; placed4 inventory3


Heart is first remaining one-cell inventory object at x384 y160.8. 화면 우선 검토: visible 버튼·대화·타겟을 같은 cycle의 screenshot, pointer proof 또는 probe와 함께 확인했다.


heal after both early Slimes immediately before central Skeleton


Move deterministic healing immediately before central Skeleton.


ok=True;canStartInventoryDrag=True;stage=2;state=Place;canPlace=True;cursorAllowDrag=True;uiAllowDrag=True;cursorDragging=False;selected=null;mousePosition=(384.00, 160.00);localPoint=(-576.00, 350.00);insideRawImage=True;viewportPoint=(0.07, 0.89);hitCollider=Block_0_0;hitParent=Heart_non_special(Clone);hitParentActive=True;hasObjectPlace=True;hasChildController=True;colliderCenter=(-109.00, -93.82, -9.00);colliderBounds=(1.00, 1.00, 0.00);hitRootPosition=(-109.00, -93.82, -9.00);required_followup=Only click inventory when canStartInventoryDrag=True and hitParent matches the intended object. After click, require drag-offset-check --require-tracking.


dragging=True;selected=Heart_non_special(Clone);objectPos=(6.00, -2.00, 0.00);objectPlaceDragging=True;dragOffset=(0.00, 0.00);selectedCollider=Block_0_0;selectedColliderCenter=(6.00, -2.00, 0.00);mousePosition=(384.00, 160.00, 0.00);mouseWorld=(6.00, -1.94, -10.00);snappedMouseWorld=(6.00, -2.00, 0.00);expectedObjectPos=(6.00, -2.00, 0.00);trackingDelta=0;trackingOk=True;trackingIssue=;target_rule=desiredObjectWorld - dragOffset gives the mouse/grid target before click-place


Summary: Heart dragging


World15,5 previously held Chest and lies immediately before the central L encounter. 화면 우선 검토: visible 버튼·대화·타겟을 같은 cycle의 screenshot, pointer proof 또는 probe와 함께 확인했다.


maximize HP entering central Skeleton after early combats


Shift healing to immediately before central Skeleton.

K055 is the actual-death-derived mitigation.


commit and later verify immediate pre-Skeleton order

New legal support timing is the main survival mitigation

Chest slot accepts deterministic healing


Reject if preview does not improve healing timing.

Heart at world15,5 is fully green in the rebuilt pack.

Commit Heart here and place Chest in the former early Heart region if legal.

Use Heart15,5 as the delayed-healing candidate; preview must place it immediately before the central Skeleton.


Summary: Heart15,5 green


Heart15,5 remains green. 화면 우선 검토: visible 버튼·대화·타겟을 같은 cycle의 screenshot, pointer proof 또는 probe와 함께 확인했다.


Commit the proven delayed-healing candidate.


stage=2;state=Place;canPlace=True;canStart=False;timeScale=1;dialogueActive=False;storyState=None;placedCount=5;inventoryCount=2;dragging=False;selected=null;selectedParent=null;selectedInPlaced=False;selectedInInventory=False;commitClean=True;issues=;placed=Trap 2x2(Clone)@(17.00, 5.00, 0.00) parent=Placed|2x1 L slime_skeleton(Clone)@(16.00, 6.00, 0.00) parent=Placed|Statue_Slime(Clone)@(17.00, 1.00, 0.00) parent=Placed|crate_big_b(Clone)@(16.00, 3.00, 0.00) parent=Placed|Heart_non_special(Clone)@(15.00, 5.00, 0.00) parent=Placed|;inventory=Treasure Chest(Clone)@(-109.00, -93.82, -9.00) parent=Inventory|crate(Clone)@(-107.00, -93.82, -9.00) parent=Inventory|


delayed Heart committed cleanly at15,5; placed5 inventory2

select Chest and test former Heart cell14,3


Summary: Heart15,5 5/2


select Chest for the former early Heart region


Chest is first remaining inventory item at x384 y160.8. 화면 우선 검토: visible 버튼·대화·타겟을 같은 cycle의 screenshot, pointer proof 또는 probe와 함께 확인했다.


preserve early +1 EXP/reward while delaying deterministic healing


Fill the former early Heart region with the reward while Heart stays late.

K057 explicitly directs this swap if legal.


ok=True;canStartInventoryDrag=True;stage=2;state=Place;canPlace=True;cursorAllowDrag=True;uiAllowDrag=True;cursorDragging=False;selected=null;mousePosition=(384.00, 160.00);localPoint=(-576.00, 350.00);insideRawImage=True;viewportPoint=(0.07, 0.89);hitCollider=Block_0_0;hitParent=Treasure Chest(Clone);hitParentActive=True;hasObjectPlace=True;hasChildController=True;colliderCenter=(-109.00, -93.82, -9.00);colliderBounds=(1.00, 1.00, 0.00);hitRootPosition=(-109.00, -93.82, -9.00);required_followup=Only click inventory when canStartInventoryDrag=True and hitParent matches the intended object. After click, require drag-offset-check --require-tracking.


dragging=True;selected=Treasure Chest(Clone);objectPos=(6.00, -2.00, 0.00);objectPlaceDragging=True;dragOffset=(0.00, 0.00);selectedCollider=Block_0_0;selectedColliderCenter=(6.00, -2.00, 0.00);mousePosition=(384.00, 160.00, 0.00);mouseWorld=(6.00, -1.94, -10.00);snappedMouseWorld=(6.00, -2.00, 0.00);expectedObjectPos=(6.00, -2.00, 0.00);trackingDelta=0;trackingOk=True;trackingIssue=;target_rule=desiredObjectWorld - dragOffset gives the mouse/grid target before click-place


Summary: Chest dragging


World14,3 is free after moving Heart late. 화면 우선 검토: visible 버튼·대화·타겟을 같은 cycle의 screenshot, pointer proof 또는 probe와 함께 확인했다.


preserves early reward EXP while freeing late Heart


Complete the support/reward timing swap.

K057 directs Chest to former Heart region if legal.


Chest14,3 and14,2 red; late Chest19,5 fully green

commit Chest19,5 and test final crate in early free cell

Exact legal swap fallback completes required reward placement

support swap requires a different reward slot


Preview must still show a survivable route despite late reward EXP.

Chest was red at14,2 and14,3 but green at19,5 after Heart moved to15,5.

Commit Chest late, then find a legal early/count-only crate slot and judge full preview.

Place Chest19,5 in the delayed-Heart pack; use the final crate to fill another legal one-cell slot.


Summary: Chest19,5 green


Chest19,5 remains green. 화면 우선 검토: visible 버튼·대화·타겟을 같은 cycle의 screenshot, pointer proof 또는 probe와 함께 확인했다.


only legal tested Chest slot in support-swap pack


Commit the only legal tested reward slot in this pack.


stage=2;state=Place;canPlace=True;canStart=False;timeScale=1;dialogueActive=False;storyState=None;placedCount=6;inventoryCount=1;dragging=False;selected=null;selectedParent=null;selectedInPlaced=False;selectedInInventory=False;commitClean=True;issues=;placed=Trap 2x2(Clone)@(17.00, 5.00, 0.00) parent=Placed|2x1 L slime_skeleton(Clone)@(16.00, 6.00, 0.00) parent=Placed|Statue_Slime(Clone)@(17.00, 1.00, 0.00) parent=Placed|crate_big_b(Clone)@(16.00, 3.00, 0.00) parent=Placed|Heart_non_special(Clone)@(15.00, 5.00, 0.00) parent=Placed|Treasure Chest(Clone)@(19.00, 5.00, 0.00) parent=Placed|;inventory=crate(Clone)@(-109.00, -93.82, -9.00) parent=Inventory|


late Chest19,5 committed cleanly; placed6 inventory1

select crate and test early free cell14,3


select final crate for early free-cell test


Final crate is sole inventory item at x384 y160.8. 화면 우선 검토: visible 버튼·대화·타겟을 같은 cycle의 screenshot, pointer proof 또는 probe와 함께 확인했다.


fill early free cell without adding risk


Use final crate for another legal one-cell slot.


ok=True;canStartInventoryDrag=True;stage=2;state=Place;canPlace=True;cursorAllowDrag=True;uiAllowDrag=True;cursorDragging=False;selected=null;mousePosition=(384.00, 160.00);localPoint=(-576.00, 350.00);insideRawImage=True;viewportPoint=(0.07, 0.89);hitCollider=Block_0_0;hitParent=crate(Clone);hitParentActive=True;hasObjectPlace=True;hasChildController=True;colliderCenter=(-109.00, -93.82, -9.00);colliderBounds=(1.00, 1.00, 0.00);hitRootPosition=(-109.00, -93.82, -9.00);required_followup=Only click inventory when canStartInventoryDrag=True and hitParent matches the intended object. After click, require drag-offset-check --require-tracking.


dragging=True;selected=crate(Clone);objectPos=(6.00, -2.00, 0.00);objectPlaceDragging=True;dragOffset=(0.00, 0.00);selectedCollider=Block_0_0;selectedColliderCenter=(6.00, -2.00, 0.00);mousePosition=(384.00, 160.00, 0.00);mouseWorld=(6.00, -1.94, -10.00);snappedMouseWorld=(6.00, -2.00, 0.00);expectedObjectPos=(6.00, -2.00, 0.00);trackingDelta=0;trackingOk=True;trackingIssue=;target_rule=desiredObjectWorld - dragOffset gives the mouse/grid target before click-place


Summary: crate dragging


World14,3 is free and the non-special crate may use it even though Chest could not. 화면 우선 검토: visible 버튼·대화·타겟을 같은 cycle의 screenshot, pointer proof 또는 probe와 함께 확인했다.


early non-risk filler and former Heart cell


Complete the pack with a non-risk early filler.

K058 directs the final crate to another legal slot.


crate14,3 red; alternate15,1 fully green

another legal final-crate slot exists at15,1

former Heart cell14,3 is red for crate too


Reject if commit counts or full preview path are invalid.

Final one-cell crate is fully green at world15,1 after the Statue shift.

Commit the last inventory piece there, then assess the complete preview.

Use crate15,1 to complete the rebuilt seven-piece pack.


Summary: crate15,1 green after14,3 red


allGreen=true
placed6 inventory1 before commit

The crate remains hovered at the verified green cell15,1. 화면 우선 검토: visible 버튼·대화·타겟을 같은 cycle의 screenshot, pointer proof 또는 probe와 함께 확인했다.


placed7 inventory0 clean and Start enabled

K059 verifies the remaining piece can safely complete the pack here


Complete the rebuilt pack at the verified legal cell.

K059 directly verifies this hover target.


stage=2;state=Ready;canPlace=True;canStart=True;timeScale=1;dialogueActive=False;storyState=None;placedCount=7;inventoryCount=0;dragging=False;selected=null;selectedParent=null;selectedInPlaced=False;selectedInInventory=False;commitClean=True;issues=;placed=Trap 2x2(Clone)@(17.00, 5.00, 0.00) parent=Placed|2x1 L slime_skeleton(Clone)@(16.00, 6.00, 0.00) parent=Placed|Statue_Slime(Clone)@(17.00, 1.00, 0.00) parent=Placed|crate_big_b(Clone)@(16.00, 3.00, 0.00) parent=Placed|Heart_non_special(Clone)@(15.00, 5.00, 0.00) parent=Placed|Treasure Chest(Clone)@(19.00, 5.00, 0.00) parent=Placed|crate(Clone)@(15.00, 1.00, 0.00) parent=Placed|;inventory=