ok=True;canStartInventoryDrag=True;stage=3;state=Place;canPlace=True;cursorAllowDrag=True;uiAllowDrag=True;cursorDragging=False;selected=null;mousePosition=(384.00, 131.00);localPoint=(-576.00, 321.00);insideRawImage=True;viewportPoint=(0.07, 0.86);hitCollider=Block_0_0;hitParent=Statue_Slime(Clone);hitParentActive=True;hasObjectPlace=True;hasChildController=True;colliderCenter=(-109.00, -93.82, -9.00);colliderBounds=(1.00, 1.00, 0.00);hitRootPosition=(-109.00, -93.82, -9.00);required_followup=Only click inventory when canStartInventoryDrag=True and hitParent matches the intended object. After click, require drag-offset-check --require-tracking.


Use game_view_content_pixel_rect for render-xy mapping; game_view_window_pixel_rect includes Unity Game View tab/toolbar pixels.

Game View window is smaller than target render size; viewport may be clipped

derived toolbar/top inset is small; inspect move proof before clicking


Instant click mode minimizes hover time by sending move and click in one cliclick invocation; safety is verified with post-click position and proof screenshots.

Verify the cursor is visible inside the Game View content target before trusting this target for gameplay input.


For click-place, require trackingOk=True, compute mouse/grid target as desired object world position minus dragOffset, then run placement-commit-check.

dragging=True;selected=Statue_Slime(Clone);objectPos=(16.00, -4.00, 0.00);objectPlaceDragging=True;dragOffset=(0.00, 0.00);selectedCollider=Block_0_0;selectedColliderCenter=(16.00, -4.00, 0.00);mousePosition=(384.00, 131.00, 0.00);mouseWorld=(16.00, -4.39, -10.00);snappedMouseWorld=(16.00, -4.00, 0.00);expectedObjectPos=(16.00, -4.00, 0.00);trackingDelta=0;trackingOk=True;trackingIssue=;target_rule=desiredObjectWorld - dragOffset gives the mouse/grid target before click-place


Summary: StatueSlime selected


화면 우선 검토: visible 버튼·대화·타겟을 같은 cycle의 screenshot, pointer proof 또는 probe와 함께 확인했다. 화면 우선 검토: visible 버튼·대화·타겟을 같은 cycle의 screenshot, pointer proof 또는 probe와 함께 확인했다.

Summary: Statue_Slime selected with dragOffset 0; retained12 target root21,5 available.


Statue_Slime을 기본 방향 root21,5로 이동해 footprint를 검증하고 배치한다.

이 앵커는 이전 retained12 preview에서 안전 진행 경로를 보존했다.


Restore known retained12 anchor with corrected board mapping.

three-cell footprint21,5 21,4 22,5 all green and commit clean

alternate loses known retained12 topology

move, footprint require placeable, click current, commit counts3/10


cliclick target uses '=' for absolute negative coordinates; move and click are accepted only when cliclick p:. reports the cursor within tolerance of the intended logical coordinate.


Click-place only when allGreen=true, allCurrentStage=true, activeGridCurrentStage=true, and allPlaceable=true. For multi-cell objects, every part must be green/current-stage, not only the selected collider.


Before simulation or the next placement depends on this result, require commitClean=true, the intended object present in placedObjects, absent from inventoryObjects, and the expected placed/inventory counts. commitClean alone only proves drag cleanup.

stage=3;state=Place;canPlace=True;canStart=False;timeScale=1;dialogueActive=False;storyState=None;placedCount=3;inventoryCount=10;dragging=False;selected=null;selectedParent=null;selectedInPlaced=False;selectedInInventory=False;commitClean=True;issues=;placed=crate_big_b(Clone)@(24.00, 4.00, 0.00) parent=Placed|Slime 1x2(Clone)@(26.00, 4.00, 0.00) parent=Placed|Statue_Slime(Clone)@(21.00, 5.00, 0.00) parent=Placed|;inventory=Goblin 1x1(Clone)@(-109.00, -93.82, -9.00) parent=Inventory|crate(Clone)@(-107.00, -93.82, -9.00) parent=Inventory|Heart_non_special(Clone)@(-105.00, -93.82, -9.00) parent=Inventory|Statue_Hp(Clone)@(-103.00, -93.82, -9.00) parent=Inventory|Merchant(Clone)@(-101.00, -93.82, -9.00) parent=Inventory|Trap 2x2(Clone)@(-99.00, -93.82, -9.00) parent=Inventory|Statue_Def(Clone)@(-96.00, -93.82, -9.00) parent=Inventory|Skeleton 3x1(Clone)@(-94.00, -93.82, -9.00) parent=Inventory|Slime 4x1(Clone)@(-90.00, -93.82, -9.00) parent=Inventory|Skeleton 2x1 L(Clone)@(-85.00, -93.82, -9.00) parent=Inventory|


three-cell green footprint and clean commit3/10


Summary: StatueSlime committed


Summary: 배치3/인벤토리10, 첫 슬롯 Goblin, 선택 없음.


첫 슬롯 Goblin을 hit 검증 후 선택한다.

retained12 순차 복구의 다음 오브젝트.


Before inventory click, require canStartInventoryDrag=True and the intended hitParent. After click, require drag-offset-check --require-tracking to show dragging=True, selectedCollider non-null, and trackingOk=True.

ok=True;canStartInventoryDrag=True;stage=3;state=Place;canPlace=True;cursorAllowDrag=True;uiAllowDrag=True;cursorDragging=False;selected=null;mousePosition=(384.00, 131.00);localPoint=(-576.00, 321.00);insideRawImage=True;viewportPoint=(0.07, 0.86);hitCollider=Goblin;hitParent=Goblin 1x1(Clone);hitParentActive=True;hasObjectPlace=True;hasChildController=True;colliderCenter=(-109.00, -93.82, -9.00);colliderBounds=(1.00, 1.00, 0.00);hitRootPosition=(-109.00, -93.82, -9.00);required_followup=Only click inventory when canStartInventoryDrag=True and hitParent matches the intended object. After click, require drag-offset-check --require-tracking.


dragging=True;selected=Goblin 1x1(Clone);objectPos=(16.00, -4.00, 0.00);objectPlaceDragging=True;dragOffset=(0.00, 0.00);selectedCollider=Goblin;selectedColliderCenter=(16.00, -4.00, 0.00);mousePosition=(384.00, 131.00, 0.00);mouseWorld=(16.00, -4.39, -10.00);snappedMouseWorld=(16.00, -4.00, 0.00);expectedObjectPos=(16.00, -4.00, 0.00);trackingDelta=0;trackingOk=True;trackingIssue=;target_rule=desiredObjectWorld - dragOffset gives the mouse/grid target before click-place


Summary: Goblin selected


Summary: Goblin selected offset0; target root24,5 available.


stage=3;state=Place;canPlace=True;canStart=False;timeScale=1;dialogueActive=False;storyState=None;placedCount=4;inventoryCount=9;dragging=False;selected=null;selectedParent=null;selectedInPlaced=False;selectedInInventory=False;commitClean=True;issues=;placed=crate_big_b(Clone)@(24.00, 4.00, 0.00) parent=Placed|Slime 1x2(Clone)@(26.00, 4.00, 0.00) parent=Placed|Statue_Slime(Clone)@(21.00, 5.00, 0.00) parent=Placed|Goblin 1x1(Clone)@(24.00, 5.00, 0.00) parent=Placed|;inventory=crate(Clone)@(-109.00, -93.82, -9.00) parent=Inventory|Heart_non_special(Clone)@(-107.00, -93.82, -9.00) parent=Inventory|Statue_Hp(Clone)@(-105.00, -93.82, -9.00) parent=Inventory|Merchant(Clone)@(-103.00, -93.82, -9.00) parent=Inventory|Trap 2x2(Clone)@(-101.00, -93.82, -9.00) parent=Inventory|Statue_Def(Clone)@(-98.00, -93.82, -9.00) parent=Inventory|Skeleton 3x1(Clone)@(-96.00, -93.82, -9.00) parent=Inventory|Slime 4x1(Clone)@(-92.00, -93.82, -9.00) parent=Inventory|Skeleton 2x1 L(Clone)@(-87.00, -93.82, -9.00) parent=Inventory|


Summary: Goblin committed


Summary: 배치4/인벤토리9, 첫 슬롯 crate, 선택 없음.


첫 슬롯 crate를 hit 검증 후 선택한다.

retained12 복구 순서의 다음 중립 앵커.


ok=True;canStartInventoryDrag=True;stage=3;state=Place;canPlace=True;cursorAllowDrag=True;uiAllowDrag=True;cursorDragging=False;selected=null;mousePosition=(384.00, 131.00);localPoint=(-576.00, 321.00);insideRawImage=True;viewportPoint=(0.07, 0.86);hitCollider=Block_0_0;hitParent=crate(Clone);hitParentActive=True;hasObjectPlace=True;hasChildController=True;colliderCenter=(-109.00, -93.82, -9.00);colliderBounds=(1.00, 1.00, 0.00);hitRootPosition=(-109.00, -93.82, -9.00);required_followup=Only click inventory when canStartInventoryDrag=True and hitParent matches the intended object. After click, require drag-offset-check --require-tracking.


dragging=True;selected=crate(Clone);objectPos=(16.00, -4.00, 0.00);objectPlaceDragging=True;dragOffset=(0.00, 0.00);selectedCollider=Block_0_0;selectedColliderCenter=(16.00, -4.00, 0.00);mousePosition=(384.00, 131.00, 0.00);mouseWorld=(16.00, -4.39, -10.00);snappedMouseWorld=(16.00, -4.00, 0.00);expectedObjectPos=(16.00, -4.00, 0.00);trackingDelta=0;trackingOk=True;trackingIssue=;target_rule=desiredObjectWorld - dragOffset gives the mouse/grid target before click-place


Summary: crate selected


Summary: crate selected offset0; root24,3 target available between anchors.


K126 validates cell24,3; restore known family.


stage=3;state=Place;canPlace=True;canStart=False;timeScale=1;dialogueActive=False;storyState=None;placedCount=5;inventoryCount=8;dragging=False;selected=null;selectedParent=null;selectedInPlaced=False;selectedInInventory=False;commitClean=True;issues=;placed=crate_big_b(Clone)@(24.00, 4.00, 0.00) parent=Placed|Slime 1x2(Clone)@(26.00, 4.00, 0.00) parent=Placed|Statue_Slime(Clone)@(21.00, 5.00, 0.00) parent=Placed|Goblin 1x1(Clone)@(24.00, 5.00, 0.00) parent=Placed|crate(Clone)@(24.00, 3.00, 0.00) parent=Placed|;inventory=Heart_non_special(Clone)@(-109.00, -93.82, -9.00) parent=Inventory|Statue_Hp(Clone)@(-107.00, -93.82, -9.00) parent=Inventory|Merchant(Clone)@(-105.00, -93.82, -9.00) parent=Inventory|Trap 2x2(Clone)@(-103.00, -93.82, -9.00) parent=Inventory|Statue_Def(Clone)@(-100.00, -93.82, -9.00) parent=Inventory|Skeleton 3x1(Clone)@(-98.00, -93.82, -9.00) parent=Inventory|Slime 4x1(Clone)@(-94.00, -93.82, -9.00) parent=Inventory|Skeleton 2x1 L(Clone)@(-89.00, -93.82, -9.00) parent=Inventory|


Summary: crate committed


Summary: 배치5/인벤토리8, 첫 슬롯 Heart, 선택 없음.


첫 슬롯 Heart를 검증 후 선택한다.


ok=True;canStartInventoryDrag=True;stage=3;state=Place;canPlace=True;cursorAllowDrag=True;uiAllowDrag=True;cursorDragging=False;selected=null;mousePosition=(384.00, 131.00);localPoint=(-576.00, 321.00);insideRawImage=True;viewportPoint=(0.07, 0.86);hitCollider=Block_0_0;hitParent=Heart_non_special(Clone);hitParentActive=True;hasObjectPlace=True;hasChildController=True;colliderCenter=(-109.00, -93.82, -9.00);colliderBounds=(1.00, 1.00, 0.00);hitRootPosition=(-109.00, -93.82, -9.00);required_followup=Only click inventory when canStartInventoryDrag=True and hitParent matches the intended object. After click, require drag-offset-check --require-tracking.


dragging=True;selected=Heart_non_special(Clone);objectPos=(16.00, -4.00, 0.00);objectPlaceDragging=True;dragOffset=(0.00, 0.00);selectedCollider=Block_0_0;selectedColliderCenter=(16.00, -4.00, 0.00);mousePosition=(384.00, 131.00, 0.00);mouseWorld=(16.00, -4.39, -10.00);snappedMouseWorld=(16.00, -4.00, 0.00);expectedObjectPos=(16.00, -4.00, 0.00);trackingDelta=0;trackingOk=True;trackingIssue=;target_rule=desiredObjectWorld - dragOffset gives the mouse/grid target before click-place


Summary: Heart selected


Summary: Heart selected offset0; upper-left anchor22,6 available.


early heal anchor and retained12 preview path.


Preserve early heal anchor using corrected mapping.


stage=3;state=Place;canPlace=True;canStart=False;timeScale=1;dialogueActive=False;storyState=None;placedCount=6;inventoryCount=7;dragging=False;selected=null;selectedParent=null;selectedInPlaced=False;selectedInInventory=False;commitClean=True;issues=;placed=crate_big_b(Clone)@(24.00, 4.00, 0.00) parent=Placed|Slime 1x2(Clone)@(26.00, 4.00, 0.00) parent=Placed|Statue_Slime(Clone)@(21.00, 5.00, 0.00) parent=Placed|Goblin 1x1(Clone)@(24.00, 5.00, 0.00) parent=Placed|crate(Clone)@(24.00, 3.00, 0.00) parent=Placed|Heart_non_special(Clone)@(22.00, 6.00, 0.00) parent=Placed|;inventory=Statue_Hp(Clone)@(-109.00, -93.82, -9.00) parent=Inventory|Merchant(Clone)@(-107.00, -93.82, -9.00) parent=Inventory|Trap 2x2(Clone)@(-105.00, -93.82, -9.00) parent=Inventory|Statue_Def(Clone)@(-102.00, -93.82, -9.00) parent=Inventory|Skeleton 3x1(Clone)@(-100.00, -93.82, -9.00) parent=Inventory|Slime 4x1(Clone)@(-96.00, -93.82, -9.00) parent=Inventory|Skeleton 2x1 L(Clone)@(-91.00, -93.82, -9.00) parent=Inventory|


Summary: Heart committed


Summary: 배치6/인벤토리7, 첫 슬롯 Statue_Hp, 선택 없음.


Use compensated first-slot target with identity check.


ok=True;canStartInventoryDrag=True;stage=3;state=Place;canPlace=True;cursorAllowDrag=True;uiAllowDrag=True;cursorDragging=False;selected=null;mousePosition=(384.00, 131.00);localPoint=(-576.00, 321.00);insideRawImage=True;viewportPoint=(0.07, 0.86);hitCollider=Block_0_0;hitParent=Statue_Hp(Clone);hitParentActive=True;hasObjectPlace=True;hasChildController=True;colliderCenter=(-109.00, -93.82, -9.00);colliderBounds=(1.00, 1.00, 0.00);hitRootPosition=(-109.00, -93.82, -9.00);required_followup=Only click inventory when canStartInventoryDrag=True and hitParent matches the intended object. After click, require drag-offset-check --require-tracking.


dragging=True;selected=Statue_Hp(Clone);objectPos=(16.00, -4.00, 0.00);objectPlaceDragging=True;dragOffset=(0.00, 0.00);selectedCollider=Block_0_0;selectedColliderCenter=(16.00, -4.00, 0.00);mousePosition=(384.00, 131.00, 0.00);mouseWorld=(16.00, -4.39, -10.00);snappedMouseWorld=(16.00, -4.00, 0.00);expectedObjectPos=(16.00, -4.00, 0.00);trackingDelta=0;trackingOk=True;trackingIssue=;target_rule=desiredObjectWorld - dragOffset gives the mouse/grid target before click-place


Summary: HP selected


Summary: Statue_Hp selected offset0; target root24,6 available, desired horizontal footprint extends left.


root24,6에서 우클릭 1회로 Statue_Hp를 가로 방향으로 회전한다.


Use verified left-extending horizontal HP footprint.

right click once then footprint require green


Summary: HP horizontal verified


Summary: Statue_Hp horizontal footprint cells23,6 and24,6 verified green; still selected.


stage=3;state=Place;canPlace=True;canStart=False;timeScale=1;dialogueActive=False;storyState=None;placedCount=7;inventoryCount=6;dragging=False;selected=null;selectedParent=null;selectedInPlaced=False;selectedInInventory=False;commitClean=True;issues=;placed=crate_big_b(Clone)@(24.00, 4.00, 0.00) parent=Placed|Slime 1x2(Clone)@(26.00, 4.00, 0.00) parent=Placed|Statue_Slime(Clone)@(21.00, 5.00, 0.00) parent=Placed|Goblin 1x1(Clone)@(24.00, 5.00, 0.00) parent=Placed|crate(Clone)@(24.00, 3.00, 0.00) parent=Placed|Heart_non_special(Clone)@(22.00, 6.00, 0.00) parent=Placed|Statue_Hp(Clone)@(24.00, 6.00, 0.00) parent=Placed|;inventory=Merchant(Clone)@(-109.00, -93.82, -9.00) parent=Inventory|Trap 2x2(Clone)@(-107.00, -93.82, -9.00) parent=Inventory|Statue_Def(Clone)@(-104.00, -93.82, -9.00) parent=Inventory|Skeleton 3x1(Clone)@(-102.00, -93.82, -9.00) parent=Inventory|Slime 4x1(Clone)@(-98.00, -93.82, -9.00) parent=Inventory|Skeleton 2x1 L(Clone)@(-93.00, -93.82, -9.00) parent=Inventory|


Summary: HP committed


Summary: 배치7/인벤토리6, 첫 슬롯 Merchant.


ok=True;canStartInventoryDrag=True;stage=3;state=Place;canPlace=True;cursorAllowDrag=True;uiAllowDrag=True;cursorDragging=False;selected=null;mousePosition=(384.00, 131.00);localPoint=(-576.00, 321.00);insideRawImage=True;viewportPoint=(0.07, 0.86);hitCollider=Block_0_0;hitParent=Merchant(Clone);hitParentActive=True;hasObjectPlace=True;hasChildController=True;colliderCenter=(-109.00, -93.82, -9.00);colliderBounds=(1.00, 1.00, 0.00);hitRootPosition=(-109.00, -93.82, -9.00);required_followup=Only click inventory when canStartInventoryDrag=True and hitParent matches the intended object. After click, require drag-offset-check --require-tracking.


dragging=True;selected=Merchant(Clone);objectPos=(16.00, -4.00, 0.00);objectPlaceDragging=True;dragOffset=(0.00, 0.00);selectedCollider=Block_0_0;selectedColliderCenter=(16.00, -4.00, 0.00);mousePosition=(384.00, 131.00, 0.00);mouseWorld=(16.00, -4.39, -10.00);snappedMouseWorld=(16.00, -4.00, 0.00);expectedObjectPos=(16.00, -4.00, 0.00);trackingDelta=0;trackingOk=True;trackingIssue=;target_rule=desiredObjectWorld - dragOffset gives the mouse/grid target before click-place


Summary: Merchant selected


Summary: Merchant selected offset0; desired default vertical anchor25,6 available.


stage=3;state=Place;canPlace=True;canStart=False;timeScale=1;dialogueActive=False;storyState=None;placedCount=8;inventoryCount=5;dragging=False;selected=null;selectedParent=null;selectedInPlaced=False;selectedInInventory=False;commitClean=True;issues=;placed=crate_big_b(Clone)@(24.00, 4.00, 0.00) parent=Placed|Slime 1x2(Clone)@(26.00, 4.00, 0.00) parent=Placed|Statue_Slime(Clone)@(21.00, 5.00, 0.00) parent=Placed|Goblin 1x1(Clone)@(24.00, 5.00, 0.00) parent=Placed|crate(Clone)@(24.00, 3.00, 0.00) parent=Placed|Heart_non_special(Clone)@(22.00, 6.00, 0.00) parent=Placed|Statue_Hp(Clone)@(24.00, 6.00, 0.00) parent=Placed|Merchant(Clone)@(25.00, 6.00, 0.00) parent=Placed|;inventory=Trap 2x2(Clone)@(-109.00, -93.82, -9.00) parent=Inventory|Statue_Def(Clone)@(-106.00, -93.82, -9.00) parent=Inventory|Skeleton 3x1(Clone)@(-104.00, -93.82, -9.00) parent=Inventory|Slime 4x1(Clone)@(-100.00, -93.82, -9.00) parent=Inventory|Skeleton 2x1 L(Clone)@(-95.00, -93.82, -9.00) parent=Inventory|


Summary: Merchant committed


Summary: 배치8/인벤토리5, 첫 슬롯 Trap 2x2.


Trap을 hit 검증 후 선택한다.


selected Trap trackingOk and collider Block_0_0


K145 requires direct target for Block_0_0 selection.


ok=True;canStartInventoryDrag=True;stage=3;state=Place;canPlace=True;cursorAllowDrag=True;uiAllowDrag=True;cursorDragging=False;selected=null;mousePosition=(384.00, 131.00);localPoint=(-576.00, 321.00);insideRawImage=True;viewportPoint=(0.07, 0.86);hitCollider=Block_0_0;hitParent=Trap 2x2(Clone);hitParentActive=True;hasObjectPlace=True;hasChildController=True;colliderCenter=(-109.00, -93.82, -9.00);colliderBounds=(1.00, 1.00, 0.00);hitRootPosition=(-109.00, -93.82, -9.00);required_followup=Only click inventory when canStartInventoryDrag=True and hitParent matches the intended object. After click, require drag-offset-check --require-tracking.


dragging=True;selected=Trap 2x2(Clone);objectPos=(16.00, -4.00, 0.00);objectPlaceDragging=True;dragOffset=(0.00, 0.00);selectedCollider=Block_0_0;selectedColliderCenter=(16.00, -4.00, 0.00);mousePosition=(384.00, 131.00, 0.00);mouseWorld=(16.00, -4.39, -10.00);snappedMouseWorld=(16.00, -4.00, 0.00);expectedObjectPos=(16.00, -4.00, 0.00);trackingDelta=0;trackingOk=True;trackingIssue=;target_rule=desiredObjectWorld - dragOffset gives the mouse/grid target before click-place


Summary: Trap selected


Summary: Trap Block_0_0 selected offset0; 2x2 target root26,6 available.


Use direct root target for selected Block_0_0.


stage=3;state=Place;canPlace=True;canStart=False;timeScale=1;dialogueActive=False;storyState=None;placedCount=9;inventoryCount=4;dragging=False;selected=null;selectedParent=null;selectedInPlaced=False;selectedInInventory=False;commitClean=True;issues=;placed=crate_big_b(Clone)@(24.00, 4.00, 0.00) parent=Placed|Slime 1x2(Clone)@(26.00, 4.00, 0.00) parent=Placed|Statue_Slime(Clone)@(21.00, 5.00, 0.00) parent=Placed|Goblin 1x1(Clone)@(24.00, 5.00, 0.00) parent=Placed|crate(Clone)@(24.00, 3.00, 0.00) parent=Placed|Heart_non_special(Clone)@(22.00, 6.00, 0.00) parent=Placed|Statue_Hp(Clone)@(24.00, 6.00, 0.00) parent=Placed|Merchant(Clone)@(25.00, 6.00, 0.00) parent=Placed|Trap 2x2(Clone)@(26.00, 6.00, 0.00) parent=Placed|;inventory=Statue_Def(Clone)@(-109.00, -93.82, -9.00) parent=Inventory|Skeleton 3x1(Clone)@(-107.00, -93.82, -9.00) parent=Inventory|Slime 4x1(Clone)@(-103.00, -93.82, -9.00) parent=Inventory|Skeleton 2x1 L(Clone)@(-98.00, -93.82, -9.00) parent=Inventory|


Summary: Trap committed


Summary: 배치9/인벤토리4, 첫 슬롯 Statue_Def.


ok=True;canStartInventoryDrag=True;stage=3;state=Place;canPlace=True;cursorAllowDrag=True;uiAllowDrag=True;cursorDragging=False;selected=null;mousePosition=(384.00, 131.00);localPoint=(-576.00, 321.00);insideRawImage=True;viewportPoint=(0.07, 0.86);hitCollider=Block_0_0;hitParent=Statue_Def(Clone);hitParentActive=True;hasObjectPlace=True;hasChildController=True;colliderCenter=(-109.00, -93.82, -9.00);colliderBounds=(1.00, 1.00, 0.00);hitRootPosition=(-109.00, -93.82, -9.00);required_followup=Only click inventory when canStartInventoryDrag=True and hitParent matches the intended object. After click, require drag-offset-check --require-tracking.


dragging=True;selected=Statue_Def(Clone);objectPos=(16.00, -4.00, 0.00);objectPlaceDragging=True;dragOffset=(0.00, 0.00);selectedCollider=Block_0_0;selectedColliderCenter=(16.00, -4.00, 0.00);mousePosition=(384.00, 131.00, 0.00);mouseWorld=(16.00, -4.39, -10.00);snappedMouseWorld=(16.00, -4.00, 0.00);expectedObjectPos=(16.00, -4.00, 0.00);trackingDelta=0;trackingOk=True;trackingIssue=;target_rule=desiredObjectWorld - dragOffset gives the mouse/grid target before click-place


Summary: Def selected


Summary: Def selected offset0; root23,3 default vertical target available.


Def를 root23,3 기본 세로 방향으로 배치한다.


stage=3;state=Place;canPlace=True;canStart=False;timeScale=1;dialogueActive=False;storyState=None;placedCount=10;inventoryCount=3;dragging=False;selected=null;selectedParent=null;selectedInPlaced=False;selectedInInventory=False;commitClean=True;issues=;placed=crate_big_b(Clone)@(24.00, 4.00, 0.00) parent=Placed|Slime 1x2(Clone)@(26.00, 4.00, 0.00) parent=Placed|Statue_Slime(Clone)@(21.00, 5.00, 0.00) parent=Placed|Goblin 1x1(Clone)@(24.00, 5.00, 0.00) parent=Placed|crate(Clone)@(24.00, 3.00, 0.00) parent=Placed|Heart_non_special(Clone)@(22.00, 6.00, 0.00) parent=Placed|Statue_Hp(Clone)@(24.00, 6.00, 0.00) parent=Placed|Merchant(Clone)@(25.00, 6.00, 0.00) parent=Placed|Trap 2x2(Clone)@(26.00, 6.00, 0.00) parent=Placed|Statue_Def(Clone)@(23.00, 3.00, 0.00) parent=Placed|;inventory=Skeleton 3x1(Clone)@(-109.00, -93.82, -9.00) parent=Inventory|Slime 4x1(Clone)@(-105.00, -93.82, -9.00) parent=Inventory|Skeleton 2x1 L(Clone)@(-100.00, -93.82, -9.00) parent=Inventory|


Summary: Def committed


Summary: 배치10/인벤토리3, 첫 슬롯 Skeleton 3x1.


ok=True;canStartInventoryDrag=True;stage=3;state=Place;canPlace=True;cursorAllowDrag=True;uiAllowDrag=True;cursorDragging=False;selected=null;mousePosition=(384.00, 131.00);localPoint=(-576.00, 321.00);insideRawImage=True;viewportPoint=(0.07, 0.86);hitCollider=Skeleton;hitParent=Skeleton 3x1(Clone);hitParentActive=True;hasObjectPlace=True;hasChildController=True;colliderCenter=(-109.00, -93.82, -9.00);colliderBounds=(1.00, 1.00, 0.00);hitRootPosition=(-109.00, -93.82, -9.00);required_followup=Only click inventory when canStartInventoryDrag=True and hitParent matches the intended object. After click, require drag-offset-check --require-tracking.


dragging=True;selected=Skeleton 3x1(Clone);objectPos=(16.00, -4.00, 0.00);objectPlaceDragging=True;dragOffset=(0.00, 0.00);selectedCollider=Skeleton;selectedColliderCenter=(16.00, -4.00, 0.00);mousePosition=(384.00, 131.00, 0.00);mouseWorld=(16.00, -4.39, -10.00);snappedMouseWorld=(16.00, -4.00, 0.00);expectedObjectPos=(16.00, -4.00, 0.00);trackingDelta=0;trackingOk=True;trackingIssue=;target_rule=desiredObjectWorld - dragOffset gives the mouse/grid target before click-place


Summary: Skeleton3 selected


Summary: Skeleton3 selected offset0; horizontal lower target root26,1 available.


stage=3;state=Place;canPlace=True;canStart=False;timeScale=1;dialogueActive=False;storyState=None;placedCount=11;inventoryCount=2;dragging=False;selected=null;selectedParent=null;selectedInPlaced=False;selectedInInventory=False;commitClean=True;issues=;placed=crate_big_b(Clone)@(24.00, 4.00, 0.00) parent=Placed|Slime 1x2(Clone)@(26.00, 4.00, 0.00) parent=Placed|Statue_Slime(Clone)@(21.00, 5.00, 0.00) parent=Placed|Goblin 1x1(Clone)@(24.00, 5.00, 0.00) parent=Placed|crate(Clone)@(24.00, 3.00, 0.00) parent=Placed|Heart_non_special(Clone)@(22.00, 6.00, 0.00) parent=Placed|Statue_Hp(Clone)@(24.00, 6.00, 0.00) parent=Placed|Merchant(Clone)@(25.00, 6.00, 0.00) parent=Placed|Trap 2x2(Clone)@(26.00, 6.00, 0.00) parent=Placed|Statue_Def(Clone)@(23.00, 3.00, 0.00) parent=Placed|Skeleton 3x1(Clone)@(26.00, 1.00, 0.00) parent=Placed|;inventory=Slime 4x1(Clone)@(-109.00, -93.82, -9.00) parent=Inventory|Skeleton 2x1 L(Clone)@(-104.00, -93.82, -9.00) parent=Inventory|


Summary: Skeleton3 committed


Summary: 배치11/인벤토리2, 첫 슬롯 Slime 4x1.


ok=True;canStartInventoryDrag=True;stage=3;state=Place;canPlace=True;cursorAllowDrag=True;uiAllowDrag=True;cursorDragging=False;selected=null;mousePosition=(384.00, 131.00);localPoint=(-576.00, 321.00);insideRawImage=True;viewportPoint=(0.07, 0.86);hitCollider=Slime;hitParent=Slime 4x1(Clone);hitParentActive=True;hasObjectPlace=True;hasChildController=True;colliderCenter=(-109.00, -93.82, -9.00);colliderBounds=(1.00, 1.00, 0.00);hitRootPosition=(-109.00, -93.82, -9.00);required_followup=Only click inventory when canStartInventoryDrag=True and hitParent matches the intended object. After click, require drag-offset-check --require-tracking.


dragging=True;selected=Slime 4x1(Clone);objectPos=(16.00, -4.00, 0.00);objectPlaceDragging=True;dragOffset=(0.00, 0.00);selectedCollider=Slime;selectedColliderCenter=(16.00, -4.00, 0.00);mousePosition=(384.00, 131.00, 0.00);mouseWorld=(16.00, -4.39, -10.00);snappedMouseWorld=(16.00, -4.00, 0.00);expectedObjectPos=(16.00, -4.00, 0.00);trackingDelta=0;trackingOk=True;trackingIssue=;target_rule=desiredObjectWorld - dragOffset gives the mouse/grid target before click-place


Summary: Slime4 selected


Summary: Slime4 selected; root28,5 vertical lane to y2 available.


root28,5에서 1회 우클릭해 세로 방향으로 회전한다.


vertical cells28,5 through28,2 all green


Summary: Slime4 vertical verified


Summary: Slime4 vertical cells28,5..28,2 all green; selected.


stage=3;state=Place;canPlace=True;canStart=False;timeScale=1;dialogueActive=False;storyState=None;placedCount=12;inventoryCount=1;dragging=False;selected=null;selectedParent=null;selectedInPlaced=False;selectedInInventory=False;commitClean=True;issues=;placed=crate_big_b(Clone)@(24.00, 4.00, 0.00) parent=Placed|Slime 1x2(Clone)@(26.00, 4.00, 0.00) parent=Placed|Statue_Slime(Clone)@(21.00, 5.00, 0.00) parent=Placed|Goblin 1x1(Clone)@(24.00, 5.00, 0.00) parent=Placed|crate(Clone)@(24.00, 3.00, 0.00) parent=Placed|Heart_non_special(Clone)@(22.00, 6.00, 0.00) parent=Placed|Statue_Hp(Clone)@(24.00, 6.00, 0.00) parent=Placed|Merchant(Clone)@(25.00, 6.00, 0.00) parent=Placed|Trap 2x2(Clone)@(26.00, 6.00, 0.00) parent=Placed|Statue_Def(Clone)@(23.00, 3.00, 0.00) parent=Placed|Skeleton 3x1(Clone)@(26.00, 1.00, 0.00) parent=Placed|Slime 4x1(Clone)@(28.00, 5.00, 0.00) parent=Placed|;inventory=Skeleton 2x1 L(Clone)@(-109.00, -93.82, -9.00) parent=Inventory|


select SkeletonL and preview rotated candidates


Summary: retained12 restored


Summary: 배치12/인벤토리1, 유일한 SkeletonL. retained12 고정 앵커 완성.


SkeletonL을 hit 검증 후 선택하고, 배치하지 않은 채 회전 후보 탐색을 시작한다.

기본 root25,2는 이전 사망 연관 배치이므로 재사용 금지.


Search rotated L only and reject death-associated default root25,2.

omit before exhausting safe meaningful placement search

hit click drag; no placement until candidate plus preview


ok=True;canStartInventoryDrag=True;stage=3;state=Place;canPlace=True;cursorAllowDrag=True;uiAllowDrag=True;cursorDragging=False;selected=null;mousePosition=(384.00, 131.00);localPoint=(-576.00, 321.00);insideRawImage=True;viewportPoint=(0.07, 0.86);hitCollider=Skeleton;hitParent=Skeleton 2x1 L(Clone);hitParentActive=True;hasObjectPlace=True;hasChildController=True;colliderCenter=(-109.00, -93.82, -9.00);colliderBounds=(1.00, 1.00, 0.00);hitRootPosition=(-109.00, -93.82, -9.00);required_followup=Only click inventory when canStartInventoryDrag=True and hitParent matches the intended object. After click, require drag-offset-check --require-tracking.


dragging=True;selected=Skeleton 2x1 L(Clone);objectPos=(16.00, -4.00, 0.00);objectPlaceDragging=True;dragOffset=(0.00, 0.00);selectedCollider=Skeleton;selectedColliderCenter=(16.00, -4.00, 0.00);mousePosition=(384.00, 131.00, 0.00);mouseWorld=(16.00, -4.39, -10.00);snappedMouseWorld=(16.00, -4.00, 0.00);expectedObjectPos=(16.00, -4.00, 0.00);trackingDelta=0;trackingOk=True;trackingIssue=;target_rule=desiredObjectWorld - dragOffset gives the mouse/grid target before click-place


Summary: SkeletonL selected


Summary: SkeletonL selected; lower-left cells around21,1-22,3 are open and isolated from known late combat cluster.


배치 클릭 없이 default orientation root21,2 footprint를 검사한다.

하단 좌측 저접촉 후보의 형상과 grid 적합성부터 확인.


selected remains dragging; footprint evidence only


probe SkeletonL root21,2 without placement

default root21,2 probe; rotated alternatives

Avoid default death-associated25,2 and inspect lower-contact lower-left.

three-cell L entirely on open lower-left grid

move without click then inspect every footprint cell


Missing-tile rejection is reusable this run.


All three footprint parts were read from current-stage footprint check.

Default L at root21,2 has only cell22,2 green; cells21,2 and21,1 have no placeable tiles.

Test rotated orientations near root25,2 while preserving retained12 anchors.

Stage4 SkeletonL default root21,2 rejection


Summary: default lower-left invalid


Summary: SkeletonL remains selected after rejected lower-left probe; retained12 anchors unchanged.


root25,2에서 1회 우클릭 회전해 기본 사망연관 방향과 다른 footprint를 검사한다.

동일 root에서 좌/상 방향으로 접촉을 줄일 가능성이 있음.


orientation rotates once; footprint inspected, no placement


Reject known default and missing-tile lower-left; inspect rotated alternative.

rotated three-cell footprint differs from default and may reduce late contacts

right click once then inspect cells and green state; do not place


Footprint check shows allGreen false with root red.

Rotation1 at root25,2 occupies25,2 25,1 24,2; root25,2 is red.

Rotate again and inspect the next orientation.

Do not place SkeletonL rotation1 at25,2.

Stage4 SkeletonL rotation1 root25,2 rejection


Summary: rotation1 invalid


Summary: SkeletonL rotation1 selected at25,2; footprint invalid only at root cell.


동일 root에서 두 번째 우클릭 회전으로 orientation2를 검사한다.

다음 방향이 상/좌측 빈 칸 조합으로 이동할 수 있음.


Continue rotation search after prior invalid candidates.

orientation2 moves footprint to alternate cells

right click then inspect all cells; no place


Current footprint check reports greenCount1/3.

Rotation2 at25,2 uses25,2 24,2 25,3; only24,2 is green.

Keep orientation2 and probe root24,1, whose cells24,1 23,1 24,2 are unoccupied.

Stage4 SkeletonL rotation2 root25,2 rejection


Summary: rotation2 root25,2 invalid


Summary: SkeletonL orientation2 selected; candidate root24,1 maps to free cells24,1 23,1 24,2.


배치 없이 orientation2 root24,1 footprint를 검사한다.

세 칸 모두 기존 배치와 분리된 하단 중앙 후보.


orientation2 root24,1; further rotations

Use K153 proposed free-cell lower-center candidate.

move without click and inspect all parts


Orientation2 root24,1 has24,1 and24,2 green but23,1 red.

Shift same orientation right to root25,1 and inspect cells25,1 24,1 25,2.

Stage4 SkeletonL orientation2 root24,1 rejection


Summary: orientation2 root24,1 blocked at23,1


Summary: SkeletonL orientation2 remains selected; shift-right candidate cells25,1 24,1 25,2.


이전 후보의 red23,1을 회피하고 Skeleton3 왼쪽 경계를 사용.


orientation2 root25,1; further rotations


Orientation2 root25,1 has25,1 and24,1 green but25,2 red.

Probe orientation2 root23,4 across free mid-left cells23,4 22,4 23,5.

Stage4 SkeletonL orientation2 root25,1 rejection


Summary: orientation2 root25,1 blocked


Summary: Orientation2 selected; candidate cells23,4 22,4 23,5 are visibly unoccupied mid-left cells.


배치 없이 orientation2 root23,4 footprint를 검사한다.

하단 타일 차단을 피하면서 기존 fixed anchors 사이의 유일한 3칸 L 공백 후보.


Use the remaining unoccupied three-cell mid-left gap.

omit only after candidate and preview exhausted

move without click; inspect all footprint parts


Footprint greenCount1/3 with two missing tiles.

Orientation2 root23,4 has only22,4 green;23,4 and23,5 have no tiles.

Complete orientation sweep at25,2, including the prior placeable default direction.

Stage4 SkeletonL orientation2 root23,4 rejection


Summary: mid-left gap missing tiles


Summary: SkeletonL orientation2 selected after mid-left rejection; fixed12 unchanged.


root25,2에서 세 번째 방향으로 1회 회전해 footprint를 검사한다.

전체 네 방향 중 미검증 방향을 소진.


right click once and inspect all parts, no place


Orientation3 at25,2 uses25,2 25,3 26,2; only26,2 green.

Rotate once more to default and revalidate the previously placeable footprint.

Stage4 SkeletonL orientation3 root25,2 rejection


Summary: orientation3 invalid


Summary: SkeletonL orientation3 selected at25,2; all three rotated alternatives have been rejected.


한 번 더 회전해 과거 배치 가능했던 기본 방향을 재검증한다.

Start gate를 열 수 있는 유일한 known complete-family footprint.


Return to the only previously placeable complete-family direction after exhausting alternatives.

default cells25,2 26,2 25,1 all green as in prior complete family

right click once and require full footprint evidence; do not place unless green


persistent blocker explains prior mismatch

25,2 now blocked by persistent dead-body cell


Current footprint plus visual corpse location agree.

Default L25,2 has26,2 and25,1 green but25,2 red; visual capture shows persistent dead-body footprint at that cell.

Cycle to orientation3 root24,1, which uses24,1 24,2 25,1 and avoids25,2.

Do not use any L candidate containing25,2 in the current retry state.

Stage4 SkeletonL default25,2 current rejection


Summary: default blocked by dead body


Summary: SkeletonL default selected; target root24,1 avoids dead-body root but orientation1 is an intermediate step.


orientation3에 도달하기 위한 첫 단계; footprint는 검사하되 배치하지 않음.


orientation1 intermediate footprint, no placement


Preserve fixed12 and step toward candidate avoiding25,2.

orientation1 may include out-of-lane cell but remains selected

right click once inspect footprint no placement


Summary: orientation1 intermediate complete


Summary: SkeletonL orientation1 selected at24,1; next rotation reaches previously probed orientation2.


orientation3 후보에 도달하기 위한 두 번째 단계.


orientation2 intermediate, remains selected


Traverse known intermediate toward orientation3.

orientation2 matches known24,1 23,1 24,2 footprint


Summary: orientation2 intermediate complete


Summary: SkeletonL orientation2 selected at24,1; desired orientation3 next.


세 번째 회전으로 candidate footprint24,1 24,2 25,1을 만든다.

Dead Body25,2와 모든 fixed12 점유를 회피하는 유일한 계산상 후보.


orientation3 cells24,1 24,2 25,1 all green


Use candidate that avoids every proven blocked cell.

cells24,1 24,2 25,1 all green and no25,2 contact

full reset discards proven fixed12 and is unnecessary if footprint succeeds

right click once then require all-green current-stage footprint; do not place yet


Placement footprint allGreen/allCurrentStage/allPlaceable true.

Orientation3 root24,1 occupies24,1 24,2 25,1 and all three cells are green/current-stage.

Commit, then run full preview before simulation.

Use orientation3 root24,1 as the complete-family SkeletonL candidate avoiding Dead Body25,2.

Stage4 SkeletonL orientation3 root24,1 candidate


Summary: L candidate verified


Summary: SkeletonL orientation3 root24,1 selected; three-cell footprint all green.


검증된 orientation3 후보를 배치해 inventory를 0으로 만든다.

유일한 all-green complete-family candidate이며25,2를 회피.


Commit the verified complete-family candidate.

clean commit13/0 and Start becomes available

recheck footprint, click current, commit check exact counts


stage=3;state=Ready;canPlace=True;canStart=True;timeScale=1;dialogueActive=False;storyState=None;placedCount=13;inventoryCount=0;dragging=False;selected=null;selectedParent=null;selectedInPlaced=False;selectedInInventory=False;commitClean=True;issues=;placed=crate_big_b(Clone)@(24.00, 4.00, 0.00) parent=Placed|Slime 1x2(Clone)@(26.00, 4.00, 0.00) parent=Placed|Statue_Slime(Clone)@(21.00, 5.00, 0.00) parent=Placed|Goblin 1x1(Clone)@(24.00, 5.00, 0.00) parent=Placed|crate(Clone)@(24.00, 3.00, 0.00) parent=Placed|Heart_non_special(Clone)@(22.00, 6.00, 0.00) parent=Placed|Statue_Hp(Clone)@(24.00, 6.00, 0.00) parent=Placed|Merchant(Clone)@(25.00, 6.00, 0.00) parent=Placed|Trap 2x2(Clone)@(26.00, 6.00, 0.00) parent=Placed|Statue_Def(Clone)@(23.00, 3.00, 0.00) parent=Placed|Skeleton 3x1(Clone)@(26.00, 1.00, 0.00) parent=Placed|Slime 4x1(Clone)@(28.00, 5.00, 0.00) parent=Placed|Skeleton 2x1 L(Clone)@(24.00, 1.00, 0.00) parent=Placed|;inventory=


Summary: complete family ready


Summary: Complete13 placement, inventory0, Ready/canStart. L moved away from Dead Body.


실제 시작 전 read-only full preview로 route, progression, survival을 평가한다.


no gameplay mutation; route/progression/survival evidence


Apply full preview gate to new complete-family candidate.

unblocked route preserves early Dead Body level-up and reduces late L contacts

read-only preview inspect blocked, interactions, progression, HP forecast and terminal projection


Forced Game View screenshot before preview state check.

Game


dGuaranteedExp": 1,
                    "projectedGuaranteedExpToNext": 40,
                    "projectedPotentialLevel": 4,
                    "projectedPotentialExp": 38,
                    "projectedPotentialExpToNext": 40,
                    "interactions": [
                        {
                            "priorityTag": "Monster",
                            "objectName": "Goblin 1x1",
                            "childName": "Goblin",
                            "componentType": "Monster",
                            "isRisk": true,
                            "isSupport": false,
                            "isUncertain": false,
                            "changesPath": false,
                            "guaranteedExp": 0,
                            "potentialExp": 5,
                            "note": "combat risk, EXP is gained only on kill"
                        }
                    ]
                },
                {
                    "segmentIndex": 0,
                    "pathIndex": 14,
                    "gridX": 7,
                    "gridY": 2,
                    "worldPosition": {
                        "x": 28.0,
                        "y": 3.0,
                        "z": 0.0
                    },
                    "newInteractionCount": 1,
                    "interactionOrder": [
                        "Monster"
                    ],
                    "riskTags": [
                        "Monster"
                    ],
                    "supportTags": [],
                    "guaranteedExpOnTile": 0,
                    "potentialExpOnTile": 1,
                    "cumulativeGuaranteedExp": 7,
                    "cumulativePotentialExp": 45,
                    "projectedGuaranteedLevel": 4,
                    "projectedGuaranteedExp": 1,
                    "projectedGuaranteedExpToNext": 40,
                    "projectedPotentialLevel": 4,
                    "projectedPotentialExp": 39,
                    "projectedPotentialExpToNext": 40,
                    "interactions": [
                        {
                            "priorityTag": "Monster",
                            "objectName": "Slime 4x1(Clone)",
                            "childName": "Slime (1)",
                            "componentType": "Monster",
                            "isRisk": true,
                            "isSupport": false,
                            "isUncertain": false,
                            "changesPath": false,
                            "guaranteedExp": 0,
                            "potentialExp": 1,
                            "note": "combat risk, EXP is gained only on kill"
                        }
                    ]
                },
                {
                    "segmentIndex": 0,
                    "pathIndex": 15,
                    "gridX": 8,
                    "gridY": 2,
                    "worldPosition": {
                        "x": 29.0,
                        "y": 3.0,
                        "z": 0.0
                    },
                    "newInteractionCount": 0,
                    "interactionOrder": [],
                    "riskTags": [],
                    "supportTags": [],
                    "guaranteedExpOnTile": 0,
                    "potentialExpOnTile": 0,
                    "cumulativeGuaranteedExp": 7,
                    "cumulativePotentialExp": 45,
                    "projectedGuaranteedLevel": 4,
                    "projectedGuaranteedExp": 1,
                    "projectedGuaranteedExpToNext": 40,
                    "projectedPotentialLevel": 4,
                    "projectedPotentialExp": 39,
                    "projectedPotentialExpToNext": 40,
                    "interactions": []
                }
            ]
        }
    ],
    "summary": "stageIndex=3 | state=Ready | pathBlocked=False | heroLv=3 | heroExp=14/20 | guaranteedExp=7 | potentialExp=45 | guaranteedLv=4 | potentialLv=4"
}


start live simulation and observe survival through path8

unblocked, Dead Body path8 crosses Lv4, L contacts occur before/at level-up instead of late tail

L produces two contacts path7 plus one at path8


Preview cannot guarantee combat kills or HP survival, so live observation remains required.

Route unblocked length16; guaranteedExp7 reaches Lv4 at path8 Dead Body. L contacts twice at path7 and once at path8, with early Heart/HP/Def supports before them.

Start and do not interrupt while safe meaningful simulation remains.

Accept live trial because all support and guaranteed level-up precede or coincide with concentrated L risk; watch HP through path8.

Stage4 complete13 orientation3 root24,1 preview


Summary: preview accepted with monitored early L risk


Summary: Complete13 Ready, route unblocked, Start visible, inventory0.


검증된 complete13 경로로 실제 시뮬레이션을 시작한다.


stage state Simulate; autonomous hero traversal begins


Start only after full preview and monitor the known early L risk.

autonomous route reaches path8 Lv4; survival remains live-observed

rebuild after exhaustive valid candidate search adds no safer proven option

click Start once then observe without interruption through terminal result


Heart and StatueSlime at path0, HP Statue path1, Def Statue path3

Slime path0
environment Skeleton path5
rotated L paths7-8
late Skeleton/Slime/Goblin cluster

complete13 Heart/HP/Def-supported entry with rotated lower L


prior default-L complete13 death
retained12 safe preview
rotated-L complete13

This is the first live execution of the fully rotated lower-L family.

The rotated L avoids blocked Dead Body cell25,2 and shifts its three contacts to paths7-8 immediately before/at guaranteed Lv4.


paths7-8 concentrated L contacts; no preview tile is proven lethal

Dead Body plus L contact and guaranteed Lv4

support-first ordering and guaranteed level-up at the end of the L cluster

Early Heart restores critical HP, HP/Def supports precede the L cluster, and Dead Body guarantees Lv4 full refresh at path8 if reached.

survive to Lv4 and complete Stage4 demo ending


Game


Forced Game View screenshot before basic state check.

Game


Retry Stage and design added late mitigation

new exact death breakpoint and route performance

reached Lv4 with HP12/15 at midroute and completed traversal to report

late cluster consumed remaining HP; final HP0 EXP8/40


Terminal report and live midroute screenshots directly show the breakpoint.

Route reached Lv4; at observed midroute hero was HP12/15 EXP4/40, then died at terminal with HP0/15 EXP8/40 after step17/night3. Grades D,A,A,A,A.

Retry and change at least one late monster-contact anchor or add later support timing before resimulation.

Do not replay this exact complete13 family; early L mitigation succeeds but late density still exceeds remaining HP.


Summary: Lv4 reached but terminal death


Summary: Work Performance Report death result, HP0/15, Retry Stage button visible.


Retry Stage로 Stage4 planning state를 복원한다.

안전하고 의미 있는 후반 완화 재배치가 남아 있음.


Stage4 Ready/Place state restored with pre-simulation hero stats


Use exact death breakpoint to justify materially different retry.

restore Lv3 HP4/13 EXP14/20 and placement state

stop violates remaining-action requirement

click Retry once then retry-state-check and visual capture


If retry did not reset layout or selected/dragging is non-null, classify the branch before planning the next action.


open Upgrade and inspect defensive options

pre-simulation stats and complete13 restored


Summary: retry restored complete13


Summary: Retry restored complete13; hero Lv3 HP4/13, gold45, Upgrade button visible.


Upgrade 메뉴를 열어 후반 생존 완화 옵션을 검사한다.

정확한 동일 배치 재실행 대신 gold45를 활용한 비배치 완화 후보.


inspect upgrades; immediately replay; rebuild

K160 marked survival uncertainty; terminal evidence motivates checking a persistent mitigation.

menu exposes purchasable defensive or attack improvements within gold45

immediate replay repeats terminal death; rebuild is more disruptive than an available stat mitigation check

open menu only, capture and inspect before any purchase


Visible menu shows unavailable labels on all displayed cards.

Item upgrade cards are labeled Not available in the demo; no purchasable mitigation is exposed.

Close menu and pursue placement-based late-risk reduction.


Summary: upgrades unavailable


Summary: Upgrade menu open; all displayed item upgrades unavailable; red X visible top-right.


구매 가능한 완화가 없어 배치 재설계로 전환.


Unavailable mitigation means return to placement workflow.

Ready screen restored with placement13/0

other upgrade tabs are scope expansion without evidence of demo availability


Game


Summary: Ready restored


Summary: Complete13 restored after Retry; Skeleton3 horizontal at world26-28,1 is the main late multi-contact placed object.


Skeleton3의 root26,1을 클릭해 placed-object 재선택 가능성을 검사한다.

성공 시 최소 변경으로 후반 접촉 완화 가능.


either selected/dragging Skeleton3 or clean no-op; no placement commit


Revalidate K137 after Retry before expensive reset.

likely no-op per prior K137, but current post-retry state requires confirmation

Return all deferred until minimal mutation is disproven in current post-retry state

click once, then drag-offset-check; never click-place without tracked selection


Revalidate K137 after Retry before expensive reset; upgrades are unavailable.


dragging=False;selected=null;objectPos=null;objectPlaceDragging=False;dragOffset=null;selectedCollider=null;selectedColliderCenter=null;mousePosition=(1024.00, 506.00, 0.00);mouseWorld=(24.00, 0.47, -10.00);snappedMouseWorld=null;expectedObjectPos=null;trackingDelta=-1;trackingOk=False;trackingIssue=;target_rule=desiredObjectWorld - dragOffset gives the mouse/grid target before click-place


Return all and rebuild vertical Skeleton3 variant

post-retry confirms no direct relocation


Drag-offset check directly confirms no selection.

Clicking placed Skeleton3 root26,1 leaves draggingFalse and selectedNull.

Rebuild fixed family but rotate Skeleton3 vertical at27,4; preview contact count before simulation.

Use Return all for Skeleton3 relocation.

Stage4 post-retry placed Skeleton3 selection unavailable


Summary: direct relocation unavailable


Summary: Retry restored complete13 exact death family; direct placed relocation and upgrades unavailable.


Return all로 배치를 초기화해 Skeleton3 세로 variant를 구축한다.

동일 family 반복을 피하면서 지원 구조를 유지할 유일한 정상 UI 경로.


Return all for vertical Skeleton3 variant; replay exact family

No direct relocation or upgrade exists, so use the supported full-reset path.

clean placed0 inventory13 preserving hero Lv3 HP4/13 EXP14/20

exact replay contradicted by terminal death

click once then return-all-state-check exact counts and no dragging


After Return all, require returnAllClean=True before planning. If selected/dragging remains, preserve state and resolve visible input cleanup first.


Return all click while Unity inaccessible


Unity window was not frontmost/accessibile


retry Return all after verified fullscreen

UI recovery condition, not gameplay knowledge.

Unity window not accessible during click


Summary: Return all no-op due focus loss


Summary: Unity fullscreen restored and verified; game still Ready with placed13/inventory0 after prior no-op.


검증된 Unity surface에서 Return all을 다시 클릭한다.


Perform supported reset after focus recovery.

fullscreen proof, click once, return-all-state-check


Upgrade overlay remained open due prior wrong X coordinate


Summary: Return all blocked by overlay


Summary: Upgrade overlay remains visible; red close X is at render (1862,70).


오버레이가 모든 Stage 4 배치 입력을 차단하고 있다.


Upgrade overlay hidden; Stage 4 planning UI visible


UI recovery required before supported Return all path.

overlay hidden, board planning UI interactive

post-click screenshot and Stage 4 state check


click Return all once and verify clean0/13

Overlay hidden and planning UI visibly restored.


Return all and rebuild vertical Skeleton3 variant

Summary: Upgrade overlay closed


Summary: Upgrade overlay is closed; Stage 4 complete13 board and Return all button are visible.


Return all을 한 번 클릭해 세로 Skeleton3 변형을 위한 clean inventory를 만든다.

직접 재선택이 불가능하므로 검증된 지원 UI 경로가 필요하다.


placed0 inventory13 clean planning state


Return all then vertical Skeleton3; exact replay

Use supported full reset to alter late contact family.

return-all-state-check exact inventory count


rebuild complete13 variant with vertical Skeleton3

Summary: Return all clean


Summary: Clean 13-object inventory is visible after Return all; first reflow slot is the known crate_big selection target.


검증된 family의 중립 물체부터 배치해 지원·위험 anchor 공간을 보존한다.


select crate_big at compensated first slot

select first reflow object; probe unrelated slot

K150 defines sequential first-slot selection after each reflow.

inventory hit identity then drag-offset-check


ok=True;canStartInventoryDrag=True;stage=3;state=Place;canPlace=True;cursorAllowDrag=True;uiAllowDrag=True;cursorDragging=False;selected=null;mousePosition=(384.00, 131.00);localPoint=(-576.00, 321.00);insideRawImage=True;viewportPoint=(0.07, 0.86);hitCollider=Block_0_0;hitParent=crate_big_b(Clone);hitParentActive=True;hasObjectPlace=True;hasChildController=True;colliderCenter=(-109.00, -93.82, -9.00);colliderBounds=(1.00, 1.00, 0.00);hitRootPosition=(-109.00, -93.82, -9.00);required_followup=Only click inventory when canStartInventoryDrag=True and hitParent matches the intended object. After click, require drag-offset-check --require-tracking.


dragging=True;selected=crate_big_b(Clone);objectPos=(14.00, -5.00, 0.00);objectPlaceDragging=True;dragOffset=(0.00, 0.00);selectedCollider=Block_0_0;selectedColliderCenter=(14.00, -5.00, 0.00);mousePosition=(384.00, 131.00, 0.00);mouseWorld=(14.00, -5.39, -10.00);snappedMouseWorld=(14.00, -5.00, 0.00);expectedObjectPos=(14.00, -5.00, 0.00);trackingDelta=0;trackingOk=True;trackingIssue=;target_rule=desiredObjectWorld - dragOffset gives the mouse/grid target before click-place


click verified crate_big inventory collider


crate_big selected with zero drag offset.


Summary: crate_big selected


Summary: crate_big is selected with zero drag offset; board root24,4 is a known legal neutral anchor.


검증된 retained family anchor이며 주요 지원·후반 위험 공간을 보존한다.


Restore the proven neutral anchor while rebuilding the variant.

all-green footprint and clean1/12 commit

footprint then placement-commit exact counts


stage=3;state=Place;canPlace=True;canStart=False;timeScale=1;dialogueActive=False;storyState=None;placedCount=1;inventoryCount=12;dragging=False;selected=null;selectedParent=null;selectedInPlaced=False;selectedInInventory=False;commitClean=True;issues=;placed=crate_big_b(Clone)@(22.00, 3.00, 0.00) parent=Placed|;inventory=Slime 1x2(Clone)@(-109.00, -93.82, -9.00) parent=Inventory|Statue_Slime(Clone)@(-106.00, -93.82, -9.00) parent=Inventory|Goblin 1x1(Clone)@(-103.00, -93.82, -9.00) parent=Inventory|crate(Clone)@(-101.00, -93.82, -9.00) parent=Inventory|Heart_non_special(Clone)@(-99.00, -93.82, -9.00) parent=Inventory|Statue_Hp(Clone)@(-97.00, -93.82, -9.00) parent=Inventory|Merchant(Clone)@(-95.00, -93.82, -9.00) parent=Inventory|Trap 2x2(Clone)@(-93.00, -93.82, -9.00) parent=Inventory|Statue_Def(Clone)@(-90.00, -93.82, -9.00) parent=Inventory|Skeleton 3x1(Clone)@(-88.00, -93.82, -9.00) parent=Inventory|Slime 4x1(Clone)@(-84.00, -93.82, -9.00) parent=Inventory|Skeleton 2x1 L(Clone)@(-79.00, -93.82, -9.00) parent=Inventory|


Attempt crate_big root24,4 using prior screen mapping


actual root differs from intended by(-2,-1)

commit succeeded at wrong actual root22,3


Return all, then use render1024,359 for actual24,4

New current-camera board mapping is directly measured.

Commit was clean and object identity correct.

Actual root was22,3 rather than24,4 due camera shift.


A new camera pan or stage retry may invalidate this offset.

render896,423 now committed crate_big at actual root22,3, a delta(-2,-1) from prior K136 mapping.

For the current camera, add128 render X and subtract64 render Y from K136 targets.

Stage4 current post-Return-all camera mapping


Summary: crate_big committed cleanly at wrong root22,3; current mapping recalibrated


Summary: Only crate_big is placed at the wrong actual root22,3; Return all remains available.


Return all로 오배치 한 개를 회수한다.

현재 family는 Def23,3과 충돌하므로 clean reset이 안전하다.


Return all; adapt around wrong placement

Reset one mismatched placement before K164 rebuild.


select crate_big and place at render1024,359

Summary: clean reset after mapping mismatch


Summary: Clean 0/13 inventory restored; crate_big is again first in reflow.


K164 실측 매핑으로 의도 anchor를 재구축하기 위해서다.


Repeat verified selection after clean reset.


ok=True;canStartInventoryDrag=True;stage=3;state=Place;canPlace=True;cursorAllowDrag=True;uiAllowDrag=True;cursorDragging=False;selected=null;mousePosition=(384.00, 131.00);localPoint=(-576.00, 321.00);insideRawImage=True;viewportPoint=(0.07, 0.86);hitCollider=Slime;hitParent=Slime 1x2(Clone);hitParentActive=True;hasObjectPlace=True;hasChildController=True;colliderCenter=(-109.00, -93.82, -9.00);colliderBounds=(1.00, 1.00, 0.00);hitRootPosition=(-109.00, -93.82, -9.00);required_followup=Only click inventory when canStartInventoryDrag=True and hitParent matches the intended object. After click, require drag-offset-check --require-tracking.


dragging=True;selected=Slime 1x2(Clone);objectPos=(14.00, -5.00, 0.00);objectPlaceDragging=True;dragOffset=(0.00, 0.00);selectedCollider=Slime;selectedColliderCenter=(14.00, -5.00, 0.00);mousePosition=(384.00, 131.00, 0.00);mouseWorld=(14.00, -5.39, -10.00);snappedMouseWorld=(14.00, -5.00, 0.00);expectedObjectPos=(14.00, -5.00, 0.00);trackingDelta=0;trackingOk=True;trackingIssue=;target_rule=desiredObjectWorld - dragOffset gives the mouse/grid target before click-place


Select first inventory collider after reset


preserve selection and place Slime1 vertical at26,4


rotate selected Slime1 vertical at root26,4

Inventory order changed after one-object return cycle.

A valid object was selected with tracking true.

The reflow first object is Slime1, not crate_big.


Further Return all actions may reorder inventory again.

After returning the lone misplaced crate_big, first slot at compensated render384,1020 is Slime1.

Preserve selected Slime1 and place its known vertical anchor first; continue with per-slot identity checks.

Use actual hitParent identity after every Return all; do not assume K150 order.

Stage4 inventory order after single-object Return all


Summary: Slime1 selected instead of crate_big; selection preserved


Summary: Slime1 is selected horizontally with zero offset; K164 maps desired root26,4 to render1152,359.


검증된 family anchor의 cells26,4/26,3을 복원한다.


Recover valid unintended selection by restoring proven anchor.

placement footprint identity and world cells


Summary: Slime1 vertical candidate ready


Summary: Vertical Slime1 footprint is all-green at exact world26,4/26,3.


현재 검증된 footprint를 커밋한다.

후반 우측 위험 anchor를 검증된 위치에 복원한다.


Commit exact verified recovery selection.

moving adds risk after exact verification


stage=3;state=Place;canPlace=True;canStart=False;timeScale=1;dialogueActive=False;storyState=None;placedCount=1;inventoryCount=12;dragging=False;selected=null;selectedParent=null;selectedInPlaced=False;selectedInInventory=False;commitClean=True;issues=;placed=Slime 1x2(Clone)@(26.00, 4.00, 0.00) parent=Placed|;inventory=Statue_Slime(Clone)@(-109.00, -93.82, -9.00) parent=Inventory|Goblin 1x1(Clone)@(-106.00, -93.82, -9.00) parent=Inventory|crate(Clone)@(-104.00, -93.82, -9.00) parent=Inventory|Heart_non_special(Clone)@(-102.00, -93.82, -9.00) parent=Inventory|Statue_Hp(Clone)@(-100.00, -93.82, -9.00) parent=Inventory|Merchant(Clone)@(-98.00, -93.82, -9.00) parent=Inventory|Trap 2x2(Clone)@(-96.00, -93.82, -9.00) parent=Inventory|Statue_Def(Clone)@(-93.00, -93.82, -9.00) parent=Inventory|Skeleton 3x1(Clone)@(-91.00, -93.82, -9.00) parent=Inventory|Slime 4x1(Clone)@(-87.00, -93.82, -9.00) parent=Inventory|Skeleton 2x1 L(Clone)@(-82.00, -93.82, -9.00) parent=Inventory|crate_big_b(Clone)@(-79.00, -93.82, -9.00) parent=Inventory|


Summary: Slime1 committed26,4


Summary: Clean1/12; inventory snapshot identifies first slot as Statue_Slime.


Per-slot identity confirmed from last commit snapshot.


ok=True;canStartInventoryDrag=True;stage=3;state=Place;canPlace=True;cursorAllowDrag=True;uiAllowDrag=True;cursorDragging=False;selected=null;mousePosition=(384.00, 131.00);localPoint=(-576.00, 321.00);insideRawImage=True;viewportPoint=(0.07, 0.86);hitCollider=Block_0_0;hitParent=Statue_Slime(Clone);hitParentActive=True;hasObjectPlace=True;hasChildController=True;colliderCenter=(-109.00, -93.82, -9.00);colliderBounds=(1.00, 1.00, 0.00);hitRootPosition=(-109.00, -93.82, -9.00);required_followup=Only click inventory when canStartInventoryDrag=True and hitParent matches the intended object. After click, require drag-offset-check --require-tracking.


dragging=True;selected=Statue_Slime(Clone);objectPos=(14.00, -5.00, 0.00);objectPlaceDragging=True;dragOffset=(0.00, 0.00);selectedCollider=Block_0_0;selectedColliderCenter=(14.00, -5.00, 0.00);mousePosition=(384.00, 131.00, 0.00);mouseWorld=(14.00, -5.39, -10.00);snappedMouseWorld=(14.00, -5.00, 0.00);expectedObjectPos=(14.00, -5.00, 0.00);trackingDelta=0;trackingOk=True;trackingIssue=;target_rule=desiredObjectWorld - dragOffset gives the mouse/grid target before click-place


Summary: StatueSlime selected


Summary: StatueSlime selected; K164 target root21,5 is render832,295.


검증된 좌측 anchor로 주 경로 위험 밀도를 늘리지 않는다.


stage=3;state=Place;canPlace=True;canStart=False;timeScale=1;dialogueActive=False;storyState=None;placedCount=2;inventoryCount=11;dragging=False;selected=null;selectedParent=null;selectedInPlaced=False;selectedInInventory=False;commitClean=True;issues=;placed=Slime 1x2(Clone)@(26.00, 4.00, 0.00) parent=Placed|Statue_Slime(Clone)@(21.00, 5.00, 0.00) parent=Placed|;inventory=Goblin 1x1(Clone)@(-109.00, -93.82, -9.00) parent=Inventory|crate(Clone)@(-107.00, -93.82, -9.00) parent=Inventory|Heart_non_special(Clone)@(-105.00, -93.82, -9.00) parent=Inventory|Statue_Hp(Clone)@(-103.00, -93.82, -9.00) parent=Inventory|Merchant(Clone)@(-101.00, -93.82, -9.00) parent=Inventory|Trap 2x2(Clone)@(-99.00, -93.82, -9.00) parent=Inventory|Statue_Def(Clone)@(-96.00, -93.82, -9.00) parent=Inventory|Skeleton 3x1(Clone)@(-94.00, -93.82, -9.00) parent=Inventory|Slime 4x1(Clone)@(-90.00, -93.82, -9.00) parent=Inventory|Skeleton 2x1 L(Clone)@(-85.00, -93.82, -9.00) parent=Inventory|crate_big_b(Clone)@(-82.00, -93.82, -9.00) parent=Inventory|


Summary: StatueSlime committed


Summary: Clean2/11; first inventory slot is Goblin per verified snapshot.


ok=True;canStartInventoryDrag=True;stage=3;state=Place;canPlace=True;cursorAllowDrag=True;uiAllowDrag=True;cursorDragging=False;selected=null;mousePosition=(384.00, 131.00);localPoint=(-576.00, 321.00);insideRawImage=True;viewportPoint=(0.07, 0.86);hitCollider=Goblin;hitParent=Goblin 1x1(Clone);hitParentActive=True;hasObjectPlace=True;hasChildController=True;colliderCenter=(-109.00, -93.82, -9.00);colliderBounds=(1.00, 1.00, 0.00);hitRootPosition=(-109.00, -93.82, -9.00);required_followup=Only click inventory when canStartInventoryDrag=True and hitParent matches the intended object. After click, require drag-offset-check --require-tracking.


dragging=True;selected=Goblin 1x1(Clone);objectPos=(14.00, -5.00, 0.00);objectPlaceDragging=True;dragOffset=(0.00, 0.00);selectedCollider=Goblin;selectedColliderCenter=(14.00, -5.00, 0.00);mousePosition=(384.00, 131.00, 0.00);mouseWorld=(14.00, -5.39, -10.00);snappedMouseWorld=(14.00, -5.00, 0.00);expectedObjectPos=(14.00, -5.00, 0.00);trackingDelta=0;trackingOk=True;trackingIssue=;target_rule=desiredObjectWorld - dragOffset gives the mouse/grid target before click-place


Summary: Goblin selected


Summary: Goblin selected with zero offset; K164 root24,5 target is render1024,295.


검증된 complete family의 single-cell anchor다.


stage=3;state=Place;canPlace=True;canStart=False;timeScale=1;dialogueActive=False;storyState=None;placedCount=3;inventoryCount=10;dragging=False;selected=null;selectedParent=null;selectedInPlaced=False;selectedInInventory=False;commitClean=True;issues=;placed=Slime 1x2(Clone)@(26.00, 4.00, 0.00) parent=Placed|Statue_Slime(Clone)@(21.00, 5.00, 0.00) parent=Placed|Goblin 1x1(Clone)@(24.00, 5.00, 0.00) parent=Placed|;inventory=crate(Clone)@(-109.00, -93.82, -9.00) parent=Inventory|Heart_non_special(Clone)@(-107.00, -93.82, -9.00) parent=Inventory|Statue_Hp(Clone)@(-105.00, -93.82, -9.00) parent=Inventory|Merchant(Clone)@(-103.00, -93.82, -9.00) parent=Inventory|Trap 2x2(Clone)@(-101.00, -93.82, -9.00) parent=Inventory|Statue_Def(Clone)@(-98.00, -93.82, -9.00) parent=Inventory|Skeleton 3x1(Clone)@(-96.00, -93.82, -9.00) parent=Inventory|Slime 4x1(Clone)@(-92.00, -93.82, -9.00) parent=Inventory|Skeleton 2x1 L(Clone)@(-87.00, -93.82, -9.00) parent=Inventory|crate_big_b(Clone)@(-84.00, -93.82, -9.00) parent=Inventory|


Summary: Goblin committed


Summary: Clean3/10; first slot is crate.


ok=True;canStartInventoryDrag=True;stage=3;state=Place;canPlace=True;cursorAllowDrag=True;uiAllowDrag=True;cursorDragging=False;selected=null;mousePosition=(384.00, 131.00);localPoint=(-576.00, 321.00);insideRawImage=True;viewportPoint=(0.07, 0.86);hitCollider=Block_0_0;hitParent=crate(Clone);hitParentActive=True;hasObjectPlace=True;hasChildController=True;colliderCenter=(-109.00, -93.82, -9.00);colliderBounds=(1.00, 1.00, 0.00);hitRootPosition=(-109.00, -93.82, -9.00);required_followup=Only click inventory when canStartInventoryDrag=True and hitParent matches the intended object. After click, require drag-offset-check --require-tracking.


dragging=True;selected=crate(Clone);objectPos=(14.00, -5.00, 0.00);objectPlaceDragging=True;dragOffset=(0.00, 0.00);selectedCollider=Block_0_0;selectedColliderCenter=(14.00, -5.00, 0.00);mousePosition=(384.00, 131.00, 0.00);mouseWorld=(14.00, -5.39, -10.00);snappedMouseWorld=(14.00, -5.00, 0.00);expectedObjectPos=(14.00, -5.00, 0.00);trackingDelta=0;trackingOk=True;trackingIssue=;target_rule=desiredObjectWorld - dragOffset gives the mouse/grid target before click-place


Summary: crate selected


Summary: crate selected; K164 maps root24,3 to render1024,423.


stage=3;state=Place;canPlace=True;canStart=False;timeScale=1;dialogueActive=False;storyState=None;placedCount=4;inventoryCount=9;dragging=False;selected=null;selectedParent=null;selectedInPlaced=False;selectedInInventory=False;commitClean=True;issues=;placed=Slime 1x2(Clone)@(26.00, 4.00, 0.00) parent=Placed|Statue_Slime(Clone)@(21.00, 5.00, 0.00) parent=Placed|Goblin 1x1(Clone)@(24.00, 5.00, 0.00) parent=Placed|crate(Clone)@(24.00, 3.00, 0.00) parent=Placed|;inventory=Heart_non_special(Clone)@(-109.00, -93.82, -9.00) parent=Inventory|Statue_Hp(Clone)@(-107.00, -93.82, -9.00) parent=Inventory|Merchant(Clone)@(-105.00, -93.82, -9.00) parent=Inventory|Trap 2x2(Clone)@(-103.00, -93.82, -9.00) parent=Inventory|Statue_Def(Clone)@(-100.00, -93.82, -9.00) parent=Inventory|Skeleton 3x1(Clone)@(-98.00, -93.82, -9.00) parent=Inventory|Slime 4x1(Clone)@(-94.00, -93.82, -9.00) parent=Inventory|Skeleton 2x1 L(Clone)@(-89.00, -93.82, -9.00) parent=Inventory|crate_big_b(Clone)@(-86.00, -93.82, -9.00) parent=Inventory|


Summary: crate committed


Summary: Clean4/9; first slot Heart.


ok=True;canStartInventoryDrag=True;stage=3;state=Place;canPlace=True;cursorAllowDrag=True;uiAllowDrag=True;cursorDragging=False;selected=null;mousePosition=(384.00, 131.00);localPoint=(-576.00, 321.00);insideRawImage=True;viewportPoint=(0.07, 0.86);hitCollider=Block_0_0;hitParent=Heart_non_special(Clone);hitParentActive=True;hasObjectPlace=True;hasChildController=True;colliderCenter=(-109.00, -93.82, -9.00);colliderBounds=(1.00, 1.00, 0.00);hitRootPosition=(-109.00, -93.82, -9.00);required_followup=Only click inventory when canStartInventoryDrag=True and hitParent matches the intended object. After click, require drag-offset-check --require-tracking.


dragging=True;selected=Heart_non_special(Clone);objectPos=(14.00, -5.00, 0.00);objectPlaceDragging=True;dragOffset=(0.00, 0.00);selectedCollider=Block_0_0;selectedColliderCenter=(14.00, -5.00, 0.00);mousePosition=(384.00, 131.00, 0.00);mouseWorld=(14.00, -5.39, -10.00);snappedMouseWorld=(14.00, -5.00, 0.00);expectedObjectPos=(14.00, -5.00, 0.00);trackingDelta=0;trackingOk=True;trackingIssue=;target_rule=desiredObjectWorld - dragOffset gives the mouse/grid target before click-place


Summary: Heart selected


Summary: Heart selected; K164 maps root22,6 to render896,231.


입구 직후 회복 chain의 핵심이다.


stage=3;state=Place;canPlace=True;canStart=False;timeScale=1;dialogueActive=False;storyState=None;placedCount=5;inventoryCount=8;dragging=False;selected=null;selectedParent=null;selectedInPlaced=False;selectedInInventory=False;commitClean=True;issues=;placed=Slime 1x2(Clone)@(26.00, 4.00, 0.00) parent=Placed|Statue_Slime(Clone)@(21.00, 5.00, 0.00) parent=Placed|Goblin 1x1(Clone)@(24.00, 5.00, 0.00) parent=Placed|crate(Clone)@(24.00, 3.00, 0.00) parent=Placed|Heart_non_special(Clone)@(22.00, 6.00, 0.00) parent=Placed|;inventory=Statue_Hp(Clone)@(-109.00, -93.82, -9.00) parent=Inventory|Merchant(Clone)@(-107.00, -93.82, -9.00) parent=Inventory|Trap 2x2(Clone)@(-105.00, -93.82, -9.00) parent=Inventory|Statue_Def(Clone)@(-102.00, -93.82, -9.00) parent=Inventory|Skeleton 3x1(Clone)@(-100.00, -93.82, -9.00) parent=Inventory|Slime 4x1(Clone)@(-96.00, -93.82, -9.00) parent=Inventory|Skeleton 2x1 L(Clone)@(-91.00, -93.82, -9.00) parent=Inventory|crate_big_b(Clone)@(-88.00, -93.82, -9.00) parent=Inventory|


Summary: Heart committed


Summary: Clean5/8; first slot Statue_Hp.


입구 체력 지원 chain을 복원한다.


ok=True;canStartInventoryDrag=True;stage=3;state=Place;canPlace=True;cursorAllowDrag=True;uiAllowDrag=True;cursorDragging=False;selected=null;mousePosition=(384.00, 131.00);localPoint=(-576.00, 321.00);insideRawImage=True;viewportPoint=(0.07, 0.86);hitCollider=Block_0_0;hitParent=Statue_Hp(Clone);hitParentActive=True;hasObjectPlace=True;hasChildController=True;colliderCenter=(-109.00, -93.82, -9.00);colliderBounds=(1.00, 1.00, 0.00);hitRootPosition=(-109.00, -93.82, -9.00);required_followup=Only click inventory when canStartInventoryDrag=True and hitParent matches the intended object. After click, require drag-offset-check --require-tracking.


dragging=True;selected=Statue_Hp(Clone);objectPos=(14.00, -5.00, 0.00);objectPlaceDragging=True;dragOffset=(0.00, 0.00);selectedCollider=Block_0_0;selectedColliderCenter=(14.00, -5.00, 0.00);mousePosition=(384.00, 131.00, 0.00);mouseWorld=(14.00, -5.39, -10.00);snappedMouseWorld=(14.00, -5.00, 0.00);expectedObjectPos=(14.00, -5.00, 0.00);trackingDelta=0;trackingOk=True;trackingIssue=;target_rule=desiredObjectWorld - dragOffset gives the mouse/grid target before click-place


Summary: HP selected


Summary: HP selected; root24,6 maps to render1024,231.


HP를 한 번 회전해 left-extending horizontal footprint를 만든다.

cells23,6/24,6을 채워 Heart 이후 연속 지원 chain을 만든다.


Summary: HP orientation ready


Summary: HP exact all-green cells23,6/24,6.


입구 지원 chain 완성.


stage=3;state=Place;canPlace=True;canStart=False;timeScale=1;dialogueActive=False;storyState=None;placedCount=6;inventoryCount=7;dragging=False;selected=null;selectedParent=null;selectedInPlaced=False;selectedInInventory=False;commitClean=True;issues=;placed=Slime 1x2(Clone)@(26.00, 4.00, 0.00) parent=Placed|Statue_Slime(Clone)@(21.00, 5.00, 0.00) parent=Placed|Goblin 1x1(Clone)@(24.00, 5.00, 0.00) parent=Placed|crate(Clone)@(24.00, 3.00, 0.00) parent=Placed|Heart_non_special(Clone)@(22.00, 6.00, 0.00) parent=Placed|Statue_Hp(Clone)@(24.00, 6.00, 0.00) parent=Placed|;inventory=Merchant(Clone)@(-109.00, -93.82, -9.00) parent=Inventory|Trap 2x2(Clone)@(-107.00, -93.82, -9.00) parent=Inventory|Statue_Def(Clone)@(-104.00, -93.82, -9.00) parent=Inventory|Skeleton 3x1(Clone)@(-102.00, -93.82, -9.00) parent=Inventory|Slime 4x1(Clone)@(-98.00, -93.82, -9.00) parent=Inventory|Skeleton 2x1 L(Clone)@(-93.00, -93.82, -9.00) parent=Inventory|crate_big_b(Clone)@(-90.00, -93.82, -9.00) parent=Inventory|


Summary: HP committed


Summary: Clean6/7; first slot Merchant.


ok=True;canStartInventoryDrag=True;stage=3;state=Place;canPlace=True;cursorAllowDrag=True;uiAllowDrag=True;cursorDragging=False;selected=null;mousePosition=(384.00, 131.00);localPoint=(-576.00, 321.00);insideRawImage=True;viewportPoint=(0.07, 0.86);hitCollider=Block_0_0;hitParent=Merchant(Clone);hitParentActive=True;hasObjectPlace=True;hasChildController=True;colliderCenter=(-109.00, -93.82, -9.00);colliderBounds=(1.00, 1.00, 0.00);hitRootPosition=(-109.00, -93.82, -9.00);required_followup=Only click inventory when canStartInventoryDrag=True and hitParent matches the intended object. After click, require drag-offset-check --require-tracking.


dragging=True;selected=Merchant(Clone);objectPos=(14.00, -5.00, 0.00);objectPlaceDragging=True;dragOffset=(0.00, 0.00);selectedCollider=Block_0_0;selectedColliderCenter=(14.00, -5.00, 0.00);mousePosition=(384.00, 131.00, 0.00);mouseWorld=(14.00, -5.39, -10.00);snappedMouseWorld=(14.00, -5.00, 0.00);expectedObjectPos=(14.00, -5.00, 0.00);trackingDelta=0;trackingOk=True;trackingIssue=;target_rule=desiredObjectWorld - dragOffset gives the mouse/grid target before click-place


Summary: Merchant selected


Summary: Merchant selected; K164 root25,6 target render1088,231.


stage=3;state=Place;canPlace=True;canStart=False;timeScale=1;dialogueActive=False;storyState=None;placedCount=7;inventoryCount=6;dragging=False;selected=null;selectedParent=null;selectedInPlaced=False;selectedInInventory=False;commitClean=True;issues=;placed=Slime 1x2(Clone)@(26.00, 4.00, 0.00) parent=Placed|Statue_Slime(Clone)@(21.00, 5.00, 0.00) parent=Placed|Goblin 1x1(Clone)@(24.00, 5.00, 0.00) parent=Placed|crate(Clone)@(24.00, 3.00, 0.00) parent=Placed|Heart_non_special(Clone)@(22.00, 6.00, 0.00) parent=Placed|Statue_Hp(Clone)@(24.00, 6.00, 0.00) parent=Placed|Merchant(Clone)@(25.00, 6.00, 0.00) parent=Placed|;inventory=Trap 2x2(Clone)@(-109.00, -93.82, -9.00) parent=Inventory|Statue_Def(Clone)@(-106.00, -93.82, -9.00) parent=Inventory|Skeleton 3x1(Clone)@(-104.00, -93.82, -9.00) parent=Inventory|Slime 4x1(Clone)@(-100.00, -93.82, -9.00) parent=Inventory|Skeleton 2x1 L(Clone)@(-95.00, -93.82, -9.00) parent=Inventory|crate_big_b(Clone)@(-92.00, -93.82, -9.00) parent=Inventory|


Summary: Merchant committed


Summary: Clean7/6; first slot Trap.


ok=True;canStartInventoryDrag=True;stage=3;state=Place;canPlace=True;cursorAllowDrag=True;uiAllowDrag=True;cursorDragging=False;selected=null;mousePosition=(384.00, 131.00);localPoint=(-576.00, 321.00);insideRawImage=True;viewportPoint=(0.07, 0.86);hitCollider=Block_0_0;hitParent=Trap 2x2(Clone);hitParentActive=True;hasObjectPlace=True;hasChildController=True;colliderCenter=(-109.00, -93.82, -9.00);colliderBounds=(1.00, 1.00, 0.00);hitRootPosition=(-109.00, -93.82, -9.00);required_followup=Only click inventory when canStartInventoryDrag=True and hitParent matches the intended object. After click, require drag-offset-check --require-tracking.


dragging=True;selected=Trap 2x2(Clone);objectPos=(14.00, -5.00, 0.00);objectPlaceDragging=True;dragOffset=(0.00, 0.00);selectedCollider=Block_0_0;selectedColliderCenter=(14.00, -5.00, 0.00);mousePosition=(384.00, 131.00, 0.00);mouseWorld=(14.00, -5.39, -10.00);snappedMouseWorld=(14.00, -5.00, 0.00);expectedObjectPos=(14.00, -5.00, 0.00);trackingDelta=0;trackingOk=True;trackingIssue=;target_rule=desiredObjectWorld - dragOffset gives the mouse/grid target before click-place


Summary: Trap selected


Summary: Trap selected zero offset; K164 root26,6 render1152,231.


stage=3;state=Place;canPlace=True;canStart=False;timeScale=1;dialogueActive=False;storyState=None;placedCount=8;inventoryCount=5;dragging=False;selected=null;selectedParent=null;selectedInPlaced=False;selectedInInventory=False;commitClean=True;issues=;placed=Slime 1x2(Clone)@(26.00, 4.00, 0.00) parent=Placed|Statue_Slime(Clone)@(21.00, 5.00, 0.00) parent=Placed|Goblin 1x1(Clone)@(24.00, 5.00, 0.00) parent=Placed|crate(Clone)@(24.00, 3.00, 0.00) parent=Placed|Heart_non_special(Clone)@(22.00, 6.00, 0.00) parent=Placed|Statue_Hp(Clone)@(24.00, 6.00, 0.00) parent=Placed|Merchant(Clone)@(25.00, 6.00, 0.00) parent=Placed|Trap 2x2(Clone)@(26.00, 6.00, 0.00) parent=Placed|;inventory=Statue_Def(Clone)@(-109.00, -93.82, -9.00) parent=Inventory|Skeleton 3x1(Clone)@(-107.00, -93.82, -9.00) parent=Inventory|Slime 4x1(Clone)@(-103.00, -93.82, -9.00) parent=Inventory|Skeleton 2x1 L(Clone)@(-98.00, -93.82, -9.00) parent=Inventory|crate_big_b(Clone)@(-95.00, -93.82, -9.00) parent=Inventory|


Summary: Trap committed


Summary: Clean8/5; first slot Statue_Def.


ok=True;canStartInventoryDrag=True;stage=3;state=Place;canPlace=True;cursorAllowDrag=True;uiAllowDrag=True;cursorDragging=False;selected=null;mousePosition=(384.00, 131.00);localPoint=(-576.00, 321.00);insideRawImage=True;viewportPoint=(0.07, 0.86);hitCollider=Block_0_0;hitParent=Statue_Def(Clone);hitParentActive=True;hasObjectPlace=True;hasChildController=True;colliderCenter=(-109.00, -93.82, -9.00);colliderBounds=(1.00, 1.00, 0.00);hitRootPosition=(-109.00, -93.82, -9.00);required_followup=Only click inventory when canStartInventoryDrag=True and hitParent matches the intended object. After click, require drag-offset-check --require-tracking.


dragging=True;selected=Statue_Def(Clone);objectPos=(14.00, -5.00, 0.00);objectPlaceDragging=True;dragOffset=(0.00, 0.00);selectedCollider=Block_0_0;selectedColliderCenter=(14.00, -5.00, 0.00);mousePosition=(384.00, 131.00, 0.00);mouseWorld=(14.00, -5.39, -10.00);snappedMouseWorld=(14.00, -5.00, 0.00);expectedObjectPos=(14.00, -5.00, 0.00);trackingDelta=0;trackingOk=True;trackingIssue=;target_rule=desiredObjectWorld - dragOffset gives the mouse/grid target before click-place


Summary: Def selected


Summary: Def selected; K164 root23,3 target render960,423.


stage=3;state=Place;canPlace=True;canStart=False;timeScale=1;dialogueActive=False;storyState=None;placedCount=9;inventoryCount=4;dragging=False;selected=null;selectedParent=null;selectedInPlaced=False;selectedInInventory=False;commitClean=True;issues=;placed=Slime 1x2(Clone)@(26.00, 4.00, 0.00) parent=Placed|Statue_Slime(Clone)@(21.00, 5.00, 0.00) parent=Placed|Goblin 1x1(Clone)@(24.00, 5.00, 0.00) parent=Placed|crate(Clone)@(24.00, 3.00, 0.00) parent=Placed|Heart_non_special(Clone)@(22.00, 6.00, 0.00) parent=Placed|Statue_Hp(Clone)@(24.00, 6.00, 0.00) parent=Placed|Merchant(Clone)@(25.00, 6.00, 0.00) parent=Placed|Trap 2x2(Clone)@(26.00, 6.00, 0.00) parent=Placed|Statue_Def(Clone)@(23.00, 3.00, 0.00) parent=Placed|;inventory=Skeleton 3x1(Clone)@(-109.00, -93.82, -9.00) parent=Inventory|Slime 4x1(Clone)@(-105.00, -93.82, -9.00) parent=Inventory|Skeleton 2x1 L(Clone)@(-100.00, -93.82, -9.00) parent=Inventory|crate_big_b(Clone)@(-97.00, -93.82, -9.00) parent=Inventory|


Summary: Def committed


Summary: Clean9/4; first slot Skeleton3.


ok=True;canStartInventoryDrag=True;stage=3;state=Place;canPlace=True;cursorAllowDrag=True;uiAllowDrag=True;cursorDragging=False;selected=null;mousePosition=(384.00, 131.00);localPoint=(-576.00, 321.00);insideRawImage=True;viewportPoint=(0.07, 0.86);hitCollider=Skeleton;hitParent=Skeleton 3x1(Clone);hitParentActive=True;hasObjectPlace=True;hasChildController=True;colliderCenter=(-109.00, -93.82, -9.00);colliderBounds=(1.00, 1.00, 0.00);hitRootPosition=(-109.00, -93.82, -9.00);required_followup=Only click inventory when canStartInventoryDrag=True and hitParent matches the intended object. After click, require drag-offset-check --require-tracking.


dragging=True;selected=Skeleton 3x1(Clone);objectPos=(14.00, -5.00, 0.00);objectPlaceDragging=True;dragOffset=(0.00, 0.00);selectedCollider=Skeleton;selectedColliderCenter=(14.00, -5.00, 0.00);mousePosition=(384.00, 131.00, 0.00);mouseWorld=(14.00, -5.39, -10.00);snappedMouseWorld=(14.00, -5.00, 0.00);expectedObjectPos=(14.00, -5.00, 0.00);trackingDelta=0;trackingOk=True;trackingIssue=;target_rule=desiredObjectWorld - dragOffset gives the mouse/grid target before click-place


Summary: Skeleton3 selected


Summary: Skeleton3 selected horizontal; K164 root27,4 target render1216,359.


Skeleton3를 한 번 회전해 세로로 만든다.

late contact topology를 old horizontal death family와 다르게 만든다.


Rotate Skeleton3 vertical at proposed27,4


Exact proposed variant is geometrically impossible.


A different stage topology could differ; current Stage4 fixed grid controls this run.

Vertical Skeleton3 at root27,4 has red missing-tile cells27,4 and27,3; only27,2 is green.

Preserve vertical selection and probe root25,3, whose three cells are not occupied in the current9-object state.

Stage4 vertical Skeleton3 root27,4 rejection


Summary: vertical27,4 impossible; selection preserved


Summary: Vertical Skeleton3 selection preserved; root25,3 candidate uses25,3/25,2/25,1.


배치 없이 vertical root25,3 footprint를 검사한다.

현재9-object state에서 점유되지 않은 연속 세로 후보다.


25,3 and25,2 are red despite tile presence.


A fresh Stage4 retry may clear hidden occupancy.

Vertical root25,3 has tiles at all cells but25,3 and25,2 are red; only25,1 green.

Probe late column28 root3 next, then relocate Slime4 if needed.

Do not place vertical Skeleton3 root25,3 in this retry state.

Stage4 vertical Skeleton3 root25,3 rejection


Summary: vertical25,3 blocked


Summary: Vertical Skeleton3 preserved; late column28 root3 uses28,3/2/1.


세 칸 모두 과거에 tile 존재가 확인된 late column이다.


All three exact cells are green and placeable.


Slime4 and remaining L/crate_big must still fit.

Vertical root28,3 has all-green cells28,3/28,2/28,1.

Commit here, then relocate Slime4 away from column28 and preview full family.

Use vertical Skeleton3 root28,3 as the late-contact variant.

Stage4 vertical Skeleton3 root28,3 candidate


Summary: vertical28,3 all green


Summary: Vertical Skeleton3 exact28,3/2/1 remains all green.


old horizontal family와 다른 late-contact topology다.


stage=3;state=Place;canPlace=True;canStart=False;timeScale=1;dialogueActive=False;storyState=None;placedCount=10;inventoryCount=3;dragging=False;selected=null;selectedParent=null;selectedInPlaced=False;selectedInInventory=False;commitClean=True;issues=;placed=Slime 1x2(Clone)@(26.00, 4.00, 0.00) parent=Placed|Statue_Slime(Clone)@(21.00, 5.00, 0.00) parent=Placed|Goblin 1x1(Clone)@(24.00, 5.00, 0.00) parent=Placed|crate(Clone)@(24.00, 3.00, 0.00) parent=Placed|Heart_non_special(Clone)@(22.00, 6.00, 0.00) parent=Placed|Statue_Hp(Clone)@(24.00, 6.00, 0.00) parent=Placed|Merchant(Clone)@(25.00, 6.00, 0.00) parent=Placed|Trap 2x2(Clone)@(26.00, 6.00, 0.00) parent=Placed|Statue_Def(Clone)@(23.00, 3.00, 0.00) parent=Placed|Skeleton 3x1(Clone)@(28.00, 3.00, 0.00) parent=Placed|;inventory=Slime 4x1(Clone)@(-109.00, -93.82, -9.00) parent=Inventory|Skeleton 2x1 L(Clone)@(-104.00, -93.82, -9.00) parent=Inventory|crate_big_b(Clone)@(-101.00, -93.82, -9.00) parent=Inventory|


Summary: Skeleton3 vertical28,3 committed


Summary: Clean10/3; first slot Slime4.


Skeleton3 column28 variant에 맞춰 Slime4를 새 위치로 재배치한다.


ok=True;canStartInventoryDrag=True;stage=3;state=Place;canPlace=True;cursorAllowDrag=True;uiAllowDrag=True;cursorDragging=False;selected=null;mousePosition=(384.00, 131.00);localPoint=(-576.00, 321.00);insideRawImage=True;viewportPoint=(0.07, 0.86);hitCollider=Slime;hitParent=Slime 4x1(Clone);hitParentActive=True;hasObjectPlace=True;hasChildController=True;colliderCenter=(-109.00, -93.82, -9.00);colliderBounds=(1.00, 1.00, 0.00);hitRootPosition=(-109.00, -93.82, -9.00);required_followup=Only click inventory when canStartInventoryDrag=True and hitParent matches the intended object. After click, require drag-offset-check --require-tracking.


dragging=True;selected=Slime 4x1(Clone);objectPos=(14.00, -5.00, 0.00);objectPlaceDragging=True;dragOffset=(0.00, 0.00);selectedCollider=Slime;selectedColliderCenter=(14.00, -5.00, 0.00);mousePosition=(384.00, 131.00, 0.00);mouseWorld=(14.00, -5.39, -10.00);snappedMouseWorld=(14.00, -5.00, 0.00);expectedObjectPos=(14.00, -5.00, 0.00);trackingDelta=0;trackingOk=True;trackingIssue=;target_rule=desiredObjectWorld - dragOffset gives the mouse/grid target before click-place


Summary: Slime4 selected


Summary: Slime4 selected horizontal; candidate vertical root22,4 maps render896,359.


Slime4를 한 번 회전해 vertical root22,4를 검사한다.

새 Skeleton3 column28과 충돌하지 않는 유일한 연속 4-cell 후보.


Relocate complement to maintain complete inventory.


Remaining rigid packing infeasible with column28 Skeleton3.


A full different packing topology could differ, but no safe meaningful completion remains in this constrained family.

After committing vertical Skeleton3 at28,3, Slime4 cannot use old28,5; alternate vertical22,4 is blocked at22,1, while remaining L and crate_big still require their constrained spaces.

Return all; preserve proven Skeleton3/Slime4/L/crate anchors and vary Slime1 instead.

Reject the vertical28 Skeleton3 packing family.

Stage4 vertical28 Skeleton3 complete-family packing rejection


Summary: Slime4 alternative blocked; family infeasible


Summary: Slime4 remains selected in rejected footprint;10 placed/3 inventory total before reset.


UI recovery Return all로 active drag와 placed family를 함께 clean reset한다.


recover-return-all-stale-drag and exact counts


Return all restored list counts but left the selected object dragging; recover only when selected object is already in inventoryObjects and placedObjects is empty.


map first inventory identity and rebuild Slime1 alternative

Recovery guard correctly reported no stale state.

Return all directly cleared drag and restored0/13.


select first object by verified identity

Summary: rejected family clean reset


Summary: Clean0/13 after returning the rejected family; inventory order may differ.


읽기 전용 inventory probe로 exact order를 확인한다.

K165에 따라 Return all 후 순서를 추정하지 않는다.


no state change; exact inventory order evidence


Forced Game View screenshot before inventory state check.

Game


place Slime4,L,crate_big then Slime1 variant


Current inventory sequence controls safe placement order.

Exact13 order captured with0/13 unchanged.


Exact order is Slime4,L,crate_big,Slime1,StatueSlime,Goblin,crate,Heart,HP,Merchant,Trap,Def,Skeleton3.

Select first slot sequentially with hit identity checks; leave Skeleton3 last at original horizontal root26,1.

Place first three known constrained pieces, test Slime1 alternative, then restore remaining known anchors.

Stage4 post-rejected-family clean inventory order


Summary: inventory order mapped


Summary: Clean0/13; K170 first slot Slime4.


Summary: Slime4 selected


Summary: Slime4 selected horizontal; known vertical root28,5 target render1280,295.


Summary: Slime4 ready


Summary: Slime4 exact vertical28,5 all green.


stage=3;state=Place;canPlace=True;canStart=False;timeScale=1;dialogueActive=False;storyState=None;placedCount=1;inventoryCount=12;dragging=False;selected=null;selectedParent=null;selectedInPlaced=False;selectedInInventory=False;commitClean=True;issues=;placed=Slime 4x1(Clone)@(28.00, 5.00, 0.00) parent=Placed|;inventory=Skeleton 2x1 L(Clone)@(-109.00, -93.82, -9.00) parent=Inventory|crate_big_b(Clone)@(-106.00, -93.82, -9.00) parent=Inventory|Slime 1x2(Clone)@(-103.00, -93.82, -9.00) parent=Inventory|Statue_Slime(Clone)@(-100.00, -93.82, -9.00) parent=Inventory|Goblin 1x1(Clone)@(-97.00, -93.82, -9.00) parent=Inventory|crate(Clone)@(-95.00, -93.82, -9.00) parent=Inventory|Heart_non_special(Clone)@(-93.00, -93.82, -9.00) parent=Inventory|Statue_Hp(Clone)@(-91.00, -93.82, -9.00) parent=Inventory|Merchant(Clone)@(-89.00, -93.82, -9.00) parent=Inventory|Trap 2x2(Clone)@(-87.00, -93.82, -9.00) parent=Inventory|Statue_Def(Clone)@(-84.00, -93.82, -9.00) parent=Inventory|Skeleton 3x1(Clone)@(-82.00, -93.82, -9.00) parent=Inventory|


Summary: Slime4 committed


Summary: Clean1/12; first slot SkeletonL.


ok=True;canStartInventoryDrag=True;stage=3;state=Place;canPlace=True;cursorAllowDrag=True;uiAllowDrag=True;cursorDragging=False;selected=null;mousePosition=(384.00, 131.00);localPoint=(-576.00, 321.00);insideRawImage=True;viewportPoint=(0.07, 0.86);hitCollider=Skeleton;hitParent=Skeleton 2x1 L(Clone);hitParentActive=True;hasObjectPlace=True;hasChildController=True;colliderCenter=(-109.00, -93.82, -9.00);colliderBounds=(1.00, 1.00, 0.00);hitRootPosition=(-109.00, -93.82, -9.00);required_followup=Only click inventory when canStartInventoryDrag=True and hitParent matches the intended object. After click, require drag-offset-check --require-tracking.


dragging=True;selected=Skeleton 2x1 L(Clone);objectPos=(14.00, -5.00, 0.00);objectPlaceDragging=True;dragOffset=(0.00, 0.00);selectedCollider=Skeleton;selectedColliderCenter=(14.00, -5.00, 0.00);mousePosition=(384.00, 131.00, 0.00);mouseWorld=(14.00, -5.39, -10.00);snappedMouseWorld=(14.00, -5.00, 0.00);expectedObjectPos=(14.00, -5.00, 0.00);trackingDelta=0;trackingOk=True;trackingIssue=;target_rule=desiredObjectWorld - dragOffset gives the mouse/grid target before click-place


Summary: L selected


Summary: L selection preserved; rotation state may persist across Return all.


root24,1에서 현재 orientation footprint를 읽는다.

불필요한 회전을 피한다.


Summary: L default orientation confirmed


Summary: L default orientation at24,1 confirmed.


Summary: L orientation1 preserved at24,1.


Summary: L orientation2 at24,1.


orientation3 cells24,1/24,2/25,1 all green


Summary: L orientation3 ready


Summary: L orientation3 exact24,1/24,2/25,1 all green.


stage=3;state=Place;canPlace=True;canStart=False;timeScale=1;dialogueActive=False;storyState=None;placedCount=2;inventoryCount=11;dragging=False;selected=null;selectedParent=null;selectedInPlaced=False;selectedInInventory=False;commitClean=True;issues=;placed=Slime 4x1(Clone)@(28.00, 5.00, 0.00) parent=Placed|Skeleton 2x1 L(Clone)@(24.00, 1.00, 0.00) parent=Placed|;inventory=crate_big_b(Clone)@(-109.00, -93.82, -9.00) parent=Inventory|Slime 1x2(Clone)@(-106.00, -93.82, -9.00) parent=Inventory|Statue_Slime(Clone)@(-103.00, -93.82, -9.00) parent=Inventory|Goblin 1x1(Clone)@(-100.00, -93.82, -9.00) parent=Inventory|crate(Clone)@(-98.00, -93.82, -9.00) parent=Inventory|Heart_non_special(Clone)@(-96.00, -93.82, -9.00) parent=Inventory|Statue_Hp(Clone)@(-94.00, -93.82, -9.00) parent=Inventory|Merchant(Clone)@(-92.00, -93.82, -9.00) parent=Inventory|Trap 2x2(Clone)@(-90.00, -93.82, -9.00) parent=Inventory|Statue_Def(Clone)@(-87.00, -93.82, -9.00) parent=Inventory|Skeleton 3x1(Clone)@(-85.00, -93.82, -9.00) parent=Inventory|


Summary: L committed


Summary: Clean2/11; first slot crate_big.


ok=True;canStartInventoryDrag=True;stage=3;state=Place;canPlace=True;cursorAllowDrag=True;uiAllowDrag=True;cursorDragging=False;selected=null;mousePosition=(384.00, 131.00);localPoint=(-576.00, 321.00);insideRawImage=True;viewportPoint=(0.07, 0.86);hitCollider=Block_0_0;hitParent=crate_big_b(Clone);hitParentActive=True;hasObjectPlace=True;hasChildController=True;colliderCenter=(-109.00, -93.82, -9.00);colliderBounds=(1.00, 1.00, 0.00);hitRootPosition=(-109.00, -93.82, -9.00);required_followup=Only click inventory when canStartInventoryDrag=True and hitParent matches the intended object. After click, require drag-offset-check --require-tracking.


dragging=True;selected=crate_big_b(Clone);objectPos=(14.00, -5.00, 0.00);objectPlaceDragging=True;dragOffset=(0.00, 0.00);selectedCollider=Block_0_0;selectedColliderCenter=(14.00, -5.00, 0.00);mousePosition=(384.00, 131.00, 0.00);mouseWorld=(14.00, -5.39, -10.00);snappedMouseWorld=(14.00, -5.00, 0.00);expectedObjectPos=(14.00, -5.00, 0.00);trackingDelta=0;trackingOk=True;trackingIssue=;target_rule=desiredObjectWorld - dragOffset gives the mouse/grid target before click-place


Summary: selected


Summary: crate_big selected; root24,4 render1024,359.


stage=3;state=Place;canPlace=True;canStart=False;timeScale=1;dialogueActive=False;storyState=None;placedCount=3;inventoryCount=10;dragging=False;selected=null;selectedParent=null;selectedInPlaced=False;selectedInInventory=False;commitClean=True;issues=;placed=Slime 4x1(Clone)@(28.00, 5.00, 0.00) parent=Placed|Skeleton 2x1 L(Clone)@(24.00, 1.00, 0.00) parent=Placed|crate_big_b(Clone)@(24.00, 4.00, 0.00) parent=Placed|;inventory=Slime 1x2(Clone)@(-109.00, -93.82, -9.00) parent=Inventory|Statue_Slime(Clone)@(-106.00, -93.82, -9.00) parent=Inventory|Goblin 1x1(Clone)@(-103.00, -93.82, -9.00) parent=Inventory|crate(Clone)@(-101.00, -93.82, -9.00) parent=Inventory|Heart_non_special(Clone)@(-99.00, -93.82, -9.00) parent=Inventory|Statue_Hp(Clone)@(-97.00, -93.82, -9.00) parent=Inventory|Merchant(Clone)@(-95.00, -93.82, -9.00) parent=Inventory|Trap 2x2(Clone)@(-93.00, -93.82, -9.00) parent=Inventory|Statue_Def(Clone)@(-90.00, -93.82, -9.00) parent=Inventory|Skeleton 3x1(Clone)@(-88.00, -93.82, -9.00) parent=Inventory|


Summary: committed


Summary: Clean3/10; first slot Slime1.


Change one combat anchor while preserving complete packing.


ok=True;canStartInventoryDrag=True;stage=3;state=Place;canPlace=True;cursorAllowDrag=True;uiAllowDrag=True;cursorDragging=False;selected=null;mousePosition=(384.00, 131.00);localPoint=(-576.00, 321.00);insideRawImage=True;viewportPoint=(0.07, 0.86);hitCollider=Slime;hitParent=Slime 1x2(Clone);hitParentActive=True;hasObjectPlace=True;hasChildController=True;colliderCenter=(-109.00, -93.82, -9.00);colliderBounds=(1.00, 1.00, 0.00);hitRootPosition=(-109.00, -93.82, -9.00);required_followup=Only click inventory when canStartInventoryDrag=True and hitParent matches the intended object. After click, require drag-offset-check --require-tracking.


dragging=True;selected=Slime 1x2(Clone);objectPos=(14.00, -5.00, 0.00);objectPlaceDragging=True;dragOffset=(0.00, 0.00);selectedCollider=Slime;selectedColliderCenter=(14.00, -5.00, 0.00);mousePosition=(384.00, 131.00, 0.00);mouseWorld=(14.00, -5.39, -10.00);snappedMouseWorld=(14.00, -5.00, 0.00);expectedObjectPos=(14.00, -5.00, 0.00);trackingDelta=0;trackingOk=True;trackingIssue=;target_rule=desiredObjectWorld - dragOffset gives the mouse/grid target before click-place


Summary: Slime1 horizontal; candidate root22,4 render896,359.


Summary: vertical footprint valid


Summary: Selected Slime1 vertical footprint exactly root22,4 cells22,4/22,3; both green/current-stage/placeable.


기존 사망 family의 Slime1 anchor만 바꾸는 의미 있는 변형이며 전체 constrained anchor 복원이 가능하다.


single-anchor variant with exact valid footprint


stage=3;state=Place;canPlace=True;canStart=False;timeScale=1;dialogueActive=False;storyState=None;placedCount=4;inventoryCount=9;dragging=False;selected=null;selectedParent=null;selectedInPlaced=False;selectedInInventory=False;commitClean=True;issues=;placed=Slime 4x1(Clone)@(28.00, 5.00, 0.00) parent=Placed|Skeleton 2x1 L(Clone)@(24.00, 1.00, 0.00) parent=Placed|crate_big_b(Clone)@(24.00, 4.00, 0.00) parent=Placed|Slime 1x2(Clone)@(22.00, 4.00, 0.00) parent=Placed|;inventory=Statue_Slime(Clone)@(-109.00, -93.82, -9.00) parent=Inventory|Goblin 1x1(Clone)@(-106.00, -93.82, -9.00) parent=Inventory|crate(Clone)@(-104.00, -93.82, -9.00) parent=Inventory|Heart_non_special(Clone)@(-102.00, -93.82, -9.00) parent=Inventory|Statue_Hp(Clone)@(-100.00, -93.82, -9.00) parent=Inventory|Merchant(Clone)@(-98.00, -93.82, -9.00) parent=Inventory|Trap 2x2(Clone)@(-96.00, -93.82, -9.00) parent=Inventory|Statue_Def(Clone)@(-93.00, -93.82, -9.00) parent=Inventory|Skeleton 3x1(Clone)@(-91.00, -93.82, -9.00) parent=Inventory|


current coordinate map and single-anchor family rebuild


record novel anchor then restore known anchors


No overlap or commit anomaly; survival remains untested.

Vertical Slime1 root22,4 cells22,4/22,3 was all-green and committed cleanly.

Restore all remaining known constrained anchors, then preview the complete route against the prior death family.

Use root22,4 as the deliberate Slime1 anchor variant.


Summary: alternate committed4/9


Summary: Clean4/9; first slot StatueSlime.


ok=True;canStartInventoryDrag=True;stage=3;state=Place;canPlace=True;cursorAllowDrag=True;uiAllowDrag=True;cursorDragging=False;selected=null;mousePosition=(384.00, 131.00);localPoint=(-576.00, 321.00);insideRawImage=True;viewportPoint=(0.07, 0.86);hitCollider=Block_0_0;hitParent=Statue_Slime(Clone);hitParentActive=True;hasObjectPlace=True;hasChildController=True;colliderCenter=(-109.00, -93.82, -9.00);colliderBounds=(1.00, 1.00, 0.00);hitRootPosition=(-109.00, -93.82, -9.00);required_followup=Only click inventory when canStartInventoryDrag=True and hitParent matches the intended object. After click, require drag-offset-check --require-tracking.


dragging=True;selected=Statue_Slime(Clone);objectPos=(14.00, -5.00, 0.00);objectPlaceDragging=True;dragOffset=(0.00, 0.00);selectedCollider=Block_0_0;selectedColliderCenter=(14.00, -5.00, 0.00);mousePosition=(384.00, 131.00, 0.00);mouseWorld=(14.00, -5.39, -10.00);snappedMouseWorld=(14.00, -5.00, 0.00);expectedObjectPos=(14.00, -5.00, 0.00);trackingDelta=0;trackingOk=True;trackingIssue=;target_rule=desiredObjectWorld - dragOffset gives the mouse/grid target before click-place


Summary: selected


Summary: StatueSlime selected; known default anchor root21,5.


stage=3;state=Place;canPlace=True;canStart=False;timeScale=1;dialogueActive=False;storyState=None;placedCount=5;inventoryCount=8;dragging=False;selected=null;selectedParent=null;selectedInPlaced=False;selectedInInventory=False;commitClean=True;issues=;placed=Slime 4x1(Clone)@(28.00, 5.00, 0.00) parent=Placed|Skeleton 2x1 L(Clone)@(24.00, 1.00, 0.00) parent=Placed|crate_big_b(Clone)@(24.00, 4.00, 0.00) parent=Placed|Slime 1x2(Clone)@(22.00, 4.00, 0.00) parent=Placed|Statue_Slime(Clone)@(21.00, 5.00, 0.00) parent=Placed|;inventory=Goblin 1x1(Clone)@(-109.00, -93.82, -9.00) parent=Inventory|crate(Clone)@(-107.00, -93.82, -9.00) parent=Inventory|Heart_non_special(Clone)@(-105.00, -93.82, -9.00) parent=Inventory|Statue_Hp(Clone)@(-103.00, -93.82, -9.00) parent=Inventory|Merchant(Clone)@(-101.00, -93.82, -9.00) parent=Inventory|Trap 2x2(Clone)@(-99.00, -93.82, -9.00) parent=Inventory|Statue_Def(Clone)@(-96.00, -93.82, -9.00) parent=Inventory|Skeleton 3x1(Clone)@(-94.00, -93.82, -9.00) parent=Inventory|


Summary: committed


preserve proven family elements around new Slime1 anchor


Summary: Clean planning state; first slot Goblin 1x1(Clone).


sequential verified identity restoration


ok=True;canStartInventoryDrag=True;stage=3;state=Place;canPlace=True;cursorAllowDrag=True;uiAllowDrag=True;cursorDragging=False;selected=null;mousePosition=(384.00, 131.00);localPoint=(-576.00, 321.00);insideRawImage=True;viewportPoint=(0.07, 0.86);hitCollider=Goblin;hitParent=Goblin 1x1(Clone);hitParentActive=True;hasObjectPlace=True;hasChildController=True;colliderCenter=(-109.00, -93.82, -9.00);colliderBounds=(1.00, 1.00, 0.00);hitRootPosition=(-109.00, -93.82, -9.00);required_followup=Only click inventory when canStartInventoryDrag=True and hitParent matches the intended object. After click, require drag-offset-check --require-tracking.


dragging=True;selected=Goblin 1x1(Clone);objectPos=(14.00, -5.00, 0.00);objectPlaceDragging=True;dragOffset=(0.00, 0.00);selectedCollider=Goblin;selectedColliderCenter=(14.00, -5.00, 0.00);mousePosition=(384.00, 131.00, 0.00);mouseWorld=(14.00, -5.39, -10.00);snappedMouseWorld=(14.00, -5.00, 0.00);expectedObjectPos=(14.00, -5.00, 0.00);trackingDelta=0;trackingOk=True;trackingIssue=;target_rule=desiredObjectWorld - dragOffset gives the mouse/grid target before click-place


Summary: Goblin 1x1(Clone) selected; target root24,5 visible.


stage=3;state=Place;canPlace=True;canStart=False;timeScale=1;dialogueActive=False;storyState=None;placedCount=6;inventoryCount=7;dragging=False;selected=null;selectedParent=null;selectedInPlaced=False;selectedInInventory=False;commitClean=True;issues=;placed=Slime 4x1(Clone)@(28.00, 5.00, 0.00) parent=Placed|Skeleton 2x1 L(Clone)@(24.00, 1.00, 0.00) parent=Placed|crate_big_b(Clone)@(24.00, 4.00, 0.00) parent=Placed|Slime 1x2(Clone)@(22.00, 4.00, 0.00) parent=Placed|Statue_Slime(Clone)@(21.00, 5.00, 0.00) parent=Placed|Goblin 1x1(Clone)@(24.00, 5.00, 0.00) parent=Placed|;inventory=crate(Clone)@(-109.00, -93.82, -9.00) parent=Inventory|Heart_non_special(Clone)@(-107.00, -93.82, -9.00) parent=Inventory|Statue_Hp(Clone)@(-105.00, -93.82, -9.00) parent=Inventory|Merchant(Clone)@(-103.00, -93.82, -9.00) parent=Inventory|Trap 2x2(Clone)@(-101.00, -93.82, -9.00) parent=Inventory|Statue_Def(Clone)@(-98.00, -93.82, -9.00) parent=Inventory|Skeleton 3x1(Clone)@(-96.00, -93.82, -9.00) parent=Inventory|


Summary: Clean planning state; first slot crate(Clone).


ok=True;canStartInventoryDrag=True;stage=3;state=Place;canPlace=True;cursorAllowDrag=True;uiAllowDrag=True;cursorDragging=False;selected=null;mousePosition=(384.00, 131.00);localPoint=(-576.00, 321.00);insideRawImage=True;viewportPoint=(0.07, 0.86);hitCollider=Block_0_0;hitParent=crate(Clone);hitParentActive=True;hasObjectPlace=True;hasChildController=True;colliderCenter=(-109.00, -93.82, -9.00);colliderBounds=(1.00, 1.00, 0.00);hitRootPosition=(-109.00, -93.82, -9.00);required_followup=Only click inventory when canStartInventoryDrag=True and hitParent matches the intended object. After click, require drag-offset-check --require-tracking.


dragging=True;selected=crate(Clone);objectPos=(14.00, -5.00, 0.00);objectPlaceDragging=True;dragOffset=(0.00, 0.00);selectedCollider=Block_0_0;selectedColliderCenter=(14.00, -5.00, 0.00);mousePosition=(384.00, 131.00, 0.00);mouseWorld=(14.00, -5.39, -10.00);snappedMouseWorld=(14.00, -5.00, 0.00);expectedObjectPos=(14.00, -5.00, 0.00);trackingDelta=0;trackingOk=True;trackingIssue=;target_rule=desiredObjectWorld - dragOffset gives the mouse/grid target before click-place


Summary: crate(Clone) selected; target root24,3 visible.


stage=3;state=Place;canPlace=True;canStart=False;timeScale=1;dialogueActive=False;storyState=None;placedCount=7;inventoryCount=6;dragging=False;selected=null;selectedParent=null;selectedInPlaced=False;selectedInInventory=False;commitClean=True;issues=;placed=Slime 4x1(Clone)@(28.00, 5.00, 0.00) parent=Placed|Skeleton 2x1 L(Clone)@(24.00, 1.00, 0.00) parent=Placed|crate_big_b(Clone)@(24.00, 4.00, 0.00) parent=Placed|Slime 1x2(Clone)@(22.00, 4.00, 0.00) parent=Placed|Statue_Slime(Clone)@(21.00, 5.00, 0.00) parent=Placed|Goblin 1x1(Clone)@(24.00, 5.00, 0.00) parent=Placed|crate(Clone)@(24.00, 3.00, 0.00) parent=Placed|;inventory=Heart_non_special(Clone)@(-109.00, -93.82, -9.00) parent=Inventory|Statue_Hp(Clone)@(-107.00, -93.82, -9.00) parent=Inventory|Merchant(Clone)@(-105.00, -93.82, -9.00) parent=Inventory|Trap 2x2(Clone)@(-103.00, -93.82, -9.00) parent=Inventory|Statue_Def(Clone)@(-100.00, -93.82, -9.00) parent=Inventory|Skeleton 3x1(Clone)@(-98.00, -93.82, -9.00) parent=Inventory|


Summary: Clean planning state; first slot Heart_non_special(Clone).